14928 cards found
Serene Harmony

Serene Harmony {2}{G}

Instant
Mill four cards, then return a creature or enchantment card from your graveyard to you hand. You gain 3 life.
“There is comfort in knowing that the music of our future is already written, played on the strings of fate, and plucked by divine hands.”
—Ophasma, oracle of Klothys
  • Theros Triumphant
Serene Palace

Serene Palace

Land
{T}: Add {G} or {U}. You lose 1 life unless you have less life than an opponent.
For unwavering in her duty of ferrying the mortal earth through the multiverse, the Winds bestowed upon Dai Gui the honor of upholding the Heavens.
  • Panxiou
Serene Prayer

Serene Prayer {2}{W}

Enchantment
Vanishing 10 (This permanent enters with ten time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If you would lose 1 or more life other than to pay a cost, instead remove that many time counters from Serene Prayer. (If you would lose more life than there are time counters on Serene Prayer, the life loss is still prevented.)
Serene Thoughts

Serene Thoughts {2}{G}

Sorcery
Choose one —
• Return target permanent card from your graveyard to your hand.
• Destroy target artifact or enchantment.
“The past exists to comfort us in times of stress. Relax and remember.”
—Saeedi Kahroba, Granddaughter
  • Alkabah
Serene Trail

Serene Trail

Land
{T}, Sacrifice Serene Trail: Search your library for a Forest or Plains card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Serenity of Youth

Serenity of Youth {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step unless its controller controls no other creatures.
  • Kahembo: Olde Dawn
Serpent Staff

Serpent Staff {1}

Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch.
{1}: Serpent Staff becomes a 1/1 green Snake creature with deathtouch and loses all other abilities until end of turn.
Equip {3}
Serpent's Grasp

Serpent's Grasp {1}{B}

Instant
Target creature gets -2/-2 until end of turn. When that creature dies this turn, its controller loses 2 life or gets a poison counter.
  • Imperial Legacies
Serpentine Woods

Serpentine Woods

Land
Serpentine Woods enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}, {T}, Sacrifice Serpentine Woods: Draw a card.
Hython, the ancient queendom of the gorgons, fell long ago. Crawling ivy is all that remains.
  • Theros Triumphant
Serve the Empire

Serve the Empire {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Civilized — Enchanted creature can't block and its activated abilities can't be activated if you control an artifact, a creature, and an enchantment.
  • Scriptures of Urshad
Sesilius of Wicked Ways

Sesilius of Wicked Ways {1}{B}{B}{B}

Legendary Planeswalker - Sesilius
[+1]: Remove all counters from target permanent.
[+1]: Each opponent discards a card.
[–2]: Exile target creature or planeswalker card from your graveyard with mana value less than or equal to the number of lands you control. If you do, create a token that's a copy of it.
[–7]: Each opponent gets an emblem with “At the beginning of your upkeep, you lose 7 life unless you sacrifice seven permanents.”
Loyalty:
4
Sesilius, Chosen Speaker

Sesilius, Chosen Speaker {3}{B}{B}

Legendary Planeswalker - Sesilius
[+1]: You may sacrifice a permanent. If you do, each opponent sacrifices a permanent that shares a type with it.
[–2]: Put target creature card in a graveyard onto the battlefield under your control.
[–8]: You control target player during their next turn. During that turn, that player may cast spells by paying life equal to their mana value rather than pay their mana cost. After that turn, that player takes an extra turn.
Loyalty:
4
Set the Stage

Set the Stage {4}{G}{W}

Sorcery
For each permanent type, you may put a permanent card of that type from your hand onto the battlefield. Exile Set the Stage.
“Once upon a time...”
  • Villains: The Musical
Setessan Armaments

Setessan Armaments {2}

Artifact - Equipment
Equipped creature gets +2/+2 and has ward {2} and “Whenever this creature attacks, draw a card, then you may put a land card from your hand onto the battlefield.”
Equip {2}
Inlaid with hydra scales, the defense of the hearth comes easy to Karametra's children.
  • Theros Triumphant
Seto San, Divine Heroine

