14928 cards found
Self Replication

Self Replication {W}

Instant
Create a 1/1 colorless Construct artifact creature token. If you control an artifact, create two of those tokens instead.
“Huh, where did the Self Preparing Auto Walking Node run off to? Hope it's not getting into trouble.”
Selfish Conversion

Selfish Conversion {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
A little white lie is all it takes for the start of Fahrib's corruption to take hold.
  • Alkabah
Selfish Epiphany

Selfish Epiphany {2}{B}{B}{B}

Enchantment - Aura
Enchant creature
When Selfish Epiphany enters, search your library for a card and put that card into your hand. Then shuffle.
Enchanted creature has indestructible and can't be sacrificed.
“Neither my death nor yours will redeem you. That was only the wish of those who have always hated us.”
  • Feanav: The Apothecary's Progress
Seluriel's Blessing

Seluriel's Blessing {4}{W}{W}

Enchantment
When Seluriel's Blessing enters, put a +1/+1 counter on each creature you control.
Creatures you control enter with an additional +1/+1 counter on them.
Creatures you control with counters on them have vigilance and indestructible.
Seluriel, Danuri Leader

Seluriel, Danuri Leader {3}{W}{W}

Legendary Planeswalker - Seluriel
[+1]: You gain 1 life. Put a +1/+1 counter on up to one target creature.
[–3]: Exile target creature. Its controller gains life equal to its power.
[–8]: You get an emblem with “Creatures you control get +1/+1 and have double strike and lifelink.”
Loyalty:
5
  • K15 Core Set
Selvar's Defiance

Selvar's Defiance {1}{R}

Sorcery
Until end of turn, target creature you control gains double strike and trample. Sacrifice it at the beginning of the next end step.
Draw a card.
“If I can't have the Egg, no one will. You won't take my destiny.”
  • Arkadai
Send Away

Send Away {U}

Sorcery
Return target non-Horror creature to its owner's hand. Scry 1.
“The next one up is our mad Doc,
all secrets he sought to unlock.
  • Villains: The Musical
Send Back

Send Back {1}{U}

Instant
Return up to one target creature you control and up to one target creature you don't control to their owners' hands.
“Just because you took the road less traveled doesn't mean you won't have to take it again.”
—Boxue
  • Adventurers of Onora
Sending Stones

Sending Stones {2}{W}{W}

Artifact
When Sending Stones enters, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
If you would harmonize, you may trigger a harmony of a permanent card in your graveyard instead.
“She changed schools last semester, but we try to stay in touch.”
Senior Warding

Senior Warding {W}

Instant
Choose one —
• Target permanent gains protection from instants and sorceries until end of turn.
• You gain 3 life.
• Draw a card.
  • Arcanum Academia
Senn's Essence

Senn's Essence {2}{B}

Sorcery
Destroy target creature. Trigger a death knell of a permanent you control.
“The souls cry out because they recognize they have lost one of their own. They do not recognize any more than that. Do not mourn, for they have already been lost for years.”
—Senn, the Haunting Gaze
  • Karina's Explorations
Sensational Festivities

Sensational Festivities {1}{U}{U}

Enchantment
When Sensational Festivities enters or at the beginning of your upkeep, you may draw a card. If you do, each opponent may draw a card, then discard a card.
  • Eralou
Sense of Adventure

Sense of Adventure {1}{G}

Enchantment
You may put cards with Adventures that permanents you control explore into your hand as though they were lands. (You won't get the counter if you do.)
At the beginning of each end step, if you cast an Adventure spell or a permanent you controlled explored this turn, create a 1/1 green Scout creature token.
  • Karina's Explorations
Sense of Loss

Sense of Loss {2}{B}

Sorcery
Target player discards two cards. If a creature you control died this turn, that player loses 2 life.
After losing Vaertris, Erika's life became hollow.
  • Tides of War
Sensory Stimulation

Sensory Stimulation {1}{U}

Instant
Choose one —
• Untap each creature you control.
• Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
  • Arcanum Academia
Sentient Steel

Sentient Steel {1}{U}

Sorcery - Tale
Target noncreature artifact you control becomes a 0/0 artifact creature. Put three +1/+1 counters on it.
Card has other part: Aether Sculptor
  • Kahembo: Olde Dawn
Sentinel's Longbow

Sentinel's Longbow {2}

Artifact - Equipment
Equipped creature has vigilance and reach.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Prosanians train their senses and reflexes until they become almost perfect snipers.
  • Aftermath
Sentinel's Pike

Sentinel's Pike {2}{W}

Artifact - Equipment
Equipped creature gets +2/+0. As long as it's a Knight, it has first strike.
Equip {1}{W}
Card has other part: Answer the Call
  • Adventurers of Onora
Sepulchral Seas

Sepulchral Seas

Land
{T}: Add {C}.
{T}, Reappropriate: Add {U} or {B}. (Exile exactly two cards from your hand and/or graveyard.)
As the ancient dead resurfaced, so too did the secrets their corpses could teach.
  • Lovi Awoken
Sequester

Sequester {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{2}{U}: Return Sequester to its owner's hand.
  • Seasons of War
Serafina's Gift

Serafina's Gift {U}

Artifact
When Serafina's Gift enters, if you cast it, target opponent gains control of it.
At the beginning of your upkeep, draw three cards, then discard two cards.
Seraph's Remnant

Seraph's Remnant {1}

Artifact - Equipment
Equipped creature gets +2/+0 and can't block.
Equip {1}
Where cherubs are humanlike in soul, seraphs focus on one purpose alone. Each part of a seraph's body conveys this same monomania to the bearer.
  • Mious
Seraphic Divination

Seraphic Divination {3}{U}

Sorcery
Draw two cards. If you control an Angel, draw three cards instead.
One eye for the mundane, one for the divine.
  • Mious
Serene Chapel

Serene Chapel

Land
Serene Chapel enters tapped unless you control a basic Plains.
{T}: Add {W}.
{1}{W}{W}: Until end of turn, Serene Chapel becomes a 2/1 white Spirit Cleric creature with flying and “Whenever this creature attacks, you may exile target card from a graveyard.” It's still a land.
  • Quest for the Roseblade
Serene Form

Serene Form {W}

Instant
Prevent all damage target spell or permanent would deal this turn. You gain life equal to the damage prevented this way.