15897 cards found
Potion of Inhibition

Potion of Inhibition {2}

Artifact
At the beginning of each upkeep, if it's an extra turn, end the turn.
If a player would search a library, that player searches the top four cards of that library instead.
  • Memorium Arcanum
Pound by Pound

Pound by Pound {2}{B}

Instant
Return target artifact or creature card from your graveyard to your hand.
Draw a card.
All the flesh and stone in Endak belongs to Selezzar, and Selezzar alone.
  • Scriptures of Urshad
Power Control

Power Control {3}{U}{U}

Sorcery
Conjure a card named Ancestral Recall, a card named Time Walk, and a card named Timetwister into your main library, then shuffle.
Draw three cards. Exile Power Control.
Unlimited potential at the touch of a button.
Related card: Time
Power Drive

Power Drive {4}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Choose two —
• Creatures without flying can't block this turn.
• Two target creatures get +2/+0 until end of turn.
• Power Drive deals 3 damage to any target.
Lieutenant Saxon slammed the pedal down. She had one last chance to get to the ship before it left.
  • Love Song
Power From Beyond

Power From Beyond {2}{B}{B}

Sorcery
You may put a card you own from outside the game into your hand. Add {B}{B}. You may cast only one more spell this turn. Exile Power From Beyond.
“You think of us as monsters, but the truth is you know you'd be the same in our position.”
—Sesilius, to Lady Alia
  • Discoveries of Akieva
Power Gate

Power Gate {1}{W}

Artifact
Creatures with power equal to the number of cards in your hand can't attack.
Every journey leaves someone behind.
  • MSEM Masters 2019
Power Jam

Power Jam {U}

Instant
Spells cost {3} more to cast this turn.
Activated abilities that aren't mana abilities cost {3} more to activate this turn.
Why waste energy undoing spells when you can stop them at the source.
  • Oirohpo
Power Module

Power Module {2}{B}{B}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{B}{B}{B}: Ambitous
Search your library for a card, put it into your hand, then shuffle. You lose 3 life.
{B}{B}{B}: Ruthless
Destroy target creature or planeswalker.
{B}{B}{B}: Determined
Power Module gains “At the beginning of your upkeep, you draw a card and you lose 1 life.”
Power Overflowing

Power Overflowing {2}{R}

Sorcery
Whenever a creature you control deals combat damage to a player this turn, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
‘Revenge' whispered the cursed gemstone, his mind and soul became its own.
—Villains: The Musical
  • Villains: The Musical
Power Plant

Power Plant

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
“If you'd only knew what we'd been up to, I'd guarantee you'd keep it secret.”
—Jay Volkan, Syndicate Visionary
Power of Love

Power of Love {3}{W}{W}

Enchantment - Aura
Flash
Enchant creature you control
Enchanted creature gets +3/+3 and has lifelink and indestructible.
“We're in this together, okay? We'll keep each other safe, no matter what.”
  • Monsters of Chikyu
Power of Unity

Power of Unity {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it.
The Danuri always fight as one.
  • Khaliz-Dorahn
Powerful Distraction

Powerful Distraction {1}{W}

Instant
Tap up to three target creatures.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
“Play in shambles, reputation in brambles,
Director Ich had one last trick.”
—The Playwright's Gambit, Act III
  • The Stage Presents: The Neverending Act
Practice Range

Practice Range

Land - Mountain Forest
({T}: Add {R} or {G}.)
Practice Range enters tapped unless you control two or more basic lands.
“Close to the towns there's an amount of small wildlife, perfect for a young trainer.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Prairie Monastery

Prairie Monastery

Land
As Prairie Monastery enters, you may tap an untapped creature you control. If you don't, Prairie Monastery enters tapped.
{T}: Add {G} or {W}.
  • Surging Tide
Prayer Hall

Prayer Hall

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Prayer Hall enters, you may pay {1}. If you don't, Prayer Hall enters tapped.
  • Eralou
Prayer of Drifting Lights

Prayer of Drifting Lights {G}

Instant - Inscription
Target creature gets +1/+1 until end of turn. When that creature dies this turn, create a 2/2 colorless Spirit creature token.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Prayers for the Hunted

Prayers for the Hunted {2}{G}{G}

Enchantment
{2}{G}{G}, Sacrifice a creature: You gain life equal to the sacrificed creature's power or toughness, whichever is greater. Then draw cards equal to the sacrificed creature's power or toughness, whichever is lower. (If the sacrificed creature's power and toughness are equal, the amount of life you gain and cards you draw is equal.)
  • Innistrad In Memoriam
Prayers of Defiance

Prayers of Defiance {2}{B}

Enchantment
Vanishing 3
Whenever a time counter is removed from Prayers of Defiance, return target creature card from your graveyard to your hand.
Warryn, the Defiant. He who protects, and He who betrays.
  • Plagues of Fretport
Prayers of Judgement

Prayers of Judgement {B}

Enchantment
Vanishing 3
Whenever a time counter is removed from Prayers of Judgement, each player loses 1 life and mills two cards.
Gabryel, the Judge. She who absolves, and She who condemns.
  • Plagues of Fretport
Prayers of Release

Prayers of Release {1}{B}

Enchantment
Vanishing 3
Whenever a time counter is removed from Prayers of Release, you may put a -1/-1 counter on target creature.
Trystan, the Releaser. They who cure, and They who inflict.
  • Plagues of Fretport
Precarious Ledgers

Precarious Ledgers {U}

Enchantment
Vanishing 5 (This permanent enters with five time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Players play with the top card of their libraries revealed.
Whenever a time counter is removed from Precarious Ledgers, you may have target player mill a card.
  • Plagues of Fretport
Precog's Ban

Precog's Ban {1}{W}

Sorcery
Look at target opponent's hand. You may exile a noncreature, nonland card from it. For as long as that card remains exiled, its owner may cast it. A spell cast this way costs {2} more to cast.
Draw a card.
  • Beyond the Blackwall
Precognition Module

Precognition Module {W}{U}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
Flash
{2}{W}: Prioritize
Put two +1/+1 counters on target tapped creature.
{2}{U}: Precipitate
Look at the top six cards of your library. Exile one face down, then shuffle. For as long as that card is exiled, you may cast it if it's an instant or has flash.
{1}{W}{U}: Process
Precognition Module gains “Whenever you cast another spell with flash or an instant, surveil 2.”
  • Beyond the Blackwall
Precursor Gate

Precursor Gate {3}

Artifact
As Precursor Gate leaves the battlefield, you may exile it. When you do, destroy target nonland permanent.
{5}, {T}, Sacrifice Precursor Gate: Draw a card.
“I've been here before a few times, and I'm quite aware we're dying.”
—Lysander Jal, Frontline Medic
  • Animus Vox