15897 cards found
Visions of Sand and Steel

Visions of Sand and Steel {2}{W}

Enchantment
Whenever you attack, create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. Attach it to an attacking creature you control.
At the beginning of your end step, untap each embattled creature you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Waking Watcher

Waking Watcher {2}{B}

Creature - Horror
At the beginning of your upkeep, each player discards a card.
Whenever Waking Watcher attacks, if defending player has no cards in hand, it gets +3/+3 and gains menace until end of turn.
2/1
  • Video Horror System
Wander Arpechia

Wander Arpechia {1}{G}

Sorcery
Search your library for a Forest or Academy card, put it onto the battlefield tapped, then shuffle.
The wilderness reserves of Arpechia are vast. One can travel for days, and see no sign of civilization beyond the overgrown cobble path beneath their feet.
  • Arcanum Academia
Warden of Distortion

Warden of Distortion {3}{B}{B}

Legendary Creature - Nightmare Dragon
Flying
If Warden of Distortion would die, you may exile a creature card from your graveyard. If you do, Warden of Distortion becomes a copy of that creature, except it's a 4/4 Nightmare Dragon and it has flying and this ability. It gains indestructible until end of turn.
4/4
Way of Water

Way of Water {1}{U}

Instant
Counter up to one target spell unless its controller pays {2}. Until end of turn, you may cast spells as though they had flash.
“You can wonder what you might have done with just one more spell—but I have better things to do than waiting to lose.”
—Jessica Turin, Battlemage
Weald Wanderer

Weald Wanderer {W}{B}{G}

Creature - Human Druid
When Weald Wanderer enters, you gain 3 life and each opponent loses 2 life.
{1}, Pay 1 life: Shuffle Weald Wanderer into its owner's library. If you do, draw a card.
3/2
  • Arcanum Academia
Whirling Repository

Whirling Repository

Land - Academy
{T}: Add {C}.
Tap three differently named untapped Academies you control: Draw a card.
  • Arcanum Academia
Whispering Paranoia

Whispering Paranoia {2}{U}{U}

Enchantment
Whenever an opponent casts a spell, that player mills X cards, where X is that spell's mana value.
“T-they must be watching me now! There must be c-cameras in the walls, recording my every move!”
—John Furo
  • Video Horror System
Wind Savant

Wind Savant {1}{W}

Creature - Human Bard
Flying
Whenever Wind Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Wind Savant gets +1/+1 until end of turn.
1/1
  • Arcanum Academia
Winmeari, Glorian Defector

Winmeari, Glorian Defector {3}{W}{B}

Legendary Planeswalker - Winmeari
[+1]: Until end of turn, Winmeari, Glorian Defector becomes a 4/4 Angel creature with flying and lifelink that's still a planeswalker. Prevent all damage that would be dealt to her this turn.
[0]: Create a 2/2 black Zombie creature token.
[–1]: You get an emblem with “Attacking creatures your opponents control must attack a Winmeari planeswalker if able.”
Loyalty:
4
  • MSEM Masters: Jumpstart
Wiretapper

Wiretapper {1}{U}{U}

Creature - Horror
Flash
When Wiretapper enters, choose one —
• Exile target spell. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
• Create a copy of the card with target spell's name. You may cast the copy. (You still pay its costs.)
3/1
  • Video Horror System
Yita, Almgrove Prodigy

Yita, Almgrove Prodigy {2}{U}{R}{W}

Legendary Creature - Human Warrior
Whenever you cast a spell, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
Harmony — Yita, Almgrove Prodigy gains your choice of flying, first strike, vigilance, lifelink, hexproof, or haste until end of turn.
5/4
  • Arcanum Academia
Yri, the Daring Blade

Yri, the Daring Blade {B}

Legendary Creature - Human Rogue
Whenever Yri, the Daring Blade and exactly one other creature attack, Yri and that creature can't be blocked by creatures with mana value 3 or less this turn.
In this cruel world, we must do what must be done in to order to survive, even if that's the wrong thing.
2/1
Zealous Rabble

