15282 cards found
Sea of Corpses

Sea of Corpses {6}{B}{R}

Sorcery
This spell costs {2} less to cast for each creature that died this turn.
Each player exiles all creature cards from their graveyard, then sacrifices each creature they control, then puts all creature cards they own exiled this way onto the battlefield. Exile Sea of Corpses.
  • Video Horror System
Shala Na, Planar Outcast

Shala Na, Planar Outcast {3}{B}{R}

Legendary Planeswalker - Shala
When Shala Na enters, each player chooses a creature they control, then sacrifices the rest.
[+1]: Up to one target creature you control gains double strike and haste until end of turn.
[–6]: You get an emblem with “Whenever a creature dies, each opponent loses 2 life.”
Loyalty:
3
Shi Hou's Command

Shi Hou's Command {B/R}{B/R}

Instant
Choose two —
• Target creature gets +2/+0 until end of turn.
• Two target creatures can't block this turn.
• Target player discards two cards, then draws a card for each card they discarded this way.
• Shi Hou's Command deals 4 damage to target legendary creature or planeswalker.
  • Panxiou
Source Decay

Source Decay {B}{R}

Sorcery
Source Decay deals 2 damage to each opponent. Create two 1/1 colorless Servo artifact creature tokens.
Whenever a creature you control deals combat damage to a player, you may pay {2}{B}{R} and sacrifice it. If you do, return Source Decay from your graveyard to your hand.
  • Love Song
Spinebreak

Spinebreak {B}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. Until end of turn, it gets -1/-1 and gains haste.
Growing some backbone on Grixis is seldom an easy task.
  • Alara
Stickup

Stickup {1}{B}{R}

Sorcery
Target opponent discards a card at random. If that card's mana value is 3 or less, you may cast it without paying its mana cost.
Marianne's timely arrival at Eli's hanging granted him a new lease on life.
Sun King's Gambit

Sun King's Gambit {B/R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards unless any opponent discards two cards.
“Bajie, you know the earth is second in the eyes of Heaven. Join me and fight to change that.”
—Shi Hou, the Sun King
  • Panxiou
Sun King's Shadow
Shi Hou, the Sun King

Sun King's Shadow

Planeswalker - Hou
(Color indicator: Sun King's Shadow is black and red)
[+1]: Each opponent loses 1 life for each card you've drawn this turn. Then you draw a card.
[–2]: Shi Hou, the Sun King deals 2 damage to target creature or planeswalker and you gain 2 life. If that permanent was already dealt damage this turn, destroy it.
Loyalty:
5
Card has other part: Shi Hou, the Sun King
  • Panxiou
Sway the Naive

Sway the Naive {B/R}{B/R}

Sorcery
Target creature deals damage equal to its power to its controller.
A touch of desperation, a hint of promise, and a pretty face will sway many a young dreamer.
  • A Tourney at Whiterun
Teufel, Conniving Wraith

Teufel, Conniving Wraith {2}{B}{R}

Legendary Planeswalker - Teufel
[+1]: The next card you foretell this turn costs {0} to foretell. You may discard a card. If you do, draw a card.
[–3]: Teufel deals 4 damage to any target and you gain 4 life.
[–6]: You get an emblem with “Whenever you cast a spell, you may pay life equal to the amount of mana spent to cast it. If you do, copy that spell and you may choose new targets for the copy.”
Loyalty:
4
  • Quest for the Roseblade
Torch the City

Torch the City {3}{B}{R}

Sorcery
Each player sacrifices three lands. Torment each player three times. (To torment a player, they lose 3 life unless they discard a card or sacrifice a nonland permanent.)
Kaor's brood swept across Caulte, razing the buildings in their paths.
  • Survive the Night
Traversing the Hellwastes

Traversing the Hellwastes {1}{B}{R}

Enchantment
When Traversing the Hellwastes enters, create a 1/1 green Scout creature token. It gains haste until end of turn.
Whenever a creature you control enters, you may pay 2 life. If you do, draw a card.
“No one's come back alive? That just means whatever's in there is still ours for the taking.”
  • Lovi Awoken
Treacherous Ways

Treacherous Ways {B}{R}

Sorcery - Inscription
Target player sacrifices a creature.
Inscribe {3}{B}{R} ({3}{B}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Tyrant's Breath

