15897 cards found
Gild-Cloak Strider

Gild-Cloak Strider {2}{W/U}

Creature - Human Knight
Gild-Cloak Strider can't be blocked by creatures with greater power.
{1}{W/U}: Return Gild-Cloak Strider to its owner's hand.
2/2
  • A Tourney at Whiterun
Ophorion Refugee

Ophorion Refugee {G}

Creature - Elf Druid
{T}: Add {G}. If you control an attacking creature, add one mana of any color instead.
0/1
Slippery Capuchin

Slippery Capuchin {1}{U}{U}

Creature - Monkey
Slippery Capuchin can't be blocked.
Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability.
2/1
  • Novea
Tamiyo, Lunar Arcanist

Tamiyo, Lunar Arcanist {1}{G}{U}

Legendary Planeswalker - Tamiyo
[+1]: Scry 1. Untap up to one target creature.
[–2]: Mill a card for each card type among permanents you control, then you may return a land card and/or a nonland card milled this way to their owner's hand.
[–6]: Until end of turn, you may cast spells from your hand and graveyard without paying their mana costs. If a card would be put into your graveyard from anywhere this turn, exile it instead.
Loyalty:
3
Imagine

Imagine {U}

Sorcery
Shuffle any number of cards from your graveyard into your library.
Scry 1, then draw a card.
“Don't settle for this world. Dream the next one.”
—Glitch, Galactic Muse
Homestead Watcher

Homestead Watcher {3}{G}{G}

Creature - Gorgon
Defender, deathtouch
Homestead Watcher gets +2/+0 and can attack as though it didn't have defender as long as you control another creature with defender.
1/5
  • Harvest Festival
Chromatic Herald

Chromatic Herald {1}{G}

Creature - Avatar
Flying
Lands you control have “{T}: Add one mana of any color.”
As long as you control seven or more lands, creatures you control have trample, haste, and hexproof.
0/2
Igniter of Unbridled Fury

Igniter of Unbridled Fury {4}{R}{R}

Creature - Giant Shaman
At the beginning of combat on your turn, gain control of another target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Fleeting {2}{R}{R} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
6/6
  • End of Wollensie
Nightly Herald

Nightly Herald {1}{R}

Creature - Werewolf
Whenever Nightly Herald attacks, it deals damage to the defending player equal to the number of Wolves and Werewolves you control.
“Guess I got a little too excited last night.”
—Tanya, Leader of the Pack
2/1
  • Sparks of a Multiverse
Mistress of the Black Orchid

Mistress of the Black Orchid {1}{B}

Creature - Human Plant Rogue
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
At the beginning of your upkeep, if an opponent is poisoned, you draw a card, you lose 1 life, and you get a poison counter.
2/1
Brutalize

Brutalize {1}{B}

Sorcery
Target opponent sacrifices a creature.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
Dimensional Dodge

Dimensional Dodge {2}{U}{U}

Instant
Choose one—
• Counter target spell.
• Exile two target permanents you control, then return them to the battlefield under your control.
“Into the portal! Now!”
  • The Unraveling
Ravenous Grue

Ravenous Grue {3}{B}

Creature - Beast
Ravenous Grue enters with a menace counter on it.
{5}{B}{B}, Remove a menace counter from Ravenous Grue: Destroy target creature.
4/3
  • Arkadai
Shahmaran of the Empty Sea

Shahmaran of the Empty Sea {3}{U}

Creature - Snake Wizard
Whenever a nontoken Satrapy you control enters, create a token that's a copy of it, except it's a 1/1 blue Spirit creature in addition to its other types.
Tap seven untapped Satrapies you control: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost.
2/4
  • Alkabah: The Rise of Soli
Cluttered Study

Cluttered Study {2}

Artifact
{1}, {T}: Draw a card, then exile a card from your hand face down until Cluttered Study leaves the battlefield. (It returns to your hand.)
{3}, {T}: Shuffle Cluttered Study into its owner's library.
“I didn't lose it. Give me five, maybe twenty minutes.”
  • Arcanum Academia
Find Happiness in Misery

Find Happiness in Misery {1}{B}

Sorcery
Target player mills two cards. You draw a card and you lose 1 life.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Mass Pandemonium

Mass Pandemonium {3}{R}{R}

Enchantment
Whenever a permanent you control leaves the battlefield, discard a card, then draw a card.
{1}{R}, Sacrifice a permanent: Mass Pandemonium deals 1 damage to any target.
  • Kaleidoscope
Insurgent Ballads

Insurgent Ballads {U}{R}

Enchantment
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have Insurgent Ballads deal damage to them equal to that card's mana value. If a player does, put that card on the bottom of your library. Otherwise, put it into your hand.
  • A Tourney at Whiterun
Rotting Sunseeker

Rotting Sunseeker {3}{W}

Creature - Nymph Shaman
When Rotting Sunseeker dies, return target creature card with power 2 or less from your graveyard to your hand.
Fear can't tempt it. Light can't break it. Death can't stop it.
3/2
  • Novea
Augury of Misfortunes

Augury of Misfortunes {1}{B}

Sorcery
Mill three cards. You may return a card milled this way to your hand. Each opponent loses 2 life.
Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Sporegraft

Sporegraft {1}{B}

Enchantment - Aura
Enchant creature
When Sporegraft enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Enchanted creature has lifelink.
  • Eralou
Conduit of Rage

Conduit of Rage {2}{R}

Creature - Human Wizard
Ferocious — At the beginning of your first main phase, if you control a creature with power 4 or greater, add {R}.
“Through me, power. Through me, justice. Through me, vengeance.”
2/3
Voidbringer

Voidbringer {2}{B}

Riddle Enchantment Creature - Spirit
If you would draw a card while your library has no cards in it, you win the game instead.
“I can feel terror in the air. The dunes whisper of darkness. The Duneborn grow stronger. There is only one explanation: the Calamity is upon us once more.”
—Ciel, the Raider King
2/2
Wildbond Aspirant

Wildbond Aspirant {G}

Creature - Human Warrior
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
If a +1/+1 counter would be put on a creature you control, you may put a deathtouch, reach, trample, or vigilance counter on it instead.
2/1
Octopus Shiny-Grabber

Octopus Shiny-Grabber {3}{G}

Creature - Octopus Pirate
Whenever one or more artifacts you control enter, put a +1/+1 counter on Octopus Shiny-Grabber and you gain 1 life.
He can plunder four times as much treasure as the next pirate.
3/3
  • Over the Horizon