15282 cards found
Carnival Yatiri

Carnival Yatiri {1}{R}{W}

Creature - Human Cleric
Whenever you gain life, Clerics you control get +1/+1 and gain trample until end of turn.
2/2
Cathette, Rabble Rouser

Cathette, Rabble Rouser {1}{R}{W}

Legendary Planeswalker - Cathette
[+1]: Create a 1/1 red Human creature token with haste.
[–2]: Untap all creatures you control. Until end of turn, they gain “{T}: This creature deals 1 damage to each opponent.”
[–6]: You get an emblem with “Whenever a creature becomes tapped, this emblem deals 2 damage to any target and you gain 2 life.”
Loyalty:
3
  • The Empty Throne of Feanav
Cauldish Warmonger

Cauldish Warmonger {1}{R/W}

Creature - Human Noble Warrior
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Cauldish Warmonger attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
1/1
Champion of Blades

Champion of Blades {R}{W}

Creature - Human Knight
Double strike
Motley — As long as there are five or more names among nonland permanents you control, Champion of Blades has vigilance, trample, and haste.
1/2
  • Survive the Night
Champion of the Red Dawn

Champion of the Red Dawn {R}{W}

Creature - Human Soldier
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{R}{W}: Copy target instant or sorcery spell. You may choose new targets for the copy.
“It's too late to try to run, we run the city.”
2/2
Chapel Warden

Chapel Warden {1}{W}

Creature - Human Soldier
Chapel Warden gets +1/+1 and has vigilance as long as you control another Soldier.
{R}, {T}: Chapel Warden deals 1 damage to target creature. Tap that creature.
1/2
  • Plagues of Fretport
Charlie Fraser, Taking Point

Charlie Fraser, Taking Point {1}{R}{W}

Legendary Creature - Human Soldier Detective
Once each turn, when a creature you control attacks alone, you may untap target attacking creature. After this combat, there's an additional combat step.
“No time to argue, Simmons.”
3/3
  • Toll Midnight
Chiseled Cliffside

Chiseled Cliffside

Land
Chiseled Cliffside enters tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
  • The Land Bundle
Cleric of Fervor

Cleric of Fervor {3}{R/W}{R/W}

Creature - Human Cleric
Soldiers you control get +1/+1.
Whenever one or more creatures attack, create a 1/1 red Soldier creature token.
Not all crusades are fought on foreign soil.
2/4
  • Plagues of Fretport
Cliffside Entrance

Cliffside Entrance

Land
Cliffside Entrance enters tapped unless you have 15 or less life.
{T}: Add {R} or {W}.
Stonevault, home to the steadfast dwarves and prison for evils too deadly to see the light of day.
  • The Land Bundle
Cloudcover Heights

Cloudcover Heights

Land
Cloudcover Heights enters tapped unless you control a Forest.
{T}: Add {R} or {W}.
Sunsingers greet the dawn on the highest peaks of the valley, drawing the attention of griffins and gargantuans alike.
  • Alara
Cloudsteel Summit

Cloudsteel Summit

Land - Mountain Plains
({T}: Add {R} or {W}.)
Cloudsteel Summit enters tapped.
{1}, {T}: Add {R}{R} or {W}{W}.
  • Worlds Away
Cocky Bladesinger

Cocky Bladesinger {1}{R}{W}

Creature - Human Warrior
Flash
When Cocky Bladesinger enters, it gains first strike, lifelink, and haste until end of turn.
“Not quite my tempo.”
3/1
  • Arcanum Academia
Collapsing Star Viper

Collapsing Star Viper {X}{R}{W}

Creature - Elemental Snake
Haste
When Collapsing Star Viper enters, you may tap target permanent with mana value X or less.
At the beginning of your upkeep, return Collapsing Star Viper to its owner's hand.
3/2
  • Love Song
Comet, Pulled from Orbit

