{G}, Discard a noncreature card: Reveal the top five cards of your library. You may put a creature card with mana value X or less from among them into your hand, where X is the discarded card's mana value plus one. Put the rest on the bottom of your library in any order.
Madness {4}{G}(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Target creature gets +4/+4 until end of turn. Put a trample counter on it. If this spell's madness cost was paid, all creatures able to block that creature this turn do so.
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.) Creatures you control get +3/+2 and gain trample until end of turn.
After the Undermine fell, Yaran turned his eyes on the Rundfora Run, and Caer Crann.
Enchant creature When enchanted creature dies, you draw X cards, where X is its toughness. Then you may put a land card from your hand onto the battlefield.
From the creators came the world, and to the creators it shall return.
Enchant land When Pilgrim's Vantage enters, you may put a +1/+1 counter on target creature. Enchanted land has “{T}: Add two mana of different colors.”
Destroy target creature with flying. You may put a land card from your hand onto the battlefield.
Blinded by the snowstorm, the dragon crashed into the mountains and died. Its flesh fell and nourished the soil at their roots, and so the Firegrass Valley was born.
Enchant creature Enchanted creature is a Horror with base power and toughness 3/3 and loses all other creature types and abilities. Whenever enchanted creature deals combat damage to a creature, create a token that's a copy of Plagas Infestation and attach it to the damaged creature.
For each pair of basic land types, create a tapped colorless land token of those types. (The basic land types are Plains, Island, Swamp, Mountain, and Forest.)
“Giradrus burned half our kind to the ground when he brought his treasure to Helicos. We will not be so unprepared for our next unwelcome visitor.” —Gos, Knotweald Elder
Enchant creature Enchanted creature has infiltrate. (Whenever one or more attacking creatures you control aren't blocked, enchanted creature gets +1/+1 until end of turn.) Whenever enchanted creature deals combat damage to a player, draw a card.
[+1]: Create a 1/1 green Merfolk creature token. [0]: Target artifact or creature loses all abilities and becomes a green Seal creature with base power and toughness 3/3. [–6]: Up to five target noncreature permanents lose all abilities and become green Merfolk creatures with base power and toughness 1/1.
Target creature gets +1/+1 until end of turn. When that creature dies this turn, create a 2/2 colorless Spirit creature token. Inscribe {3}{G}({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
{2}{G}{G}, Sacrifice a creature: You gain life equal to the sacrificed creature's power or toughness, whichever is greater. Then draw cards equal to the sacrificed creature's power or toughness, whichever is lower. (If the sacrificed creature's power and toughness are equal, the amount of life you gain and cards you draw is equal.)
(Add a quest counter as this enters. Sacrifice after 3.) Whenever a creature you control enters, add a quest counter. 1, 2 — Create a Treasure token. 3 — Creatures you control get +2/+2 and gain trample and haste until end of turn.