Pressure {1}{U}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Exile up to two target nonland permanents you control, then return them to the battlefield under their owner's control.
After millennia of descent, the Others had finally discovered what was promised— a whole new world in all its glory.
Enchant creature Enchanted creature gets +2/+0. {2}{B}, Exile Hold Me Down from your graveyard: Return target creature card from your graveyard to your hand.
When Hollow Hooligan enters, up to two target creatures can't block this turn. Mirage {1}{R}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Flying, deathtouch Revive {3}{B}({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
Defender, deathtouch Homestead Watcher gets +2/+0 and can attack as though it didn't have defender as long as you control another creature with defender.
Target creature you control fights another target creature. Inscribe {3}{G}({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
{T}: Add {C}. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
{T}: Untap another target enchanted creature you control. You may attach target Aura attached to that creature to another creature you control. Activate only as a sorcery.
“Breathe naturally so that the aether won't tear your muscles as it leaves them.”
Vigilance Menagerie — When Hoof Cliff Trihorn enters, if there are five or more creature types among creatures you control, you may search your library for a card named Hoof Cliff Trihorn, reveal it, put it into your hand, then shuffle.
Audition for white. If you create a Role this way, untap the creature it enchants. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
Flying Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) At the beginning of combat on your turn, if you're in a renaissance, target creature gains flying until end of turn.