Tyrant's Breath {1}{B}{R}

Instant
When you cast this spell, copy it for each Dragon permanent you control. You may choose new targets for the copies.
Tyrant's Breath deals 7 damage to target creature or planeswalker.
“This seems unwinnable.”
Unjust Sentence

Unjust Sentence {B/R}

Sorcery
Target player loses 3 life.
They think she did it, but they just can't prove it
She thinks I did it, but she just can't prove it
No, no body, no crime
Watch the World Fade

Watch the World Fade

Sorcery
(Color indicator: Watch the World Fade is black and red)
{4}{B}{R}: Exile Watch the World Fade from your hand with seven apocalypse counters on it.
At the beginning of your upkeep, if Watch the World Fade is exiled, remove an apocalypse counter from it. If you do, each opponent loses 3 life unless they discard a card or sacrifice a nonland permanent. When you remove the last counter this way, each player loses the game.
  • Love Song
X Marks the Spot

X Marks the Spot {1}{B}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever two or more creatures you control deal combat damage to a player, add a quest counter.
Create a 2/1 black and red Cat Pirate creature token with menace.
Create a colorless artifact token named Motherlode with “{T}: Add two mana of any one color” and
{3}, {T}, Discard your hand: Draw two cards.”
  • Adventurers of Onora
Zegarra, the Rival

Zegarra, the Rival {1}{B}{R}

Legendary Planeswalker - Zegarra
[+1]: Each player discards a card at random, then draws a card.
[–2]: Until end of turn, gain control of target nonland permanent and it gains haste. Untap it.
[–6]: You get an emblem with “Whenever a source you control deals damage to an opponent, gain control of target permanent that player controls.”
Loyalty:
3
  • Villains: The Musical
Aleryn, Dungeon Disabler
Aleryn, Trapseeker

Aleryn, Dungeon Disabler

Legendary Planeswalker - Aleryn
(Color indicator: Aleryn, Dungeon Disabler is red and green)
[+1]: Whenever a creature you control attacks this turn, Aleryn, Dungeon Disabler deals 1 damage to the defending player.
[–1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.
[–6]: You get an emblem with “Whenever a player casts a spell, this emblem deals 3 damage to any target.”
Loyalty:
4
Card has other part: Aleryn, Trapseeker
Ardy's Invocation

Ardy's Invocation {R}{G}

Sorcery
Create a 1/1 red and green Elemental creature token. Creatures you control get +1/+1 and gain haste until end of turn.
Orchestrate {R}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Ardy, Indecisive Pupil

Ardy, Indecisive Pupil {1}{R}{G}

Legendary Planeswalker - Ardy
[+1]: Search your library for a land card, put it onto the battlefield, untap it, then shuffle. Sacrifice a land.
[–2]: Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield, then shuffle.
[–6]: Return any number of land cards from your graveyard to the battlefield and untap them. They become 3/3 creatures with haste in addition to their other types.
Loyalty:
3
  • Arcanum Academia
Ardy, Youthful Geomancer

Ardy, Youthful Geomancer {R}{G}

Legendary Planeswalker - Ardy
[+1]: Untap target land.
[–1]: Exile the top card of your library. You may play that card until end of turn. If a land card is exiled this way, you gain 2 life.
[–7]: Untap each land you control. Lands you control become 3/3 Elemental creatures with haste until end of turn. They're still lands.
Loyalty:
2
Assemble the Heroes!

Assemble the Heroes! {1}{R}{G}

Sorcery
Create three 1/1 colorless Construct Actor creature tokens.
Off-stage, they could be tired, sad, lost, confused. But on the stage, they were the only ones who could save the day.
  • The Stage Presents: The Neverending Act
Autumn Symphony

Autumn Symphony {1}{R}{G}

Sorcery
Distribute four +1/+1 counters among up to two target lands you control. Those lands become 0/0 Elemental creatures with haste until end of turn. If you're attacking, tap those lands. They're attacking.
Showcase {3}{R}{G} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Battle of Burning Cliffs

Battle of Burning Cliffs {1}{R}{G}

Enchantment
At the beginning of your upkeep, you may discard a card. If you do or if you control a creature with power 4 or greater, draw a card.
Wormwood knew how the Coalition planned to land, and passed edited plans to the defenders. They would need to interfere, but only after Kanvar's force could land and attack Hyden.
  • The Empty Throne of Feanav