Comet, Pulled from Orbit {2}{R}{W}

Legendary Planeswalker - Comet
At the beginning of your upkeep, exile the top card of your library. If that card has mana value 2 or less, you may play it from exile this turn.
[+1]: Create a 1/1 colorless Servo artifact creature token. If you exiled an artifact or creature card this turn, create two instead.
[0]: Create a Treasure token. If you exiled a card that had a mana ability this turn, create two instead.
[–1]: Comet deals 2 damage to any target. If you exiled an instant or sorcery card this turn, Comet deals 2 damage to any target.
Loyalty:
2
Commander of the Cavalry

Commander of the Cavalry {R}{W}

Creature - Human Knight
When Commander of the Cavalry enters, you may search your library for a creature card with ride, reveal it, and put it into your hand. If you do, shuffle.
{X}, {T}: Put a creature card with ride and mana value X or less from your hand onto the battlefield transformed and attached to another target creature you control without a Steed attached to it.
1/2
  • Quest for the Roseblade
Commanding Princess

Commanding Princess {2}{R}{W}

Creature - Human Noble
Flash
When Commanding Princess enters, choose two —
• Commanding Princess deals 2 damage to any target and you gain 2 life.
• Return target permanent card with mana value 2 or less from your graveyard to your hand.
• Destroy target artifact or enchantment.
• Create a 1/1 colorless Shapeshifter creature token with changeling.
2/1
Conquer Realms

Conquer Realms {R}{W}

Sorcery - Adventure
Creatures you control get +1/+0 until end of turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Dawn Hill Outskirts
  • Adventurers of Onora
Conquerer's Blade

Conquerer's Blade {R}{W}

Artifact - Equipment
When Conquerer's Blade enters, create a 1/1 white Soldier creature token and attach Conquerer's Blade to it.
Equipped creature gets +1/+0 and has first strike.
Equip {3}
  • Alkabah
Crackling Palm Ascetic

Crackling Palm Ascetic {1}{R/W}

Creature - Mouse Monk
When Crackling Palm Ascetic enters, target creature gains double strike until end of turn.
Some monks spend their lives contemplating the enlightening. Some simply contemplate lightning.
2/1
  • Panxiou
Cradle of the Sun
Form of the Sunbird

Cradle of the Sun

Legendary Creature - Phoenix Egg
(Color indicator: Cradle of the Sun is white and red)
You can't lose the game.
At the beginning of your upkeep, put Cradle of the Sun on the bottom of your library and your life total becomes 4.
“Sleep, Sun, and let the moon have its due. Tomorrow will be yours again.”
—Hsu Fu, Architect of Sunrise
0/2
Card has other part: Form of the Sunbird
  • Panxiou
Cyrukan of Heart and Iron

Cyrukan of Heart and Iron {3}{R}{W}

Legendary Creature - Human Cleric
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Whenever Cyrukan enters or transcends, create two 1/1 white Soldier creature tokens with haste.
{2}{R}{W}: Angel — Creatures you control get +1/+0 and gain first strike until end of turn.
{3}{R}{W}: Elder — Creatures you control gain lifelink and vigilance until end of turn.
6/4
  • Alkabah: The Rise of Soli
Cyrukan's Devoted

Cyrukan's Devoted {1}{R}{W}

Creature - Nephilim Soldier
Equipped creatures you control get +1/+1 for each Equipment attached to them.
Whenever Cyrukan's Devoted attacks, create a Weapon token and attach it to target attacking creature you control. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
2/1
  • Alkabah
Cyrukan's Messenger

Cyrukan's Messenger {2}{R}{W}

Creature - Angel Soldier
Flying
When Cyrukan's Messenger enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Whenever Cyrukan's Messenger attacks, you may put an Equipment card from your hand onto the battlefield attached to Cyrukan's Messenger.
3/3
  • Alkabah
Dawn Hill Outskirts

Dawn Hill Outskirts

Land
Dawn Hill Outskirts enters tapped unless you played it from exile.
{T}: Add {R} or {W}.
Card has other part: Conquer Realms
  • Adventurers of Onora