Until end of turn, target creature gets +2/+2 and gains “Whenever this creature attacks, you may post a bounty on target creature.” (Put a bounty counter on that creature. It has “When it dies, each opponent draws a card” as long as it has a bounty counter on it.)
Reveal cards from the top of your library until you reveal a creature card and a land card. Put those cards into your hand and the rest on the bottom of your library in a random order. Concord — If there are four or more card types among permanents you control, create two Treasure tokens.
Return a permanent you control to its owner's hand. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Choose one — • Return target artifact or enchantment card from your graveyard to your hand. • Return target creature card with mana value 2 or less from your graveyard to your hand. Cycling {2}({2}, Discard this card: Draw a card.)
When Mystic Mackerel enters, you may have target player mill two cards. {3}{U}, Sacrifice Mystic Mackerel: Return target enchantment, instant, or sorcery card from your graveyard to your hand.
Enchant creature When Mystic's Mantle enters, draw a card. Enchanted creature gets +1/+1. Mirage {G}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)