15282 cards found
Taken Under Wing

Taken Under Wing {U}

Sorcery
Target creature gets +1/+2 and gains flying until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Taken for Granite

Taken for Granite {2}{G}

Instant
Until end of turn, noncreature lands you control become 3/3 Elemental creatures with haste and trample.
Orchestrate {1}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Villains: The Musical
Taker of Tithes

Taker of Tithes {U}

Creature - Human Rogue
Whenever you scry, Taker of Tithes gets +1/+0 until end of turn and can't be blocked this turn.
The key to any heist is forethought.
1/1
  • Mious
Taking Flight
Mounting Up

Taking Flight

Enchantment
(Color indicator: Taking Flight is white and blue)
Creatures you control with flying get +1/+1.
At the beginning of combat on your turn, target creature you control soars. (Put a flying counter on it. If it already has flying, put a +1/+1 counter on it instead.)
Card has other part: Mounting Up
  • MSEM Masters Cube
Takumi's Headquarters

Takumi's Headquarters

Land
Takumi's Headquarters enters tapped.
When Takumi's Headquarters enters, you may mill two cards.
{T}: Add {W} or {U}.
  • Rail War
Tal, Locus Sentry

Tal, Locus Sentry {1}{W/U}

Legendary Creature - Bird Monk
Flying
As Tal, Locus Sentry enters, choose a noncreature, nonland card type.
Spells of the chosen type cost {1} more to cast.
2/1
Tale of Tranquility

Tale of Tranquility {W}

Instant
Tap target creature.
Showcase {2}{W} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Tale of Two Sisters

Tale of Two Sisters {2}{R}{R}

Enchantment
Whenever you cast a red instant or sorcery spell, you may exile a nonred instant or sorcery card from your graveyard. If you do, you may copy the exiled card and cast the copy without paying its mana cost.
  • Ophorio
Tale of Two Sons

Tale of Two Sons {2}{W}{W}

Enchantment
Whenever a white creature you control enters, you may exile a nonwhite creature card from your graveyard. If you do, create a token that's a copy of that card.
  • Oirohpo
Tale of the Wayward Titan

Tale of the Wayward Titan {1}{W}

Instant
Choose one or both —
• Target player searches their library for a basic Plains card, reveals it, put it into their hand, then shuffles.
• Exile target permanent you control, then return it to the battlefield under its owner's control.
Talent Pool

Talent Pool

Land
{T}: Add {C}.
{1}, {T}, Tap an untapped creature you control: Add mana equal to that creature's mana cost.
The lawless streets of Koras are the greatest places to find the actors for any plot.
  • Villains: The Musical
Talent Scout

Talent Scout {1}{W}{W}

Creature - Human Actor Scout
Whenever Talent Scout enters or dies, return target creature card with mana value 2 or less from your graveyard to your hand.
She sees talent where others see nothing.
2/1
  • Villains: The Musical
Tales from the Fallen Court

Tales from the Fallen Court {1}{B}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
III — For each color, return up to one target creature card of that color from your graveyard to your hand.
  • The Stage Presents: The Neverending Act
Tales of Old Jidai

Tales of Old Jidai {1}{U}{U}

Instant
Draw two cards.
As much as Emperor Hashiro may claim Jidai as his, its past will forever belong to its people.
  • Path of Shadows
Tales of the Lingering

Tales of the Lingering {3}{W}

Instant
Create three 1/1 colorless Spirit creature tokens.
“Before we found aether, every ghost hung around forever. You could contain em, chase em off, but never be rid of em for good. Now we've got a fighting chance.”
  • High Noon
Taleweaver

Taleweaver {1}{G}

Creature - Elf Bard
{G}, {T}: Create a 1/1 green Elf creature token.
{3}{G}{G}, {T}: Create a 3/3 green Beast creature token.
“As the hunt became a game, the once fierce enemies became the greatest of friends.”
2/2
  • Seasons of War
Talks in Hidden Hollows

Talks in Hidden Hollows {2}{U}

Instant
Bleed—{B}, Pay 2 life. (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Draw two cards, then discard a card.
“Give us no reason to doubt your loyalty, and you will rule Daeland.”
—Lady Genvieve to Duke Hoff
  • A Tourney at Whiterun
Talonwing Dragon

Talonwing Dragon {4}{R}{R}

Creature - Dragon
Colossal 3—{7}{R}{R} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {7}{R}{R} as a sorcery: Put three +1/+1 counters on it if it has none.)
Flying
Each creature you control with a counter on it has double strike.
5/5
  • Theros Triumphant
Tamaak Confidant

Tamaak Confidant {3}{G}

Creature - Azra Advisor Cleric
Vigilance
When Tamaak Confidant enters, you gain 6 life if you control three or more Satrapies.
“The strong eat, the weak die. This is the way of life and the way of Tamaak.”
—Hayat, Tamaak's Devourer
3/4
  • Alkabah
Tamaak the Arid Swarm

Tamaak the Arid Swarm {2}{B}{G}

Legendary Creature - Insect
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Flying
Tamaak the Arid Swarm can only transcend if you've sacrificed a permanent this turn.
{B}{G}: Demon — Create two 1/1 black Insect creature tokens with flying.
{X}{B}{G}: Elder — Destroy each other nonland, nontoken permanent with mana value X or less.
4/4
  • Alkabah: The Rise of Soli
Tamaak's Command

Tamaak's Command {B}{R}{G}{W}

Sorcery
Choose two —
• Each opponent sacrifices a nontoken creature.
• Each opponent sacrifices a nontoken artifact or enchantment.
• Each opponent sacrifices a nontoken planeswalker or battle.
• Return a permanent card from a graveyard that was put there from the battlefield this turn to the battlefield under your control.
  • Alkabah: The Rise of Soli
Tamaak's Devourer

Tamaak's Devourer {2}{B}{G}{W}

Creature - Demon Shaman
Flying, trample
If a creature card would be put into an opponent's graveyard from anywhere, exile it with a soul counter on it instead.
Whenever Tamaak's Devourer deals combat damage to a player, put a creature card exiled with a soul counter on it onto the battlefield under your control.
5/5
  • Alkabah
Tamaak's Mouth

Tamaak's Mouth {3}{B}{G}

Creature - Azra Shaman
Menace
Whenever Tamaak's Mouth attacks, defending player sacrifices a nonland permanent.
Tamaak, grasping air, gullet unending, commands only that his followers feed, and feed, and never stop.
4/3
  • Alkabah
Tamaak, Drought of Life
Martoob, Blessing of Water

Tamaak, Drought of Life

Legendary Creature - Elder Demon
(Color indicator: Tamaak, Drought of Life is black and green)
Flying
Whenever a player taps a land for mana, return that land to its owner's hand unless they pay 1 life.
At the beginning of each end step, if an opponent controls no tapped lands, transform Tamaak, Drought of Life.
5/5
Card has other part: Martoob, Blessing of Water
  • Alkabah
Tambo Overseer

Tambo Overseer {2}{U}{U}

Creature - Human Scout Wizard
Noncreature, nonland permanents you control have hexproof.
Tap five untapped noncreature, nonland permanents you control: Scry 3, then draw three cards.
As the Intisuyu expanded across the planes, the relay stations of its road system grew, as well as the tools available to their caretakers.
2/4
  • Road to Carü Mapu