14928 cards found
Weathered Wharf

Weathered Wharf

Land
{T}, Pay 1 life: Add {U} or {B}.
{2}, {T}, Sacrifice Weathered Wharf and another permanent: Draw a card. Activate only during your turn.
When the capital's last bridge was destroyed, desperate claimants refused to give ground, and continued to reinforce the far bank by river.
  • The Empty Throne of Feanav
Abandoned Skyroad

Abandoned Skyroad

Land
Abandoned Skyroad enters tapped if you control another nonbasic land.
{T}: Add {W} or {U}.
“Take it from me. The places where that road leads were never worth pursuing.”
— Negaris, Racecourse veteran
  • The Land Bundle
Abandoned Battlefield

Abandoned Battlefield

Land
Abandoned Battlefield enters tapped if you control another nonbasic land.
{T}: Add {U} or {B}.
Time devours all memory of sides and motivations, leaving only rotting corpses, and then nothing at all.
  • The Land Bundle
Abandoned Cairn

Abandoned Cairn

Land
Abandoned Cairn enters tapped if you control another nonbasic land.
{T}: Add {B} or {R}.
There is never enough time to mourn in a world of beasts.
  • The Land Bundle
Abandoned Meadow

Abandoned Meadow

Land
Abandoned Meadow enters tapped if you control another nonbasic land.
{T}: Add {R} or {G}.
A dream is a dangerous thing in Osia, and drowsy places are treated with due diligence.
  • The Land Bundle
Abandoned Wilderness

Abandoned Wilderness

Land
Abandoned Wilderness enters tapped if you control another nonbasic land.
{T}: Add {G} or {W}.
“May every harsh place be made empty and every soul be rescued into a better life.”
— Argentum, elder of the Resting Place
  • The Land Bundle
Spires of Telenia

Spires of Telenia

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {W} or {U}.
Academy Wastes

Academy Wastes

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {B} or {R}.
Grove of Reversal

Grove of Reversal

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {B} or {G}.
Tirenan Market

Tirenan Market

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {R} or {W}.
Quintok Station

Quintok Station

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {G} or {U}.
Cleared Vault

Cleared Vault

Land
{T}, Pay 1 life: Add {W} or {U}.
{1}, {T}, Sacrifice Cleared Vault: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Unlit Alley

Unlit Alley

Land
{T}, Pay 1 life: Add {U} or {B}.
{1}, {T}, Sacrifice Unlit Alley: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Grim Slums

Grim Slums

Land
{T}, Pay 1 life: Add {B} or {R}.
{1}, {T}, Sacrifice Grim Slums: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Forgotten Shrine

Forgotten Shrine

Land
{T}, Pay 1 life: Add {R} or {G}.
{1}, {T}, Sacrifice Forgotten Shrine: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Overgrown Refuge

Overgrown Refuge

Land
{T}, Pay 1 life: Add {G} or {W}.
{1}, {T}, Sacrifice Overgrown Refuge: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Shrouded Rooftops

Shrouded Rooftops

Land
Frozen Hinterlands enters tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Until end of turn, Shrouded Rooftops becomes a 3/3 white and black Illusion creature with with lifelink and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Weathered Fortress

Weathered Fortress

Land
Weathered Fortress enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Weathered Fortress becomes a 1/4 blue and red Golem creature with with “When this creature attacks, switch its power and toughness until end of turn” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Deadwood Grove

Deadwood Grove

Land
Deadwood Grove enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: Until end of turn, Deadwood Grove becomes a 2/3 black and green Horror creature with with deathtouch and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Dawnlit Battlefield

Dawnlit Battlefield

Land
Dawnlit Battlefield enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Until end of turn, Dawnlit Battlefield becomes a 4/2 red and white Warrior creature with with “This creature has first strike as long as it's attacking” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Lush Outskirts

Lush Outskirts

Land
Lush Outskirts enters tapped.
{T}: Add {G} or {U}.
{3}{G}{U}: Until end of turn, Lush Outskirts becomes a 5/7 green and blue Plant creature with with ward {3} and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Gleaming Hot Springs

Gleaming Hot Springs

Land
Gleaming Hot Springs enters tapped unless you control a Mountain.
{T}: Add {W} or {U}.
  • The Land Bundle
Deeplife Cavern

Deeplife Cavern

Land
Deeplife Cavern enters tapped unless you control a Forest.
{T}: Add {U} or {B}.
  • The Land Bundle
Calmed Battleground

Calmed Battleground

Land
Calmed Battleground enters tapped unless you control a Plains.
{T}: Add {B} or {R}.
  • The Land Bundle
Frigid Highlands

Frigid Highlands

Land
Frigid Highlands enters tapped unless you control an Island.
{T}: Add {R} or {G}.
  • The Land Bundle