It used to roam the open waters, desperate for a friend, but the other fish were wary of its tusks and horn. Upon arrival in the Coralight Dukedom, though, its majestic tusks are admired by all and its horn is the subject of many a conversation.
Trial 2 (As you cast this spell, an opponent of your choice may pay 2 life. If they don't, they fail the trial.) When Nascent Adversary enters, if the trial was failed, it gains haste and first strike until end of turn.
Devils are those who failed Ni'Ama's trials, transformed into the god's servants.
“Though they may talk of things like spirituality, the Leonin of Natia Valley are no more than savages crudely wearing the veneer of civilization.” —Gavis, Stalwart
Defender (This creature can't attack.) When Naturebound Druid enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Neckbreaker Viking gets +1/+0 and has menace as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Cultivating a reputation for egregious brutality can clear a viking's path like any weapon.
Creatures your opponents control get -1/-1 until end of turn. You gain 2 life.
“A sunlit haze, a scarlet streak, the decorations torn to shreds. Platoon assassinations are simply gorgeous this time of year.” —Ryleth, Vengeful Shadow
“I don't know what's more insulting— that you thought I wouldn't see that coming, or that you thought it would actually work.” —La of the Highpoint Three
When Neo-Alchemist enters, you may reappropriate. If you do, distribute two +1/+1 counters among creatures you control. Otherwise, put a +1/+1 counter on up to one target creature you control. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)