15897 cards found
Life as a Means to a Triumph

Life as a Means to a Triumph {X}{G}

Sorcery
Create an X/X Elemental creature token that's all colors.
Reconstruct {X}{G}{G}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
  • Animus Vox
Life's Grandeur

Life's Grandeur {4}{G}{G}

Sorcery
Creatures you control get +4/+4 and gain trample until end of turn.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
At first sight of the biomancer's true power, Wormwood knew Simul would have to be lured from Hyden's estate before it could be stormed.
  • The Empty Throne of Feanav
Lifeforge Battery

Lifeforge Battery {3}{G}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Choose a color. Add X mana of the chosen color, where X is the number of permanents you control that could produce mana of that color.
Experiments and sacrilege in the name of public good.
  • Animus Vox
Lifetwist

Lifetwist {1}{G}

Instant
As an additional cost to cast this spell, discard a card.
Return target card from your graveyard to your hand.
Even life and death melt under Ifram's gaze.
  • Mious
Listen and Learn

Listen and Learn {2}{G}

Sorcery
This spell costs {2} less to cast if it targets a multicolored card.
Return target card from your graveyard to your hand.
“Anyone can sing this melody.”
—Glitch, Drinker of Seas
  • Animus Vox
Live

Live {2}{G}

Instant
Target creature gets +2/+2 for each creature blocking it and gains trample until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Learn
  • Ophorio
Live in Harmony

Live in Harmony {G}

Sorcery
Reveal the top five cards of your library. Put a creature or enchantment card from among them into your hand. Put the rest on the bottom of your library in a random order.
Lives Redeemed

Lives Redeemed {G}

Sorcery
Up to two target creature cards in your graveyard gain revive until end of turn. Their revive costs are equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The beauty of grace is that it makes life not fair.
Lone Heroics
Exalted Charge

Lone Heroics {G}

Sorcery
Target creature gets +2/+2 until end of turn.
Fabled {3}{G}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Exalted Charge
Look Beyond the Stage

Look Beyond the Stage {1}{G}

Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
  • The Stage Presents: The Neverending Act
Lorilyf, Home-Tree

Lorilyf, Home-Tree {G}

Legendary Enchantment - Realm
(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.)
{G}: You may play an additional land this turn.
{1}{G}: Search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
{2}{G}: Search your library for an Elf card, reveal it, put it into your hand, then shuffle.
Favor — Whenever you cast an Elf spell, draw a card.
  • New Horizons
Lost to the Ages

Lost to the Ages {G}

Instant
Put target artifact or enchantment with mana value less than or equal to the number of basic lands you control on the bottom of its owner's library.
“Vines and flowers overtook the library, reuniting wood and paper with their origins.”
—Azamir, “Lost and Forgotten”
  • Storytime
Lu'She Temple Customs

Lu'She Temple Customs {1}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Return up to two target cards from your graveyard to your hand. Exile Lu'She Temple Customs.
“Do you remember me, Ashi? At long last, I come bearing gifts.”
  • Nangjiao In Bloom
Lush Delta

Lush Delta {2}{G}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.”
A bountiful crop makes for a bountiful people.
  • Scriptures of Urshad
Lust for Life

Lust for Life {2}{G}

Enchantment
When Lust for Life enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Augmented — Whenever a creature you control enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may sacrifice Lust for Life. If you do, create a token that's a copy of that creature.
  • Animus Vox
Lycanthropic Outburst

Lycanthropic Outburst {2}{G}

Instant
Choose target creature you control. You may transform it if it's a Werewolf. Then it deals damage equal to its power to target creature you don't control. (The creature you control bites even if you don't transform it.)
Humanity dies under the Hunter's Moon, ushering the birth of the monster within.
  • Innistrad In Memoriam
Majesty of Nature

Majesty of Nature {3}{G}{G}

Enchantment
Creatures you control get +2/+2.
Wanderlust — As long as you control four or more differently named lands, creatures you control have trample and can't be blocked by more than one creature.
Make a Plan

Make a Plan {2}{G}

Sorcery
Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Malicious Growth

Malicious Growth {3}{G}

Enchantment
When Malicious Growth enters and at the beginning of your upkeep, put two +1/+1 counters on target land you control.
{1}{G}: Target land you control becomes a 0/0 Elemental creature with haste and vigilance until end of turn. It's still a land.
Nature is unwilling to give up more than she has already lost.
  • Discoveries of Akieva
Malign Growth

Malign Growth {2}{G}{G}

Sorcery
Destroy target artifact, enchantment, or planeswalker.
Orchestrate—{G}, Sacrifice a land. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Villains: The Musical
Malignance

Malignance {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
When Malignance is put into a graveyard from the battlefield, return Malignance to its owner's hand.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
  • The Empty Throne of Feanav
Map All Creation

Map All Creation {2}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 6.)
Whenever a land you control enters, add a quest counter.
1, 2, 3, 4, 5 — Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, you may put it into your graveyard.
6 — Until end of turn, creatures you control get +5/+5 and gain vigilance, trample, and haste.
  • Arkadai
Marked Scent

Marked Scent {2}{G}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you draw three cards and you gain 3 life.
If you think you've survived the hunt, you're likely just being saved for later.
  • Glacia: Hail to the Queen
Marsh's Veil

Marsh's Veil {G}

Instant
Target creature gains hexproof until end of turn.
Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Cypress quickly discovered that the Ontarachie was a great place to hide and watch nature.
  • Eralou
Martyr's Bounty

Martyr's Bounty {G}

Enchantment
Whenever an attacking creature your team controls dies, you gain 3 life.
The sacrifices of others need not be made in vain.
  • Ophorio