15897 cards found
Leech Seed

Leech Seed {2}{B}

Enchantment - Aura
Enchant player
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Some monsters draw life from others as easily as a plant does from sunlight.
  • Monsters of Chikyu
Abolition of Self

Abolition of Self {G}

Instant
Counter target activated ability from a nonland source. (Mana abilities can't be targeted.)
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
  • The Empty Throne of Feanav
Chainbreaker Behemoth

Chainbreaker Behemoth {3}{G}{W}

Creature - Dinosaur Beast
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Each creature you control with a +1/+1 counter on it has lifelink.
5/5
  • Over the Horizon
Eternal Night

Eternal Night {3}{B}{B}

Enchantment
All creatures get -2/-1.
When winter nears on Mious, the sun shows itself less and less each day until, for one dark month, it abandons the sky altogether.
  • Mious
Lamplight Tender

Lamplight Tender {1}{U}

Creature - Human Citizen
{T}: Add {U}. Spend this mana only to activate an ability or cast an instant or sorcery spell.
“May you always leave to safe passage and arrive to good tidings.”
1/2
  • Nangjiao In Bloom
Dawn of the Final Day

Dawn of the Final Day {4}{B}

Sorcery - Revelation
Return up to one target creature card from a graveyard to the battlefield under your control.
Coalesce {9}{B} (You may cast this from your graveyard for {9}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Indestructible
7/7
  • Rail War
Sunken-Eye Angler

Sunken-Eye Angler {B}{G}

Creature - Merfolk Horror Shaman
Pressure {3}{B}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
When Sunken-Eye Angler enters, mill three cards. Then if it was cast for its pressure cost, you may return a creature card from your graveyard to the battlefield.
The Danithra always manage to reel in new members. Or victims.
2/2
  • Elmare: Into the Abyss
Rising Temper

Rising Temper {X}{R}{R}

Sorcery
Target creature you control gets +X/+0 until end of turn. It deals damage equal to its power to up to one target creature.
Pulling a gun over a gambling dispute hardly drew attention. The bar didn't start to clear out until he threw the cheater through a wall.
  • Rail War
Lady of the Nymphaeas

Lady of the Nymphaeas {1}{G}{U}

Creature - Human Wizard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{1}{G}{U}: Reveal the top card of your library. If it's a land card, you may put it onto the battlefield. If you didn't put that card onto the battlefield and you're in a renaissance, put it into your hand.
2/4
  • Nangjiao In Bloom
Animus Reformed
Animus, Life's Entropy

Animus Reformed

Legendary Creature
Hexproof
You have hexproof.
If a source would deal damage to you, prevent 1 of that damage.
{1}, Sacrifice two permanents: Draw two cards. Activate only during your turn.
5/5
Card has other part: Animus, Life's Entropy
  • The Empty Throne of Feanav
Desert's Veil

Desert's Veil {W}{U}

Instant
Target permanent you control gains protection from your opponents until end of turn.
Draw a card.
Mirages contain many surprises.
  • Alkabah
Exciting Band

Exciting Band {4}{R}

Creature - Human Bard
Harmony — Exciting Band deals 3 damage to any target.
When Exciting Band enters, harmonize. (Trigger up to one harmony of one permanent you control.)
4/4
  • Eralou
Duplicate

Duplicate {U}{R}{W}

Instant
Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
  • Monsters of Chikyu
Magnoceros

Magnoceros {3}{G}{G}

Creature - Beast
Trample
Other Beasts you control have trample.
Whenever Magnoceros attacks, create a 5/5 green Beast creature token that's tapped and attacking.
5/5
Cunning Plan

Cunning Plan {U/B}

Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Flashback {1}{U/B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Two onlookers, draping banners, hazy morning sun; a quick repetition of Fharib's teachings, and the deed was on.
  • Alkabah: The Rise of Soli
Arbor Protector

Arbor Protector {7}{G}{G}

Creature - Treefolk Shaman
This spell costs {1} less to cast for each differently named land you control.
Reach, trample
“Beware an arbor that flees from the flame, for it will inevitably return with memories of your misdeed.”
—Sevwyn, druid
6/6
Miede-District Alchemist

Miede-District Alchemist {2}{R}

Creature - Human Wizard
When Miede-District Alchemist enters, add {R}{R}{R}.
Paranoia {1}{R} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
1/1
  • Kaleidoscope
North Ward Settler

North Ward Settler {3}{W}

Creature - Dwarf Warrior
When North Ward Settler enters, choose one —
• Create a 1/1 white Dwarf creature token.
• Put a +1/+1 counter on North Ward Settler.
2/4
  • Dark Seas of Shiryen
Tech Chaser

Tech Chaser {2}

Artifact Creature - Drone
Flying, haste
When Tech Chaser enters, exile the top three cards of target opponent's library.
Whenever Tech Chaser deals combat damage to an opponent, you may cast a card exiled with it, and you may spend mana as though it were mana of any color to cast it.
1/1
  • MSEM Masters Cube 2025
The Monsters Attack!

The Monsters Attack! {2}{R}

Instant
Creatures you control get +2/+0 until end of turn. Creatures you control with counters on them gain trample until end of turn.
The actors were panicked, the stage in tatters. But in Xandra's eyes, it was little more than another dramatic conflict to direct.
  • The Stage Presents: The Neverending Act
Way of the Warrior

Way of the Warrior {1}{W}

Instant
Target creature gets +1/+1 and gains first strike until end of turn. Untap it.
“Strike without fear, strike without warning, strike without mercy.”
—Dthan, Who Bloodies the Sands
  • Riddles of Revio
Keystone Conjurer

Keystone Conjurer {G}{G}

Creature - Human Shaman
At the beginning of combat on your turn, untap target land. If that land is an Animus, it becomes a creature and gains haste until end of turn.
2/1
  • Carpe Arcanum
Vampiric Vice

Vampiric Vice {1}{R}

Instant
Vampiric Vice deals 3 damage to target creature or planeswalker. Vampiric Vice also deals 2 damage to that permanent's controller if you control a Vampire.
No one's alive to prove it, but Sorin does, at times, enjoy his meals.
  • Innistrad In Memoriam
Citadel Bagworm

Citadel Bagworm {2}{B}

Creature - Insect
Citadel Bagworm gets +0/+1 for each card in your graveyard.
{B}, Discard a card: Switch Citadel Bagworm's power and toughness until end of turn.
2/2
  • Monsters of Chikyu
Terrifying Ankh

Terrifying Ankh {4}{B}

Sorcery
Choose target opponent. Scry 3, then reveal the top card of your library. The chosen player discards an amount of cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Pyramids of Atuum