15897 cards found
Whirtex

Whirtex {3}{U}

Creature - Elemental
Flash
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Always suspect the tempest's strike, and you will always be right or pleasantly surprised.
3/2
  • Novea
Whisper Collector

Whisper Collector {U}

Creature - Human Warrior
When Whisper Collector dies, draw a card.
Secrets can never be killed. Only briefly contained.
1/1
  • Plagues of Fretport
Whispers of the Dark

Whispers of the Dark {2}{G}

Sorcery
You may play an additional land this turn.
Return target permanent card from your graveyard to your hand. Exile Whispers of the Dark.
  • Novea
Wightclaw

Wightclaw {2}{U}{B}

Creature - Spirit
Menace
Whenever Wightclaw deals combat damage to a player, that player discards a card and you draw a card.
The Mother reached out to the sylphs. Many gleefully accepted.
1/5
  • Novea
Wildborn Courtesan

Wildborn Courtesan {3}{G}{G}

Creature - Human Mutant Citizen
Whenever a creature blocks Wildborn Courtesan, draw a card.
{R}{R}: Untap target creature an opponent controls. That creature blocks Wildborn Courtesan this turn if able.
2/3
  • Plagues of Fretport
Wildborn Merchant

Wildborn Merchant {3}{U}{R}

Creature - Human Mutant Noble
When Wildborn Merchant enters, each player discards their hand, then draws X cards, where X is the number of Nobles you control.
2/4
  • Plagues of Fretport
Wildheart Gorran

Wildheart Gorran {1}{G}

Creature - Human Druid
Trample
As long as you control an Elemental creature, Wildheart Gorran gets +1/+1.
2/1
  • Novea
Willowing Wisp

Willowing Wisp {1}{U}

Creature - Nymph
Flying
{0}: Willowing Wisp becomes the color of your choice until end of turn.
1/2
  • Novea
Windcaller Capuchin

Windcaller Capuchin {2}{U}

Creature - Monkey
{2}{U}: Return Windcaller Capuchin to its owner's hand.
A friendly monkey is a happy monkey.
2/2
  • Novea
Wisdom in Reflection

Wisdom in Reflection {2}{G/U}

Instant
Target player shuffles any number of target cards from their graveyard into their library.
Draw a card.
  • Plagues of Fretport
Withering Beggar

Withering Beggar {B}

Creature - Human Citizen
When Withering Beggar dies, you may put a -1/-1 counter on target creature.
Between old age, sickness, and hunger, the only question is what will kill him first.
0/1
  • Plagues of Fretport
Worship in Vain

Worship in Vain {2}{R}{R}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Worship in Vain, discard your hand, then draw a card for each time counter on Worship in Vain.
  • Plagues of Fretport
Yrodu, the Lotus Ablaze

Yrodu, the Lotus Ablaze {W}{W}{W}{W}

Legendary Creature - Avatar
Whenever Yrodu, the Lotus Ablaze attacks, eight target permanents don't untap during their controller's next untap step.
Whenever Yrodu blocks a creature, destroy that creature at end of combat.
The foolish hopefully look to the sky.
0/8
  • Novea
Zealous Bloodletter

Zealous Bloodletter {1}{B}{B}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Zealous Bloodletter: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
“The corruption must be pulled out from our veins!”
2/3
  • Plagues of Fretport
Clawing Shaman

Clawing Shaman {3}{B}

Creature - Reflection Shaman
When Clawing Shaman enters from your graveyard, you may exile it. If you do, return all creature cards from your graveyard to the battlefield.
{4}{B}{B}{B}, Sacrifice a creature: Return Clawing Shaman from your graveyard to the battlefield. Activate only as a sorcery.
3/3
Tinkerer's Tools

Tinkerer's Tools {1}

Artifact
{X}{2}, {T}, Sacrifice Tinkerer's Tools: Sacrifice an artifact. If you do, search your library for an artifact card with mana value less than or equal to the sacrificed artifact's mana value plus X. Put it onto the battlefield, then shuffle. Activate only as a sorcery.
Abandoned Forge

Abandoned Forge

Land
Abandoned Forge enters tapped if you control another nonbasic land.
{T}: Add {R} or {W}.
“You try to strike iron when a Newborn might pop out at any minute.”
—Seppa, former blacksmith
  • Kaleidoscope
Abandoned Hideout

Abandoned Hideout

Land
Abandoned Hideout enters tapped if you control another nonbasic land.
{T}: Add {U} or {R}.
A place of privacy, made obsolete when all the world became one.
  • Kaleidoscope
Abandoned Laboratory

Abandoned Laboratory

Land
Abandoned Laboratory enters tapped if you control another nonbasic land.
{T}: Add {W} or {B}.
The walls are still rank with the odor of blood, guts, and worse.
  • Kaleidoscope
Abandoned Preserve

Abandoned Preserve

Land
Abandoned Preserve enters tapped if you control another nonbasic land.
{T}: Add {B} or {G}.
Each rustling leaf in Grete's parks was like a behemoth's roar to the people's cursed nerves.
  • Kaleidoscope
Abandoned Shores

Abandoned Shores

Land
Abandoned Shores enters tapped if you control another nonbasic land.
{T}: Add {G} or {U}.
“Our lakes are as a mother's breast; it nourishes for a time, and then we outgrow it.”
—Matatanda, Danawan elder
  • Kaleidoscope
Absolve

Absolve {W}

Instant
Exile any number of target cards in exile. (They become new objects that have just been exiled.)
Draw a card.
“Your past sins have been purified. Your honor remains intact.”
  • Path of Shadows
Abyssal Stalker

Abyssal Stalker {2}{B}{B}{B}

Creature - Horror
Whenever Abyssal Stalker attacks, defending player discards a card at random.
When Abyssal Stalker dies, you may choose a creature. If you do, exile Abyssal Stalker. When the chosen creature leaves the battlefield, return Abyssal Stalker from exile to the battlefield tapped.
5/2
  • Zero
Adaptive Servitor

Adaptive Servitor {3}

Artifact Creature - Shapeshifter
{1}: Choose one. Activate only once each turn.
• Adaptive Servitor gets +1/+1 and gains first strike until end of turn.
• Adaptive Servitor gets +2/+0 and gains trample until end of turn.
2/2
  • Zero
Adept of Waves

Adept of Waves {2}{U}

Creature - Merfolk Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
His spear flows like the tides and strikes as fierce as a shark's bite.
2/3
  • Zero