14928 cards found
The Ark Project

The Ark Project {2}{U}{U}

Legendary Artifact - Vehicle
Hexproof, crew 6 (Tap any number of creatures you control with total power 6 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whenever The Ark Project deals combat damage to an opponent or planeswalker, gain control of target creature until The Ark Project leaves the battlefield.
Whenever The Ark Project blocks a creature, gain control of that creature.
4/8
The Art of War

The Art of War {1}{R}{R}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When The Art of War enters, if a source you control would deal damage this turn, it deals double that damage instead.
{2}{R}{R}: Laying Plans
Whenever you attack for the first time each turn, untap each creature you control. After this phase, there is an additional combat phase.
{2}{R}{R}: Waging War
Whenever a creature you control attacks, create a token that's a copy of it that's tapped and attacking, except the token isn't legendary. Exile those tokens at end of combat.
The Aurora's Heart

The Aurora's Heart

Legendary Land
{T}, Pay 1 life: Add {U}.
{4}{U}{U}{U}, Exile The Aurora's Heart from your hand: Target player draws seven cards.
A vast well of power, unguided and untouched since the Court fell.
  • Descent from the Highlands
The Awakening

The Awakening {5}{B}{B}

Enchantment - Saga
The monsters rage and the dead rise. It has begun.
I — Put all creature cards from your graveyard onto the battlefield.
II — Creatures you control gain lifelink until end of turn.
III — Destroy all creatures.
The monsters rage and the dead rise. It has begun.
  • Survive the Night
The Banishment of Seh'a

The Banishment of Seh'a {1}{W/B}{W/B}

Enchantment - Saga
I — Exile target creature an opponent controls until The Banishment of Seh'a leaves the battlefield.
II — Exile up to three cards from target opponent's graveyard.
III — You gain life equal to the number of cards in exile.
  • Kahembo: Olde Dawn
The Barricade Strikes

The Barricade Strikes {2}{R/W}

Instant
Creatures you control get +2/+0 until end of turn.
“We've been on the defensive for too long. We know where they come from. It's time to close these portals for good.”
—Masha, Leader of the Barricade
  • The Unraveling
The Blacksmith's Banner

The Blacksmith's Banner {1}{R}{G}{W}

Legendary Artifact
Whenever a creature you control dies, put a unity counter on The Blacksmith's Banner.
Creatures you control have vigilance and get +1/+1 for each unity counter on The Blacksmith's Banner.
  • Alkabah
The Blight Beyond

The Blight Beyond {1}{B}{G}

Legendary Planeswalker - Blight Xaro
[+1]: Remove up to one loyalty counter from each other planeswalker. Up to one target player loses 1 life for each counter removed this way.
[–1]: For each other player and permanent, remove a counter from it or give it another counter of a kind that permanent or player already has.
[–4]: Put target nonland permanent on the bottom of its owner's library.
Loyalty:
3
  • Ophorio
The Bliss of Ignorance Dies

The Bliss of Ignorance Dies {2}{B}

Sorcery
You draw two cards and you lose 2 life.
Reconstruct {3}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
The Blood Sun Sets

The Blood Sun Sets {B}

Instant
Until end of turn, target creature you control gains “{T}: Destroy target creature.”
As En lamented the war's end, An saw the true darkness in her soul, and in one bloody moment their destinies unraveled.
  • Nangjiao In Bloom
The Bloodline Endures

The Bloodline Endures {2}{B}

Sorcery
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Return up to two target creature cards from your graveyard to your hand.
  • Quest for the Roseblade
The Book of Secrets

The Book of Secrets {4}

Legendary Artifact
If you would look at or reveal one or more cards of a library, you may first search that library for that many cards, shuffle that library, then put those cards on top of it in any order.
  • Arkadai
The Branded Usurper
The Marquess Devonport

The Branded Usurper

Legendary Creature - Dragon Noble
(Color indicator: The Branded Usurper is red)
Flying, haste
Whenever The Branded Usurper attacks, it deals 2 damage to any target.
If you would lose the game, instead exile The Branded Usurper. Your life total becomes 0. Until an opponent's next turn, you can't lose the game and you can't gain life. Take an extra turn after this one.
4/4
Card has other part: The Marquess Devonport
  • The Empty Throne of Feanav
The Cannibals of Kallio Hill

