15282 cards found
Bring to Harmony

Bring to Harmony {G}{U}

Instant
Choose one —
• Destroy target artifact or enchantment.
• Return target creature to its owner's hand.
• Draw a card.
  • MSEM Masters Cube 2025
Brunig, the Dreamroot

Brunig, the Dreamroot {G}{G}{U}{U}

Legendary Creature - Plant Elemental
Ward {2}
Whenever Brunig enters or attacks, you may shuffle a card you own from outside the game into your library. If you do, you gain 2 life.
Brunig gets +2/+2 and has trample as long as your library contains at least forty cards more than the minimum deck size.
4/4
  • Over the Horizon
Buzzing Flitter

Buzzing Flitter {3}{U}

Creature - Bird
Flying
Whenever Buzzing Flitter attacks, you may pay {G}. If you do, untap target permanent.
2/2
  • Novea
Canopy Darter

Canopy Darter {1}{G}{U}

Creature - Monkey
At the beginning of your second main phase, you may return a creature you control to its owner's hand. If you do, add {G}{U}.
“Hey, has anyone seen my lunch?”
—Noriyuki, bug catcher
2/2
  • Monsters of Chikyu
Chart the Vast

Chart the Vast {4}{G}{U}

Sorcery
Look at the top three cards of your library. You may exile one that doesn't share a mana value with any cards exiled with Chart the Vast. Put the rest on the bottom of your library. If you exiled a card, repeat this process. Otherwise, put all cards exiled this way into your hand.
Coagulating Strength

Coagulating Strength {1}{G}{U}

Sorcery
Amass Soldiers X, where X is the number of counters on permanents you control. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Colossal Hermit

Colossal Hermit {3}{G}{U}

Creature - Crab
Whenever one or more cards are put into your graveyard from your library, exile one of those cards.
Whenever Colossal Hermit deals combat damage to a player, you may cast a card exiled with it without paying its mana cost.
It collects trinkets on its travels to hand out to wanders it meets along the way.
2/5
  • Karina's Explorations
Commander of the Worthy

Commander of the Worthy {1}{G}{U}

Creature - Nephilim Warrior
Whenever one or more creatures you control with counters on them attack, draw a card.
“Without empathy, one suffers from stagnation and empty lives. Give, prosper, and find joy in helping all.”
—Tyrus, Giver to All
3/1
  • Alkabah
Conjure Realities

Conjure Realities {2}{G}{U}

Sorcery
Abound. Then search your library for a creature, instant, or sorcery card, reveal it, put it into your hand, then shuffle. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
“Don't you get it yet? Dream and reality are the same thing. I said so all the time, didn't I?”
—Maribel Hearn
Crane Cliffside

Crane Cliffside {G}{U}

Enchantment
Once each turn, you may reveal a creature card as you draw it. Whenever you do, create a 1/1 green and blue Bird creature token with flying and “{T}: Add one mana of any color.”
Whenever three or more creatures you control deal combat damage to a player, untap each creature you control.
  • Panxiou
Cryptic Reef

Cryptic Reef

Land
Cryptic Reef enters tapped.
{T}: Add {G} or {U}.
{2}{G}{U}, {T}, Sacrifice Cryptic Reef: Draw a card.
“I see a name in the water. Benthalos. I see another, further away—Elesh Norn.”
—Kydele, Chosen of Kruphix
  • Theros Triumphant
Dai Gui's Command

Dai Gui's Command {X}{G/U}{G/U}

Instant
Choose two. X can't be 0 —
• Create a token that's a copy of target creature you control with mana value X or less.
• Creatures target player controls get +0/+X and gain reach until end of turn.
• Put target noncreature, nonland permanent into its owner's library just beneath the top X cards of that library.
• Target player surveils X, then draws a card.
  • Panxiou
Dai Gui, Pillar of Sea and Sky

Dai Gui, Pillar of Sea and Sky {2}{G}{U}

Legendary Creature - Turtle Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
When Dai Gui enters, create a 1/1 green and blue Bird creature token with flying and “{T}: Add one mana of any color.”
{X}{X}{G}{U}: Demigod — You gain X life and you draw X cards. X can't be 0.
{X}{X}{G}{U}: God — Put up to X creature cards from your hand onto the battlefield.
2/4
  • Panxiou
Danaj Sanctuary

Danaj Sanctuary

Land - Satrapy
Danaj Sanctuary enters tapped.
Satrapies you control have “{T}: Add {G} or {U}.”
“Bless this water and the lives it will bring.”
—Prayer to Martoob
Danawan Wanderer
Punan Trailblazer

Danawan Wanderer {1}{U}

Creature - Human
When Danawan Wanderer enters, you may tap or untap target creature.
Ascend {2}{G} ({2}{G}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
At the bottom of Samang's bowl-like shape lies the watery plateau of Danawan.
2/1
Card has other part: Punan Trailblazer
  • Kaleidoscope
Daybreak Wayfarers

Daybreak Wayfarers {G}{U}

Creature - Human Pirate Scout
{2}{G}{U}: Target creature you control voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever a creature you control phases in, draw a card.
The call of treasure is irresistible, sending many a man in pursuit of glory.
2/2
  • Dark Seas of Shiryen
Descended Meadow

Descended Meadow

Land
Descended Meadow enters tapped.
{T}: Add {G} or {U}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Mious
Drained Shore

Drained Shore

Land
{T}: Add {C}.
{T}, Reappropriate: Add {G} or {U}. (Exile exactly two cards from your hand and/or graveyard.)
Before the Reclamation, the old lakes were drained to make room for tourist housing. Now, only moss awaits travellers there.
  • Lovi Awoken
Dreamsight Well

Dreamsight Well {1}{G/U}{G/U}

Enchantment
When Dreamsight Well enters, shuffle any number of cards you own from outside the game into your library.
Whenever you cast a creature spell, if you have more cards in your library than each opponent, draw a card.
It's the place that you've been dreaming of.
Dusk Occultist

Dusk Occultist {2}{G}{U}

Creature - Elf Warrior Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Dusk Occultist envisions a creature card, draw a card.
3/2
  • High Noon
Eldon and Eleanor, Sleuths

Eldon and Eleanor, Sleuths {G}{U}

Legendary Creature - Construct Detective
Whenever one or more creatures you control deal combat damage to a player or planeswalker, create a Clue token.
{G}{U}, Sacrifice a Clue: Put a +1/+1 counter on target creature. Proliferate.
“Solved!”
2/3
  • The Stage Presents: The Neverending Act
Ellis, Caravan Captain

Ellis, Caravan Captain {3}{G}{U}

Legendary Creature - Human Mutant
At the beginning of your upkeep, you may search your library for a permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
3/4
Elven Wanderer

Elven Wanderer {1}{U}

Creature - Elf Shaman
{1}: Look at the top card of your library.
{G}, {T}, Mill a card: Untap another target creature.
2/1
  • High Noon
Embrace Samang

Embrace Samang {1}{G}{U}

Enchantment
When Embrace Samang enters, put a charge counter on it for each color among permanents you control.
At the beginning of your first main phase, remove a charge counter from Embrace Samang. If you do, draw a card, then add one mana of any color.
  • Kaleidoscope
Empathic Bond

Empathic Bond {1}{G}{U}

Sorcery
Put a +1/+1 counter on each of up to two target creatures you control.
Draw a card.
The children of Martoob see their animals as treasured companions, as family.
  • Alkabah