15872 cards found
Behavioral Specialist

Behavioral Specialist {4}{U}

Creature - Human Artificer Scout
Augmented — When Behavioral Specialist enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, create a 1/1 blue Elemental creature token with flying.
Whenever one or more creatures you control deal combat damage to an opponent, you may draw a card. If you do, discard a card.
“I'm searching for something that I can't reach.”
2/5
  • Animus Vox
Behead

Behead {4}{B}

Sorcery
Destroy target creature.
Civilized — You gain 3 life if you control an artifact, a creature, and an enchantment.
Selezzar holds executions upon the Slaughtered Steps, to show what happens to those that cross the Endak.
  • Scriptures of Urshad
Behemoth Channeler

Behemoth Channeler {R}{G}{W}

Creature - Elf Shaman
At the beginning of combat on your turn, target creature you control has base power and toughness 5/5 until end of turn.
“I am the footsteps of the thoctar, the rage of the cerodon, and the strength of the godsire.”
2/2
  • Alara
Beherzt's Squallseeker

Beherzt's Squallseeker {1}{R}

Creature - Dwarf Pirate
Haste
{2}{U}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if you attacked with a Pirate or Rogue this turn.
“This is the big one, no doubt about it. If there's no avoiding it, I say we sail in headfirst!”
2/2
  • The Petals Wilt
Beherzt, Sofia's Second

Beherzt, Sofia's Second {U}{R}

Legendary Creature - Dwarf Pirate
Whenever you cast a noncreature spell, Pirates and Rogues you control get +1/+0 and gain trample until end of turn.
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, return target instant or sorcery card from your graveyard to your hand.
2/2
  • The Petals Wilt
Behold

Behold {X}{R}

Sorcery
X target creatures can't block this turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Lo
  • Oirohpo
Behold the Horizon

Behold the Horizon {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
{2}{G}: Return Behold the Horizon from your graveyard to your hand.
“Open your eyes. There is so much left to see.”
—Kydele, Chosen of Kruphix
  • Theros Triumphant
Belief in the World

Belief in the World {1}{W}{W}

Enchantment
When Belief in the World enters, you may tap two untapped creatures you control. If you do or you control two or more Spirits, search your library for a Spirit card, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+1.
  • End of Wollensie
Belittle

Belittle {U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 1/1 and is a Frog in addition to its other types.
When enchanted creature deals damage to a player, sacrifice Belittle.
  • Eralou
Bellani Mystic

Bellani Mystic {B}

Creature - Human Shaman
When Bellani Mystic enters, target player mills two cards.
1/2
  • Harvest Festival
Belligerence

Belligerence {2}{G}{G}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +3/+3.
When Belligerence enters, enchanted creature fights target creature an opponent controls.
When enchanted creature dies, if it's a Warrior, return Belligerence to its owner's hand.
  • Adventurers of Onora
Belligerent Mob

Belligerent Mob {1}{B}

Creature - Human Citizen
Whenever another creature you control dies, put a +1/+1 counter on Belligerent Mob.
Sacking the neighboring castle is a Vraniveer tradition dating back centuries.
1/1
  • Seasons of War
Belligerent's Augur

Belligerent's Augur {1}{G}{G}

Creature - Human Warrior Druid
Trample
Whenever Belligerent's Augur or another Warrior you control deals combat damage to a player, you may pay {1}{U}. If you do, draw a card.
3/3
  • Plagues of Fretport
Bellow of the Highlands

Bellow of the Highlands {2}{G}{G}

Instant
Reprise {4}{G} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Target creature gets +3/+3 until end of turn. Then create an X/X green Elk creature token, where X is the amount this spell increased that creature's power.
  • Over the Horizon
Bellowing Giant

Bellowing Giant {5}{R}

Creature - Giant
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
The giant's deep shout knocked Xiong flat on his back long before its club had the chance.
6/4
  • Glacia: Hail to the Queen
Bellowing Thoctar

Bellowing Thoctar {1}{R}{G}{W}

Creature - Beast
Creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, Bellowing Thoctar gets +2/+2 until end of turn.
Louder and larger the stampede grew, more and more the jungle surrendered.
5/3
  • Alara
Bellowing Warleader

Bellowing Warleader {4}{R}

Creature - Orc Warrior
Orcs make the best leaders when the legions they command are formed entirely of brainless creatures.
5/3
  • Tides of War
Belly of the Beast

Belly of the Beast {G}{G}{G}

Enchantment
Whenever a creature you control dies, you may search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle. Do this only once during each of your turns.
Life must find a way.
  • MSEM Masters Cube 2025
Belmord Blood-Coach
Headless Carriage

Belmord Blood-Coach

Enchantment - Aura Steed
(Color indicator: Belmord Blood-Coach is black)
(Transform this if it's not attached to a creature. Pay {2}{B}{B} as a sorcery to unattach it.)
Enchant creature you control
Belmord Blood-Coach's rider gets +3/+3 and has deathtouch.
Whenever Belmord Blood-Coach's rider attacks, you may return target creature card with mana value less than its rider's power from your graveyard to the battlefield tapped.
Card has other part: Headless Carriage
  • Quest for the Roseblade
Belmord Bloodcurdler

Belmord Bloodcurdler {2}{B}

Creature - Vampire Noble Knight
Other Knights and Soldiers you control get +1/+0.
Cowards can't block Knights and Soldiers you control.
When Belmord Bloodcurdler enters, target creature an opponent controls becomes a Coward in addition to its other types. (This effect last indefinitely.)
4/2
Belmord Collaborator

Belmord Collaborator {W/B}{U}

Creature - Vampire Soldier Wizard
Flash
Lifelink
When this creature enters, counter target spell unless its controller pays {1} or 3 life.
“Not all of us have forgotten our ancient sire's services to Yroncaster's crown.”
2/1
  • The Petals Wilt
Belmord's Thirst

Belmord's Thirst {3}{B}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Destroy target creature or planeswalker.
“I seek your blood, not your prattle.”
—Lyana Belmord
  • The Petals Wilt
Belmord, Bloodstained Count

Belmord, Bloodstained Count {B}

Legendary Creature - Vampire Noble
Flying
Belmord can't block.
{1}{B}: Create a 1/1 black Bat creature token with flying and “This creature can't block.” Activate only if a player gained or lost life this turn and only once each turn.
2/1
  • The Petals Wilt
Bend the Knee

Bend the Knee {3}{W/B}{W/B}

Sorcery
Choose target creature with the greatest power or tied for the greatest power, then destroy all other creatures.
“I hereby swear fealty to King Florence, and the kingdom of Caulder.”
—Duke Hoff
  • A Tourney at Whiterun
Beneath the Horizon

Beneath the Horizon {3}{G}{W}{U}

Instant
Aetherize each permanent you control. Exile Beneath the Horizon. (To aetherize a permanent, create a token that's a copy of it, then exile that token.)
Where earth and sky become one, aether swirls with limitless potential.
  • Over the Horizon