15897 cards found
The Marrow Lord

The Marrow Lord {1}{B}{R}

Legendary Creature - Skeleton Noble
When The Marrow Lord enters, search your library for a card with arise, put that card into your graveyard, then shuffle.
Whenever you activate an ability of a card in your graveyard or a creature you control enters from a graveyard, this creature deals 1 damage to any target.
3/3
  • The Petals Wilt
Kasai, Asharo's Legacy

Kasai, Asharo's Legacy {R}{R}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, the next time an instant or sorcery source you control would deal damage to a creature, player, or planeswalker this turn, it deals that much damage plus 2 instead.
Equip {2}
  • Path of Shadows
Oathbreaker Orc

Oathbreaker Orc {1}{R}

Creature - Orc Berserker
Oathbreaker Orc attacks each combat if able.
Whenever Oathbreaker Orc attacks, it deals 2 damage to defending player unless that player sacrifices a permanent.
2/3
Funerary Servant

Funerary Servant {1}{B}

Creature - Human Cleric
Imperial temples to the god Inishtu function as hospitals, mortuaries, and graveyards. With each new burial, the worshipers join in prayer so that its spirit may reach their master quickly and safely.
1/4
  • Scriptures of Urshad
Herald of the Hunt

Herald of the Hunt {R}{W}

Creature - Human Scout
Rapport — Whenever Herald of the Hunt and at least one other creature you control become tapped, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
2/1
  • Harvest Festival
Blind Blackguard

Blind Blackguard {1}{U/B}{U/B}

Creature - Salamander Rogue
Flash
Blind Blackguard can't block.
When Blind Blackguard enters, target player draws a card, then reveals their hand. You choose a nonland card from that player's hand, then that player puts the chosen card on the bottom of their library.
3/3
  • Kahembo: Olde Dawn
Righteous Valor

Righteous Valor {R}

Instant
Put a +1/+1 counter on up to one target creature.
Draw a card.
A warrior's mettle is tried, tested, and forged on the field of the battle.
  • Seasons of War
Ideologize

Ideologize {2}{W}

Enchantment
When Ideologize enters, exile target creature an opponent controls and each other permanent with the same name that player controls. When Ideologize is no longer on the battlefield, return a card exiled with it to the battlefield under its owner's control.
Rei, the Supplanter
Performer of Growth

Rei, the Supplanter

Legendary Creature - Squirrel Scout Actor
(Color indicator: Rei, the Supplanter is green)
Rei, the Supplanter gets +1/+1 for each Forest you control.
At the beginning of each player's end step, if that player didn't play a land this turn, create a Forest token.
3/3
Card has other part: Performer of Growth
Murky Peat

Murky Peat

Land
{T}, Pay 1 life: Add {B}.
{T}, Pay 1 life, Sacrifice Murky Peat: Search your library for a Swamp card, put it onto the battlefield tapped, then shuffle.
Venomfrill Familiar

Venomfrill Familiar {2}{B}{B}

Creature - Plant Lizard
Deathtouch
Menagerie — When Venomfrill Familiar enters, if there are five or more creature types among creatures you control, you may destroy target creature or planeswalker.
1/3
  • Adventurers of Onora
Indomitable Rage

Indomitable Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and attacks each combat if able.
Olumo's rage grew within him, festering like a black mold—and then it sparked.
  • Kahembo: Olde Dawn
Knight of the Verdigris

Knight of the Verdigris {2}{G}

Creature - Human Knight
Whenever Knight of the Verdigris deals combat damage to a player, you may sacrifice it. If you do, search your library for a green legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
  • A Tourney at Whiterun
I'll Be Gone

I'll Be Gone {2}{B}

Sorcery
Exile all creature cards from target player's graveyard. For each creature card exiled this way, search that player's library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Lieutenant Saxon looked around the crash site. “Sadie? Where are you?” She called out. But her fiancée was nowhere to be found.
  • Love Song
Edarna's Augurling

Edarna's Augurling {1}{B}{R}

Creature - Elemental Phoenix
Flying, haste
{2}{B}{R}: Return Edarna's Augurling from your graveyard to the battlefield. Return it to your hand at the beginning of the next end step. Activate only as a sorcery.
The flames have gone out, but the smoke lingers with spite.
2/2
  • Alara
Palace Hall

Palace Hall

Land
Palace Hall enters tapped.
When Palace Hall enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {G} or {W}.
  • The Empty Throne of Feanav
Grete-District Hermit

Grete-District Hermit {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
Paranoia {G} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Some afflicted never stopped running, while others were too scared to start.
1/2
  • Kaleidoscope
Cogent Recruiter

Cogent Recruiter {4}{R}

Creature - Human Warrior
Dominance — At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay {R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
4/3
  • Glacia: Hail to the Queen
Ice Over

Ice Over {1}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
“What more glorious way is there to pass from this world than to become one's own monument?”
—Luo Tari, Culi-Sae initiate
  • Glacia: Hail to the Queen
Tidal Spite

Tidal Spite {U}

Sorcery
As an additional cost to cast this spell, tap any number of untapped storied permanents you control.
Return X target creatures to their owner's hand, where X is one plus the number of permanents tapped this way.
H.S.S. Demeter

H.S.S. Demeter {5}

Legendary Artifact - Vehicle
Whenever H.S.S. Demeter becomes blocked by a creature, gain control of that creature.
Whenever H.S.S. Demeter deals combat damage to a player, draw two cards.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
6/6
Unbowed Hart

Unbowed Hart {2}{G}{G}

Creature - Elk Spirit
Whenever you cast another creature spell, create a 1/1 green and white Elk Spirit creature token.
As long as you control five or more Elk, creatures you control get +3/+3 and have trample.
Noble is the forest's sovereign, and mighty are his people.
4/4
  • Descent from the Highlands
Profane Call

Profane Call {1}{B}{B}

Sorcery
Choose two or four —
• Search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to its mana value.
• Sacrifice a creature. If you do, draw two cards.
• Each opponent loses 2 life and you gain 2 life.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • MSEM Masters Cube 2025
Frostfire Geysers

Frostfire Geysers

Land - Island Mountain
({T}: Add {U} or {R}.)
Frostfire Geysers enters tapped unless you control a basic Island or a basic Mountain.
Erase Identity

Erase Identity {2}{U}

Enchantment - Aura
Enchant creature
When Erase Identity enters, tap enchanted creature.
Enchanted creature loses all abilities.
Enchanted creature doesn't untap during its controller's untap step.
  • Innistrad In Memoriam