“Being able to take hits is important, of course, but remember, no monster can take hits forever. They have to be able to finish the fight eventually.” —Masaru, aspiring champion
Embellish {4}{W}(If you cast this spell for {4}{W}, create a 1/1 blue Thopter artifact creature token with flying when it enters.) When Meticulous Mechanist enters, scry 1.
Enchant creature or artifact When Meticulous Process enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Enchanted permanent doesn't untap during its controller's untap step.
Create a 2/2 blue Jellyfish enchantment creature token with flying. Flashback {4}{U}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
The first intelligences that passed through inhabited hardlight constructs. In their new forms, they wandered the empire that created them.
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.) Destroy target creature.
Thomas was quick to boast during the day and quicker to run off scared during the night.
When Miede-District Alchemist enters, add {R}{R}{R}. Paranoia {1}{R}(You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Reveal the bottom two cards of your library. You may put one of those cards into your hand. If you do, target creature gets +X/+X until end of turn, where X is that card's mana value.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Mighty Xioshu can't be blocked by creatures with power 2 or less as long as you're in a renaissance.
You may exert Migrating Herd as it attacks. When you do, sacrifice a land and draw a card. (An exerted creature won't untap during your next untap step.)
“Emulating the survival instincts of animals in the Wiedfree has been deemed impossible.” —Tales of the Wild, Vol. II
When Militia Surgeon enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)