Seto San, Divine Heroine {4}{R}{W}

Legendary Planeswalker - Seto
[+1]: Create three 1/1 white Warrior creature tokens. They gain haste.
[0]: Until end of turn, each creature and planeswalker you control becomes a 3/3 Warrior creature and gains indestructible. (Permanents don't lose loyalty while they're not a planeswalker.)
[–2]: Choose tapped or untapped. Seto San deals 3 damage to each creature with the chosen attribute.
Loyalty:
4
Seto San, Forlorn Savior

Seto San, Forlorn Savior {2}{W}{W}

Legendary Planeswalker - Seto
[+1]: Distribute two +1/+1 counters among any number of target creatures you control.
[–1]: Create two 1/1 white Monk creature tokens.
[–6]: Until your next turn, you choose which creatures attack or block and how those creatures attack or block.
Loyalty:
4
  • Glacia: Hail to the Queen
Seto San, Summer Blossom

Seto San, Summer Blossom {2}{W}{W}

Legendary Planeswalker - Seto
[+1]: Create a 1/1 white Warrior creature token with lifelink. You gain 1 life.
[–2]: Put two +1/+1 counters on target creature. It gains double strike until end of turn.
[–7]: Choose up to three creatures, then destroy the rest.
Loyalty:
4
  • Al Tabaq
Seto San, the Dragonblade

Seto San, the Dragonblade {1}{W}{W}

Legendary Planeswalker - Seto
As long as it's your turn, Seto San is a 3/3 Human Warrior creature with indestructible.
[+1]: Up to one target creature you control gains lifelink until end of turn.
[0]: Create a 1/1 white Warrior creature token.
[–X]: Search your library for an Aura or Equipment card with mana value X and put it onto the battlefield, then shuffle.
Loyalty:
3
Seto San, the Sacred Hand

Seto San, the Sacred Hand {3}{W}{W}

Legendary Planeswalker - Seto
[+1]: Create two 1/1 white Warrior creature tokens. You gain 2 life.
[–2]: Destroy each creature with the greatest power or tied for the greatest power among creatures on the battlefield.
[–5]: Creatures you control get +X/+X and gain lifelink until end of turn, where X is the number of creatures you control.
Loyalty:
3
Seto's Private Collection

Seto's Private Collection {2}{R}{W}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Seto's Private Collection enters, creatures you control get +2/+1 until end of turn.
{1}{R}: Bloodline
Attacking creatures you control have first strike.
{2}{W}: Hope's Savior
Attacking creatures you control have lifelink.
  • Nangjiao In Bloom
Setting Sun

Setting Sun {2}{W}{W}

Sorcery
Destroy all creatures.
“Everywhere else, sundowns in the wild are a thing of beauty. Here on Daisite, it means you didn't ride fast enough.”
—Azun, Sheriff of Daisite
Setting Up Camp
Hasty Intervention

Setting Up Camp

Enchantment - Aura
(Color indicator: Setting Up Camp is white)
Enchant player
At the beginning of enchanted player's upkeep, that player creates a 1/1 white Soldier creature token.
Card has other part: Hasty Intervention
  • A Tourney at Whiterun
Settle Down

Settle Down {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
No one wants to wander forever.
  • Riddles of Revio
Settle the Dust

Settle the Dust {2}{R}{W}

Sorcery
Settle the Dust deals 4 damage to each tapped creature.
Two mighty warriors strode into battle, and in the end all that remained were two lost prides mourning fallen kings.
  • Kahembo: Olde Dawn
Settled Satrapy
Roaming City

Settled Satrapy

Land - Satrapy
{T}: Add {C}.
{5}{R}{G}, {T}: Transform Settled Satrapy.
“I do not care what it takes. My people need food and they will eat.”
—Reha, Entropy's Call
Card has other part: Roaming City
  • Alkabah