The Cannibals of Kallio Hill {3}{B}{G}

Legendary Creature - Human
Menace
Whenever a creature dies, you gain life equal to its power.
Reappropriate: Put a +1/+1 counter on The Cannibals of Kallio Hill, then lose life equal to its power. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
2/4
  • Lovi Awoken
The Charmer's Curse

The Charmer's Curse {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 1/1, and its activated abilities can't be activated.
  • Goliaths of Nangjiao
The Clocktower Project

The Clocktower Project {2}{U}

Enchantment
When The Clocktower Project enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
Tap seven untapped artifacts you control: Draw three cards.
Director Sah gazed up at the half-built golem. “Get me Volta Hearth. He's the only one who can finish this.”
  • Discoveries of Akieva
The Collection

The Collection {5}

Legendary Artifact
Instant and sorcery spells you control have rerun. (Exile the spell as it resolves if you cast it from your hand. Whenever a creature you control dies, you may cast that card from exile without paying its mana cost.)
So many tapes to choose from... Why not watch some while you can?
The Conquering Wyrm
Joane, Royal Spymaster

The Conquering Wyrm

Legendary Creature - Dragon Spirit
(Color indicator: The Conquering Wyrm is white)
Flying
Whenever a creature attacks you or a planeswalker you control, put a -1/-1 counter on that creature.
Conway assumed she had killed her last obstacle to the throne—only to find that the Spymaster had a contingency for such treachery.
6/4
Card has other part: Joane, Royal Spymaster
  • The Empty Throne of Feanav
The Court of Angels

The Court of Angels

Legendary Land
{T}, Pay 1 life: Add {R}.
{6}{R}{R}, Exile The Court of Angels from your hand: Destroy all artifacts, creatures, and lands. They can't be regenerated.
Once a bastion of faith— now the smoldering shelter of its last, fallen survivors.
  • Descent from the Highlands
The Danuri Triumvirate

The Danuri Triumvirate {3}{G}{W}

Legendary Creature - Human Soldier Cleric
Other permanents you control have hexproof.
Prevent all damage that would be dealt to other permanents you control.
Zadrim, an erudite; Mutren, a combat mastermind; and Omenn, a healer, rule the Danuri with justice and righteousness.
3/3
  • Khaliz-Dorahn
The Death of King Mervin

The Death of King Mervin {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Destroy target creature you don't control with the greatest power.
Until your next turn, prevent all damage that would be dealt to you and planeswalkers you control.
Exile target card from a graveyard. You gain 2 life.
  • The Stage Presents: The Neverending Act
The Descent of Vengeance

The Descent of Vengeance {1}{R}{W}{B}

Legendary Creature - Demon God
First strike
At the beginning of your end step, each opponent that lost life this turn loses 1 life and discards a card. You gain life equal to the life lost this way, then draw a card for each land card discarded this way.
His pleas echoed and echoed until they were finally heard.
4/4
  • MSEM Masters: Legends
The Disappearance of Faye

The Disappearance of Faye {1}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Create a 1/1 colorless Construct Actor creature token.
Create a Food token and a Weapon token. (A Weapon token is an Equipment with equip {2} and “Equipped creature gets +1/+1.”)
You may exile The Disappearance of Faye if you control five or more tokens. If you do, return a card from your graveyard to your hand. If you didn't exile it, draw a card.
  • The Stage Presents: The Neverending Act
The Divine Lovers
Emerabi and Sunnula

The Divine Lovers

Legendary Creature - God
(Color indicator: The Divine Lovers is red)
Indestructible
At the beginning of your upkeep or when this creature transforms into The Divine Lovers, gain control of target permanent with mana value X or less until end of turn, where X is the number of creatures you control. Untap that permanent. It gains haste until end of turn.
6/5
Card has other part: Emerabi and Sunnula
The Dominomicon

The Dominomicon {5}

Legendary Artifact
{T}, Sacrifice X lands: Search your library for a nonland card with mana value X, cast it without paying its mana cost, then shuffle.
With every plane, the Dominomicon's pages rewrite themselves to suit their new home.
  • Villains: The Musical