14928 cards found
Raikai Seafarer

Raikai Seafarer {4}{G}

Creature - Human Warrior Pirate
When Raikai Seafarer enters, you may search your library for up to three cards named Raikai Seafarer, reveal them, put them into your hand, then shuffle.
3/5
  • Tales of Old Jidai
Ride as One

Ride as One {1}{G}{G}

Instant
Target creature you control and each other creature with the same name as that creature get +3/+3 and gain trample until end of turn.
A hundred riders; one purpose.
  • Tales of Old Jidai
Sage of Reflections

Sage of Reflections {4}{G}{G}

Creature - Human Monk
Whenever Sage of Reflections attacks, mill three cards, then choose a creature card milled this way. Create a token that's a copy of it that's tapped and attacking, except it has no mana cost.
2/4
  • Tales of Old Jidai
Scout the Terrain

Scout the Terrain {1}{G}

Sorcery
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the rest into your graveyard.
  • Tales of Old Jidai
Shizen, the Thousand Steps

Shizen, the Thousand Steps {1}{G}

Legendary Enchantment
When Shizen, the Thousand Steps enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name get +0/+1 and have hexproof.
  • Tales of Old Jidai
Sundering Arcanist

Sundering Arcanist {3}{G}{G}

Creature - Human Wizard
When Sundering Arcanist enters, you may destroy target artifact or enchantment.
If you would draw a card, you may sacrifice a land and mill four cards instead. If you do, return Sundering Arcanist from your graveyard to your hand.
4/3
  • Tales of Old Jidai
Swift Spearmaster

Swift Spearmaster {2}{G}

Creature - Human Warrior
Trample
When Swift Spearmaster enters, return another permanent you control to its owner's hand.
“Stand aside, students. Let me explain to this Kinjiru dog why our holding still stands.”
3/3
  • Tales of Old Jidai
Yamamai Invoker

Yamamai Invoker {3}{G}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{4}{G}: Target creature gets +2/+2 until end of turn.
3/2
  • Tales of Old Jidai
Yasei, Heart of Jidai

Yasei, Heart of Jidai {2}{G}

Legendary Creature - Human Monk
{2}, Exile a land card from your graveyard: Create a token that's a copy of that land.
“As long as he lives, so will this world.”
—Jun
3/2
  • Tales of Old Jidai
Zen Ascendant

Zen Ascendant {G}

Creature - Human Warrior
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{G}: Zen Ascendant becomes a copy of a creature token you control until end of turn. (It's not a token.)
1/1
  • Tales of Old Jidai
Aokara Redeemer

Aokara Redeemer {1}{W}{U}

Creature - Human Samurai
Flash
When Aokara Redeemer enters, exile another target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
2/1
  • Tales of Old Jidai
Eiji of the Dragon's Eye

Eiji of the Dragon's Eye {2}{G}{W}

Legendary Creature - Human Samurai
Vigilance
Each nontoken creature you control gets +1/+1 for each other creature on the battlefield with the same name as it.
“My brother's grave was a ditch in Uwaito. When we will have earned our victory, I will bury him here, beneath Kinjiru's blossoms.”
4/4
  • Tales of Old Jidai
Forlorn Companion

Forlorn Companion {B}{R}

Creature - Human Shapeshifter
{B}{R}, Sacrifice a creature: Create a token that's a copy of Forlorn Companion, except it has no mana cost.
“May you incur a demon's love.”
—Hiroto Jaakuna
2/2
  • Tales of Old Jidai
Ginjiro Chimei

Ginjiro Chimei {2}{B}{G}

Legendary Creature - Zombie Wizard
When Ginjiro Chimei enters, you may search your library for a card with an activated ability, put it into your graveyard, then shuffle.
You may cast Ginjiro Chimei from your graveyard by paying 2 life in addition to paying its other costs.
1/1
  • Tales of Old Jidai
Hiroto Jaakuna

Hiroto Jaakuna {2}{B}{R}

Legendary Creature - Human Rogue
Whenever a creature dies, exile it.
Hiroto Jaakuna has all activated abilities of creature cards exiled with Hiroto Jaakuna.
“We're all just pieces on a gameboard, Eiji, but only of us still plays by the rules.”
3/4
  • Tales of Old Jidai
Hisano the White Lion

Hisano the White Lion {R}{G}

Legendary Creature - Human Warrior
If a permanent with spirited entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
“Like vermin beneath my claws.”
3/2
  • Tales of Old Jidai
Indomitable Duo

Indomitable Duo {1}{G}{W}

Creature - Human Warrior
When Indomitable Duo enters, choose up to two creature card names.
Whenever Indomitable Duo attacks, put a +1/+1 counter on each creature you control with a name chosen by Indomitable Duo.
3/2
  • Tales of Old Jidai
Jun

Jun {G}{U}

Legendary Creature - Human Monk
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{1}, {T}: Choose a nonland card name. Reveal the top three cards of your library and put each revealed card with that name into your hand. Put the rest into your graveyard.
1/3
  • Tales of Old Jidai
Kirishima of Iron Chains

Kirishima of Iron Chains {2}{W}{B}

Legendary Creature - Human Knight
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{W}{B}: Create a 0/1 white and black Human Advisor creature token with “When this creature enters, target creature can't attack or block until this creature leaves the battlefield.”
3/4
  • Tales of Old Jidai
Kirishima's Escort

Kirishima's Escort {W}{B}

Creature - Human Knight
Flash
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{W}{B}: Kirishima's Escort gets +1/+1 and gains first strike until end of turn.
2/2
  • Tales of Old Jidai
Kuno Aokara, Ivory Crane

Kuno Aokara, Ivory Crane {1}{W}{U}

Legendary Creature - Human Monk
Flash
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{1}: Remove target attacking creature you control from combat and untap it.
3/3
  • Tales of Old Jidai
Moranai Tracker

Moranai Tracker {1}{R}{G}

Creature - Human Warrior
Whenever you activate an ability of a creature that isn't a mana ability, Moranai Tracker gets +1/+1 until end of turn.
As fewer scouts returned from patrolling the borders, it became clear to Eiji that fleeing Shengin was no longer an option.
3/3
  • Tales of Old Jidai
Nightmare Riders

Nightmare Riders {1}{B}{G}

Creature - Spirit Warrior
At the beginning of your upkeep, if Nightmare Riders is in your graveyard, you may mill two cards.
A samurai's armor might offer protection in battle, but nothing provided respite against the horrors haunting Shengin's nights.
3/3
  • Tales of Old Jidai
Old Soeji

Old Soeji {U}{R}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
“Everyone has a price; even you, Kuno.”
1/4
  • Tales of Old Jidai
Shina Taiyohata

Shina Taiyohata {1}{R}{W}

Legendary Creature - Human Warrior
Whenever Shina Taiyohata or another creature you control enters, you may have that creature gain haste. If you do, return that creature from the battlefield to its owner's hand at the beginning of the next end step.
3/3
  • Tales of Old Jidai