Zealous Rabble {2}{G}

Creature - Human Citizen
Zealous Rabble gets +1/+1 for each creature token you control.
At the beginning of your end step, if you're horrific, create a token that's a copy of Zealous Rabble, except it doesn't have this ability. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
“Never underestimate small-town loyalty.”
—“A Town Called Nowhere”
1/1
  • Video Horror System
Abandoned Chamber

Abandoned Chamber {X}

Artifact
Abandoned Chamber enters with X story counters on it.
{3}, {T}, Remove all story counters from Abandoned Chamber and exile it: Return a card from your graveyard to your hand for each counter removed this way.
Millaray used her history magic to unconver a near-forgotten tale: the Caica-Relonche War.
  • Road to Carü Mapu
Adventuring Pack

Adventuring Pack {3}

Artifact
As long as you control four or more differently named lands, creatures you control get +1/+1.
As long as you control a land named Far-Off Lands, creatures you control get +1/+1.
While a planeswalker can leave in an instant, they must carefully plan when they want to stay.
  • Sparks of a Multiverse
Aki's Study

Aki's Study {2}

Enchantment - Study
Archive X, where X is the number of planeswalkers you control. (As this enters, shuffle the top X cards of your main library into a new face up library. Sacrifice this when the archived library is empty.)
Remove a loyalty counter from a planeswalker you control: Draw a card from the archived library.
A childhood traded for a chance of power.
  • Sparks of a Multiverse
Aki, the Fallen Child

Aki, the Fallen Child {3}

Legendary Planeswalker - Aki
You may spend mana as though it were mana of any color to cast planeswalker spells.
[–1]: Put a -1/-1 counter on target tapped creature.
[–2]: You gain 2 life for each tapped creature your opponents control.
[–3]: Destroy all creatures that attacked a planeswalker you controlled since your last turn.
Loyalty:
4
  • Sparks of a Multiverse
Akinel, Citadel Steward

Akinel, Citadel Steward {1}{B}{R}{G}

Legendary Creature - Dwarf Advisor
Skip your draw step.
If a card would be put into your graveyard, exile it instead.
At the beginning of your upkeep, return a card from your graveyard to your hand. If you can't, you draw a card and you lose 1 life.
“The Architect will return. The Architect will return. The Architect will return.”
4/4
  • Sparks of a Multiverse
All Eyes On Me

All Eyes On Me {2}{U}

Instant
You may cast this spell without paying its mana cost if it targets a spell you control.
You may choose new targets for target spell.
The most important part of life is knowing where to be the center of attention.
  • Sparks of a Multiverse
Amancay, Weichafe Exemplar
Condor's Protection

Amancay, Weichafe Exemplar {B}{R}{G}

Legendary Creature - Human Warrior
Trample
Whenever a Warrior you control dies, it deals 1 damage to any target.
“Even after I'm gone, I'll never avert my gaze from my people.”
3/3
Card has other part: Condor's Protection
  • Road to Carü Mapu
Ancient Pillan
Volcano Sacrifice

Ancient Pillan {2}{R}{R}

Creature - Spirit
Trample
When Ancient Pillan enters, it fights up to one target creature an opponent controls.
The ancestral spirits of clan founders, the pillan fight for the Relonche in the afterlife, but if one were to be made upset by a human's actions...
4/4
Card has other part: Volcano Sacrifice
  • Road to Carü Mapu
Angelic Barracks

Angelic Barracks

Land
As Angelic Barracks enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}, {R}, or {W}.
“The empire may not act, but with results, its soldiers will waver and see the truth.”
—Sir Éloi
  • Sparks of a Multiverse
Angelic Liege

Angelic Liege {2}{R}{W}

Creature - Angel Knight
Flying, haste
Angel spells you cast cost {1} less to cast.
Other Angels you control get +1/+1 and have haste.
“Ignore the errant knight. Listen to the empire. Have patience. Have faith. Stop fighting. Have patience. Have faith.”
2/2
  • Sparks of a Multiverse
Ante Up!

Ante Up! {1}{B}{R}

Instant
Flip a coin until you lose a flip or choose to stop flipping. Exile the top X cards of each player's library, where X is 1 plus the number of flips you won. You may play those cards until the end of your next turn, and you may spend mana as though it were mana of any color to cast those spells.
  • Sparks of a Multiverse