15897 cards found
Hearth Dweller

Hearth Dweller {2}{R}

Creature - Salamander
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{X}{R}: Hearth Dweller gets +X/+0 until end of turn.
A pervasive pest feeding on the fires of the empire's industry.
1/3
  • Feanav: The Apothecary's Progress
Malignant Afflicted

Malignant Afflicted {3}{B}{B}

Creature - Demon
Whenever Malignant Afflicted perseveres, destroy target creature an opponent controls that dealt damage this turn. (A creature perseveres when it survives damage.)
“Your actions are unforgivable. Your death... undeniable.”
3/4
  • Surging Tide
Necrosis Vials

Necrosis Vials {1}

Artifact
Flash
{4}, {T}, Sacrifice this artifact: It deals 3 damage to target creature or planeswalker.
“Don't worry. Your death will be slow and painful . . . but I'll love it.”
  • The Petals Wilt
Sturdyshell Hammerclaw

Sturdyshell Hammerclaw {2}{G}{G}

Enchantment Creature - Crab
Concord — At the beginning of combat on your turn, if there are four or more card types among permanents you control, Sturdyshell Hammerclaw gets +2/+1 and gains trample until end of turn.
“Trespassers enter Coralight at their own risk.”
—Warning sign
3/4
  • Elmare: Into the Abyss
Hazy Lagoon

Hazy Lagoon

Land
{T}, Sacrifice Hazy Lagoon: Search your library for a Plains or Island card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Veilborn Stalker

Veilborn Stalker {2}{B}{B}

Creature - Horror
Menace
Whenever another creature dies, put a +1/+1 counter on Veilborn Stalker.
The Banished cannot sustain themselves independently on the mortal side of the Veil. A constant stream of life energy is essential for their survival.
2/2
Aetherite Shackles

Aetherite Shackles {3}

Artifact - Equipment
You control equipped creature.
Equipped creature has hexproof and can't attack or block.
{3}: Attach Aetherite Shackles to target creature. Activate only as a sorcery.
  • High Noon
Shadowcleft Hideout

Shadowcleft Hideout

Land
Shadowcleft Hideout enters tapped.
{T}: Add {B}.
{T}, Pay 2 life, Sacrifice Shadowcleft Hideout: Draw a card.
  • Worlds Away
Mennin Pack

Mennin Pack {B}

Creature - Goblin
Flash
When Mennin Pack enters, each opponent loses 1 life.
When Mennin Pack dies, each opponent discards a card.
Hard to host. Impossible to evict.
1/1
Frenzied Watchkeeper

Frenzied Watchkeeper {1}{B}

Creature - Human Soldier
Lifelink
Frenzied Watchkeeper enters with six -1/-1 counters on it.
At the beginning of each end step, if an opponent lost life this turn, remove a -1/-1 counter from Frenzied Watchkeeper.
7/7
Stolen Strain

Stolen Strain {1}

Artifact
{1}, {T}, Sacrifice Stolen Strain: Target creature gains lifelink until end of tun.
{1}, {T}, Sacrifice Stolen Strain: Target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Destined for draughts both deadly and divine.
  • Ophorio
Cradle of the Sun
Form of the Sunbird

Cradle of the Sun

Legendary Creature - Phoenix Egg
(Color indicator: Cradle of the Sun is white and red)
You can't lose the game.
At the beginning of your upkeep, put Cradle of the Sun on the bottom of your library and your life total becomes 4.
“Sleep, Sun, and let the moon have its due. Tomorrow will be yours again.”
—Hsu Fu, Architect of Sunrise
0/2
Card has other part: Form of the Sunbird
  • Panxiou
Seraph's Remnant

Seraph's Remnant {1}

Artifact - Equipment
Equipped creature gets +2/+0 and can't block.
Equip {1}
Where cherubs are humanlike in soul, seraphs focus on one purpose alone. Each part of a seraph's body conveys this same monomania to the bearer.
  • Mious
Konoe the Traitor's Hand

Konoe the Traitor's Hand {2}{G}{G}

Legendary Creature - Human Samurai
Creatures you control have protection from legendary. (Those creatures can't be blocked, targeted, dealt damage, or enchanted by anything legendary.)
4/4
  • Path of Shadows
Ominous Lair

Ominous Lair

Land
Ominous Lair enters tapped unless you have 15 or less life.
{T}: Add {W} or {B}.
Yldar, home to the devious azra and seat of Zarad's growing empire.
  • The Land Bundle
Thievery

Thievery {B}

Sorcery
Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
Good thieves steal, great thieves simply take what is already theirs.
Coercive Cardinal

Coercive Cardinal {1}{W}{W}

Creature - Human Cleric
When Coercive Cardinal enters, choose an opponent. That player may have you gain 5 life. If the player doesn't, create two 1/1 white Cleric creature tokens.
“Give willingly, or give by force. The choice is yours.”
2/2
  • Mious
Breaker of Secrets

Breaker of Secrets {2}{B}

Creature - Human Rogue
When Breaker of Secrets enters, each player mills three cards from each of their libraries.
Recite {U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/1
  • Carpe Arcanum
Petty Destruction

Petty Destruction {2}{B}{R}

Instant
This spell can't be countered.
Destroy target nonbasic permanent.
“Let my heart tell thee what it sought there, that I should be gratuitously evil, having no temptation to ill, but the ill itself. It was foul, and I loved it...”
  • End of Wollensie
Call of the Crossed

Call of the Crossed {1}{G}

Sorcery - Adventure
This spell can't be countered.
Search your library for a basic land or a Hydra card not named Aurora Hydra, reveal it, and put it into your hand. Then shuffle.
Card has other part: Aurora Hydra
Related card: Aurora Hydra
  • MSEM Masters: Legends
Illicit Tutor

Illicit Tutor {1}{B}

Sorcery
Choose a card in your graveyard. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
The Scroll of the Pale Moon; one of many accursed relics Kirishima acquired in preparation for the war to come.
  • Tales of Old Jidai
Imperator Namuzzar

Imperator Namuzzar {2}{W}{W}{U}{U}

Legendary Creature - Lammasu Noble
Flying
When Imperator Namuzzar enters, search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle.
Civilized — Lammasu you control get +2/+2 and have hexproof as long as you control an artifact, a creature, and an enchantment.
4/5
  • Scriptures of Urshad
Bygone Blade

Bygone Blade {2}

Artifact - Equipment
Equipped creature gets +1/+2.
At the beginning of your end step, if Bygone Blade isn't attached to a creature, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Equip {2}
Archived Intelligence

Archived Intelligence {3}{G}

Artifact Creature - Droid
Reach
When Archived Intelligence enters, surveil 2. Then if you control a token, draw a card.
Bound intelligences, although considered crippled by their own kin, still outshine even the brightest of humans.
2/5
  • Beyond the Blackwall
Bittersweet Reunion

Bittersweet Reunion {1}{W}

Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
At the beginning of your upkeep, if Bittersweet Reunion is in your graveyard, you may pay {1}{W} and exile it. If you do, you may copy it and cast the copy without paying its mana cost.
  • Descent from the Highlands