Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gains vigilance until end of turn. {1}{W}: Enchanted creature gains first strike until end of turn.
Target creature you control gets +1/+0 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
The claws were upon the hero's throat faster than he could plead with the gods.
When Medical Mask enters, prevent the next 3 damage that would be dealt to any target this turn. {4}, Sacrifice Medical Mask: Prevent the next 6 damage that would be dealt to any target this turn.
“Some can't even breathe the pure air of their own world. I'd laugh if I weren't so angry.” —Reyhsia's journal
Each opponent loses 2 life and you gain 2 life. You mill two cards. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
As Animus's blood degraded, their education in alchemy became a matter of life or death.
Enchant creature When Melt the Chains enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards. Enchanted creature gets +3/+0.
Karina's spark imprisoned the memory of its original holder, desperate to escape once more.
When Memento Gorgon enters, mill X cards, where X is your devotion to black. Then return a card milled this way to your hand. You lose 1 life. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)