“Being able to take hits is important, of course, but remember, no monster can take hits forever. They have to be able to finish the fight eventually.” —Masaru, aspiring champion
Whenever a land you control enters, upgrade target creature. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Vigilance • Trample
[+1]: Add {R} or {G}. [–1]: Fatresya deals 2 damage to target creature. That creature can't block this turn. [–5]: You get an emblem with “Creatures you control get +2/+2 and have haste and trample.”
Flash When Turned by Fear enters, return up to one target creature to its owner's hand. At the beginning of combat on your turn, up to one target creature gains menace until end of turn.
Rattlecage Terror enters tapped. {1}{B}: Return Rattlecage Terror from your graveyard to your hand. When you do, another target creature card with mana value 3 or less in your graveyard gains this activated ability until end of turn, except it costs {1} more to activate.
This spell costs {2} less to cast if you control an embattled creature. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.) Destroy target tapped creature.
“Even if a greater force guides your hand, it is only you who can lift it.” —Margyd, Sanctum Commander
Whenever an enchantment you control enters, you may gain 2 life. Whenever you gain life, reveal the top card of your library. If it's an enchantment card, put it into your hand.
Flying Kai'Wej, the Desolate has indestructible as long as you control no other creatures. {1}{B}{B}, Sacrifice two creatures: Return Kai'Wej from your graveyard to the battlefield tapped.
When Ninhasir's March enters, it deals 3 damage to any target. {1}{R}{R}: Transform Ninhasir's March. Activate only if your fealty to Mountains is five or greater.
Enchant player When Curse of Slaughter enters, it deals 4 damage to target creature or planeswalker enchanted player controls. Creatures attacking enchanted player have trample.
Draw two cards, then discard two cards if it's a combat step. Quickdraw {U}(When a creature you control blocks or becomes blocked, you may cast this spell for {U}.)
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
Create two tapped colorless land tokens named Far-Off Lands with “{T}: Add one mana of any color.” (Then exile this card. You may cast the creature later from exile.)
Enchant opponent At the beginning of enchanted player's upkeep, exile up to two target cards from that player's graveyard. If two cards that share a type are exiled this way, you draw a card and you lose 1 life.
When Automated Blademaster enters, create a colorless Equipment artifact token named Sword with “Equipped creature gets +1/+1” and equip {1} and attach it to Automated Blademaster.
Prowess Art of war — At the beginning of your end step, if Student of Shigure dealt damage to an opponent this turn, you may draw a card, then discard a card.