15897 cards found
Regroup and Stockpile

Regroup and Stockpile {1}{R}

Sorcery
Amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Alkabah: The Rise of Soli
Consecrated Altar

Consecrated Altar {2}

Artifact
{T}: Mill three cards. Scry 1.
{1}, Sacrifice Consecrated Altar: Counter target spell or ability that targets you or one or more cards in your graveyard.
Called rewe, they're installed in front of a machi's house as a place of purity and spirituality.
  • Road to Carü Mapu
Kai'Oro, Grave Betrayer

Kai'Oro, Grave Betrayer {2}{U}{B}{R}

Legendary Creature - Demon
Flying
Ward—Discard a card.
Whenever Kai'Oro enters or attacks, you may exile target nonland card with mana value 3 or less from your graveyard. Until end of turn, you may cast a copy of that card without paying its mana cost.
3/4
  • Nangjiao In Bloom
  • MSEM Secret Lair Drops 970 1393
Hadak, End of Progress

Hadak, End of Progress {B}{R}{G}{W}

Legendary Creature - Dragon Shaman
Flying
If a source you control would deal noncombat damage to a permanent or player, you may have it deal damage equal to Hadak's power instead.
4/4
Bretala of Redsky

Bretala of Redsky {4}{R}{R}{R}

Legendary Creature - Dragon
Flying, trample
Whenever Bretala of Redsky attacks, it gains double strike until end of turn unless defending player sacrifices a creature.
“Her battlecry split the skies, a mourning song for the greatest prince ever known.”
—Azamir, “Prince And Dragonheart”
7/6
  • Storytime
Raise Spirits

Raise Spirits {W}{B}

Sorcery - Adventure
Return up to one target creature card with mana value 1 or less from your graveyard to the battlefield.
Card has other part: Slipsand Oasis
  • Adventurers of Onora
Adaptive Stance

Adaptive Stance {2}{G/W}{R}

Sorcery
Search your library for a creature card with mana value 3 or less, put it onto the battlefield, then shuffle. It gains haste until end of turn. Return it to your hand at the beginning of the end step.
Reclamation Grovesculptor

Reclamation Grovesculptor {3}{G}{G}

Creature - Human Druid
Whenever Reclamation Grovesculptor enters or attacks, put a growth counter on target noncreature permanent. It becomes a colorless Forest land and loses all other card types and land types.
5/5
Coral Guidance

Coral Guidance {2}{U}

Enchantment - Aura
Enchant creature
Concord — When Coral Guidance enters, if there are four or more card types among permanents you control, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
Those who hear the true voice of the Great Current have little reason to abandon its path.
  • Elmare: Into the Abyss
Just Hiding

Just Hiding {1}{B}

Sorcery - Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Shadowlurk
  • Karina's Explorations
Scavenger of the Old Bay
Bay-Bandit's Snapper

Scavenger of the Old Bay {1}{U}

Creature - Shark
Whenever Scavenger of the Old Bay deals combat damage to a player, draw a card.
Ride {1}{U} ({1}{U}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/2
Card has other part: Bay-Bandit's Snapper
  • Quest for the Roseblade
Dragonfire Fury

Dragonfire Fury {3}{R}{R}{R}

Sorcery
Create a 4/4 red Dragon creature token with flying. Then that token deals 4 damage to each other creature and each opponent.
Dashing Rogue

Dashing Rogue {W/U}

Creature - Human Rogue
Creatures with power greater than Dashing Rogue's power can't block it.
1/2
  • Plagues of Fretport
Haunted Manor

Haunted Manor

Land
{T}, Pay 1 life: Add {W} or {U}.
{2}, {T}, Sacrifice Haunted Manor and another permanent: Draw a card. Activate only during your turn.
By the end of the war, so much of the aristocracy had died that their estates would grow too perilous for any army or thief.
  • The Empty Throne of Feanav
Aiel Tazan

Aiel Tazan {1}{R}{R}

Legendary Planeswalker - Aiel
[+1]: Aiel Tazan deals 2 damage to any target. Then she deals 2 damage to herself unless you have her deal 2 damage to you.
[–3]: Creatures you control get +2/+0 and gain haste until end of turn.
[–X]: Create an X/1 red Elemental creature token with haste and trample. Exile that token at the beginning of the next end step. If X is 6 or more, it gains double strike.
Loyalty:
3
Goreswimmers

Goreswimmers {2}{B}{R}

Creature - Merfolk Horror
Whenever Goreswimmers deals combat damage, put a +1/+1 counter on Goreswimmers.
It is never safe to go back in the water.
3/3
  • Novea
Living Library

Living Library {3}

Artifact Creature - Horror Construct
Haste
Whenever Living Library attacks, you may draw a card. If you do, discard a card.
It's something of a voracious reader.
2/2
  • Riddles of Revio
Enai, Who Wanders Alone

Enai, Who Wanders Alone {4}{G}{U}{R}

Legendary Creature - Turtle Scout
Whenever you cast a spell, draw X cards, where X is Enai, Who Wanders Alone's power.
As long as there are no other untapped creatures on the battlefield, Enai's power and toughness are switched.
“You may wander alongside, but my path strays far too long for the faint of spirit.”
2/8
  • Karina's Explorations
Token of Tribulation

Token of Tribulation {B}

Legendary Artifact - Equipment
At the beginning of each end step, put a +1/+1 counter on equipped creature for each creature that died this turn.
Equip {1}
Card has other part: Trial of Sacrifice
  • Karina's Explorations
Shoot Down

Shoot Down {G}

Instant
Target creature you control deals damage equal to its power to target creature with flying.
Derrivan archers shoot arrows with deadly accuracy.
  • K15 Core Set
Bloodbriar Blessing

Bloodbriar Blessing {3}{B}

Enchantment - Aura
Enchant creature
When Bloodbriar Blessing enters, draw a card.
Enchanted creature gets +2/+2 and has menace.
“The forest itself fights against these humans!”
—Fencas, Bloodbriar archdruid
  • Quest for the Roseblade
Bloodclaw Demon
Bloodthirsty Manticore

Bloodclaw Demon

Creature - Manticore Demon
(Color indicator: Bloodclaw Demon is black and red)
Flying, menace
Sacrifice a creature: Put two +1/+1 counters on Bloodclaw Demon. It gains indestructible until end of turn.
“It knows hunger. It is hunger.”
—Hayat
5/5
Card has other part: Bloodthirsty Manticore
  • Alkabah: The Rise of Soli
Majestic Garrison

Majestic Garrison {3}{W}

Creature - Wall
Flash
Defender
When Majestic Garrison enters, another target creature you control gains indestructible until end of turn.
“I wonder what threats forced you to create something as impregnable as this.”
—Gallord, to Allagras
0/6
  • Aftermath
Flash of Inspiration

Flash of Inspiration {3}{U}{U}

Instant
Bleed {1}{U}{U} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Look at the top seven cards of your library. Put two of those cards into your hand and the rest on the bottom of your library in any order.
Lost Memories

Lost Memories {2}{B}

Sorcery
Choose two —
• You gain 3 life.
• Lost Memories deals 3 damage to any target.
• Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Villains: The Musical