Equipped creature is a Flagbearer in addition to its other types. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. Equip {5}
As an additional cost to cast this spell, sacrifice a creature. Look at the top X cards of your library, where X is the sacrificed creature's power. Put one of those cards into your hand and the rest into your graveyard.
Reveal the top five cards of your library. You may put a creature or Equipment card revealed this way into your hand. Then put the rest on the bottom of your library in any order.
Enchant creature Enchanted creature and other Soldier creatures you control get +1/+1. Whenever enchanted creature attacks, you may tap or untap target creature you don't control.
Primal {1}{W}{W}(During your turn, you may cast this spell for {1}{W}{W} instead of playing a land.) Return target creature card from your graveyard to the battlefield.
Primal {R}(During your turn, you may cast this spell for {R} instead of playing a land.) Target creature gets +4/+0 and gains trample until end of turn.
Enchant creature Enchanted creature has “At the beginning of each player's end step, that player chooses another creature they control. That creature fights enchanted creature.”
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When the last time counter is removed from Rising Riots, destroy target land.
Enchant creature Enchanted creature gets +3/+0 and has menace. Whenever enchanted creature deals combat damage to a player, discard a card, then draw a card.