15897 cards found
Inspiring Journey

Inspiring Journey {6}{U}

Instant
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Draw three cards.
“That's what we need, a breath of change! A trek through Maghbri with winter biting at our heels!”
— Selma Lappowen
  • Harvest Festival
Honored Retinue

Honored Retinue {2}{W}

Creature - Human Samurai
When Honored Retinue enters, choose a creature you control. You may search your library for a creature card with the same name as that creature, reveal it, put it into your hand, then shuffle.
2/3
  • Tales of Old Jidai
Emirik Patrol

Emirik Patrol {3}{W}{W}

Creature - Human Soldier
Vigilance
When Emirik Patrol enters, create two 1/1 white Human creature tokens.
Lumen cells, batteries able to store the sun's excess energy, were hidden around Emirik. But anyone paying attention to the patrols could find them.
3/3
  • End of Wollensie
Rei's Awakening

Rei's Awakening {2}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Reveal the top two cards of your library. Put up to one land card from among them onto the battlefield and the rest into your graveyard.
III — Until end of turn, target creature gets +X/+0 and gains indestructible, where X is the number of lands you control.
They thought her home was theirs to plunder, so she would tear their own asunder.
  • Villains: The Musical
Bristled Wolverine

Bristled Wolverine {2}{W}

Creature - Wolverine
Whenever Bristled Wolverine attacks, it gets +1/+1 until end of turn.
The abundance of predators in Glacia has forced smaller ones to evolve additional weapons.
2/2
  • Glacia: Hail to the Queen
Awakened Hunger

Awakened Hunger {1}{B/G}

Instant
Target creature you control deals damage equal to its toughness to another target creature.
As the forest around them became infested, the remaining members of the Bloodbriar cult enacted one last ritual to bring forth that which slumbered beneath its twisted roots.
  • The Petals Wilt
Aerial Adept

Aerial Adept {W}{W}

Creature - Human Warrior
Flying, double strike
“You see the sky as just another battleground. I see it as a playground.”
1/2
  • Goliaths of Nangjiao
Diasune's First
Elven Guard

Diasune's First

Creature - Elf Warrior Actor
(Color indicator: Diasune's First is green)
Hexproof
“Rei thought she would be unstoppable after changing the battlefield. All she did was make us feel more at home.”
3/2
Card has other part: Elven Guard
  • Villains: The Musical
Safehouse Caretaker

Safehouse Caretaker {W}

Creature - Human Cleric
{T}: You gain 1 life.
{1}{W}, {T}: Tap or untap another target creature.
“There's a hot meal and bed waiting for you and a length of steel for any creature foolish enough to disturb us.”
1/2
  • Toll Midnight
Foretold Cataclysm

Foretold Cataclysm {3}{W}{W}

Sorcery
{W}, Exile Foretold Cataclysm from your hand: Exile target creature you control until the end of your next turn. You may cast Foretold Cataclysm from exile during your next turn. Activate only as a sorcery.
Destroy all creatures.
  • Arkadai
Assertive Inaction

Assertive Inaction {1}{U}

Instant
Target creature gets -5/-0 until end of turn. Adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
“You have done enough. You will rest.”
  • Mious
Verdurous Herald

Verdurous Herald {2}{G}

Creature - Treefolk
{4}{G}, Discard a card: Reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest into your graveyard.
Wishing to explore but confined by their roots, the trees brought the world to them.
3/2
  • Dark Seas of Shiryen
Point Blank Shot

Point Blank Shot {2}{G}

Instant
Put two +1/+1 counters on target creature you control. When you do, it deals damage equal to its power to up to one target creature with flying.
“It's hard to miss at this distance.”
—Corym, Gyrewood ranger
  • Seasons of War
Fervent Ensign
Archon of Inspiration

Fervent Ensign {1}{R}

Creature - Mutant Warrior
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
Whenever Fervent Ensign attacks, add {R} at the beginning of your next main phase.
2/2
Card has other part: Archon of Inspiration
  • Al Tabaq
From Ancient Tomes

From Ancient Tomes {R}

Sorcery
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it. Mana cost includes color.)
Sevid, the Lookout

Sevid, the Lookout {2}{G}{W}

Legendary Planeswalker - Sevid
[+1]: Create a 1/1 green Scout creature token. If you control six or more lands, also create a 1/1 white Bird creature token with flying.
[–1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
[–5]: You get an emblem with “Whenever each permanent you control becomes tapped for the first time each turn, untap it.”
Loyalty:
3
  • Villains: The Musical
Conchport Festival

Conchport Festival {1}{U}{U}

Sorcery
Draw two cards.
Menagerie — If there are five or more creature types among creatures you control, draw three cards instead.
Having grown up in closed-off Tinyvale all his life, wide-eyed Mattia stood in awe at Conchport's unmatched diversity on festival days.
  • Adventurers of Onora
Fatestitcher

Fatestitcher {3}{U}

Creature - Zombie Wizard
{T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2
Bone Lich

Bone Lich {B}

Creature - Skeleton Warlock
When Bone Lich enters, surveil 1.
{2}{B}: Return Bone Lich from your graveyard to the battlefield tapped. Activate only as a sorcery.
The late Duke of Traublassen had no intention of testing in peace.
1/1
  • Innistrad In Memoriam
Tower of Sorrows

Tower of Sorrows {4}{B}

Creature - Illusion Wall
Flying
At the beginning of each combat, target opponent may give themselves a poison counter. If they don't, Tower of Sorrows gets +3/+0 until end of turn.
0/7
  • Beyond Our Ken
Comet, Pulled from Orbit

Comet, Pulled from Orbit {2}{R}{W}

Legendary Planeswalker - Comet
At the beginning of your upkeep, exile the top card of your library. If that card has mana value 2 or less, you may play it from exile this turn.
[+1]: Create a 1/1 colorless Servo artifact creature token. If you exiled an artifact or creature card this turn, create two instead.
[0]: Create a Treasure token. If you exiled a card that had a mana ability this turn, create two instead.
[–1]: Comet deals 2 damage to any target. If you exiled an instant or sorcery card this turn, Comet deals 2 damage to any target.
Loyalty:
2
Troubled Heir

Troubled Heir {G}

Creature - Human
When Troubled Heir dies, create a tapped Plains token.
The crown's power was bound to the chains of inheritance—so often, so much amassed wealth comes to nothing for want of a clear, strong heir.
1/1
  • The Empty Throne of Feanav
Kamito Warcaster

Kamito Warcaster {1}{R}{R}

Creature - Human Wizard
Haste, prowess
Whenever Kamito Warcaster attacks, you may pay {2}{R}. If you do, create a token that's a copy of another target creature you control and that's tapped and attacking. It's a colorless Spirit in addition to its other types. Exile that token at end of combat.
3/3
  • Path of Shadows
Blood-Cantor of Mogis

Blood-Cantor of Mogis {2}{R}

Enchantment Creature - Minotaur Shaman
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Target creature you control gets +1/+0 until end of turn.
[Lore III] Target creature you control gets +2/+0 until end of turn.
2/3
  • Theros Triumphant
Gun Fight

Gun Fight {1}{G}

Instant
Untap target creature you control. It fights target creature you don't control.
“My advice? Don't get in gun fights. If you've gotta shoot someone do it when they won't shoot you back.”
—Calamity Rose
  • High Noon