15897 cards found
Prohibit

Prohibit {1}{U}

Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
  • Tides of War
Nightpiercer Unicorn

Nightpiercer Unicorn {1}{W}

Enchantment Creature - Unicorn
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] You gain 1 life.
[Lore III] Target creature you control gains first strike until end of turn.
2/2
  • Theros Triumphant
Kantra of Healing

Kantra of Healing {6}{W}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
Lifelink
4/3
  • Eralou
Gallord's Intervention

Gallord's Intervention {1}{W}

Instant
Create a 1/1 white Soldier creature token. It gets +1/+1 and gains first strike until end of turn.
“You both claim yourselves protectors of this world, so stop arguing and start working together to save it!”
—Gallord, to Allagras and Pandora
  • Aftermath
Yet Life Still Flourishes

Yet Life Still Flourishes {1}{G}{G}

Sorcery
Destroy target artifact, enchantment, or planeswalker.
Reconstruct {4}{G}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Every end of the time is another begun.
  • Animus Vox
Window Shopping

Window Shopping {3}{U}

Sorcery
Exile the top five cards of your library. An opponent separates them into two piles. You may put one pile into your hand or draw two cards. Then put the rest of the piles into your graveyard.
Join the Pack

Join the Pack {3}{G}

Enchantment - Aura
Enchant creature
When Join the Pack enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
  • Glacia: Hail to the Queen
Prowling Beastmaster

Prowling Beastmaster {2}{R}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{2}{R}, Sacrifice Prowling Beastmaster: It deals 2 damage to target player or planeswalker.
3/2
  • Riddles of Revio
Battle Roarer

Battle Roarer {1}{G}

Creature - Bear Warrior
Vigilance
{4}{G}{G}, {T}: Other creatures you control get +2/+2 until end of turn.
Know how to fight, and you're useful. Know how to spur others to fight, and you're important. Know how to do both at the same time, and you're irreplaceable.
2/2
  • Glacia: Hail to the Queen
Dawn Hill Daybreaker

Dawn Hill Daybreaker {2}{W}

Creature - Hound Cleric
Whenever Dawn Hill Daybreaker or another creature you control enters, you gain 1 life. If that creature is a Cleric, tap up to one target creature an opponent controls.
Daybreakers have learned to harness the sunrise itself in battle.
3/2
  • Adventurers of Onora
Crumbling Aqueduct

Crumbling Aqueduct

Land - Desert
Crumbling Aqueduct enters tapped unless you control another Desert.
{T}: Add {U} or {B}.
At the ruins of Conto Sika, latent wisdom seeps away into the sand.
  • Over the Horizon
Rokai's Gambit

Rokai's Gambit {1}{U}

Sorcery
Bleed—Reappropriate blue. (You may cast this spell by exiling two blue cards from your hand and/or graveyard if an opponent lost life this turn.)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Over the Horizon
Despair Scavenger

Despair Scavenger {3}{B}

Creature - Horror
Menace
Whenever Despair Scavenger attacks, you may have target creature get -1/-1 until end of turn.
3/1
  • Spark of Revolution
Survivor's Torch

Survivor's Torch {0}

Artifact - Equipment
Whenever equipped creature attacks, choose one —
• Tap target creature.
• Draw a card, then discard a card.
• Exile target card from a graveyard.
Equip {3}
  • Innistrad In Memoriam
Focused Apprentice

Focused Apprentice {2}{U}

Creature - Human Wizard
Sacrifice a creature: Harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top in any order.
“I don't have time for friends.”
2/3
  • Arcanum Academia
Discoveries Worth Forgetting

Discoveries Worth Forgetting {3}{U}{U}

Instant
Search your library for up to thirteen cards, exile them, then shuffle.
Draw three cards.
“I tore out the pages but I can still see them, in my mind.”
  • Toll Midnight
Gyrewood Diplomacy

Gyrewood Diplomacy {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control is legendary, excess damage is dealt to that creature's controller instead.
“We kept the talk straight and to the point.”
—Corym, Gyrewood ranger
  • Seasons of War
Moonlit Hunter

Moonlit Hunter {2}{U}{U}

Creature - Human Archer
Flash
Whenever Moonlit Hunter enters or you cast a noncreature spell, tap target permanent and untap a second target permanent.
3/3
Warrior's Request

Warrior's Request {3}{R}{R}

Sorcery
You may put a Dragon creature card from your hand onto the battlefield. That creature gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
“As Sveth's hand trailed blood on his friend's snout, he asked for vengeance.”
—Azamir, “Prince And Dragonheart”
  • Storytime
Knife of Sanctity

Knife of Sanctity {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Whenever equipped creature deals combat damage, judge it. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Equip {2}
  • Alkabah
Imposing Threat

Imposing Threat {2}{B}

Instant
Create a 2/2 black Horror creature token.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Voltaic Conduit

Voltaic Conduit {3}{R}

Enchantment
When Voltaic Conduit enters, it deals 5 damage to target creature or planeswalker you don't control.
Whenever you attack, you may discard a card. If you do, draw a card.
Thunder only happens when it's raining.
  • Animus Vox
Tendrils of Corruption

Tendrils of Corruption {3}{B}

Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Darkness isn't always hiding a threat. Sometimes darkness is the threat itself.
  • Pyramids of Atuum
Thatcher Militia

Thatcher Militia {1}{G/W}

Creature - Human Citizen
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
“My old neighbors—who'd have thrown a lamb to the wolves if it kept them safe.”
—Lettie Wormwood
2/2
  • Feanav: The Apothecary's Progress
Foretold Cataclysm

Foretold Cataclysm {3}{W}{W}

Sorcery
{W}, Exile Foretold Cataclysm from your hand: Exile target creature you control until the end of your next turn. You may cast Foretold Cataclysm from exile during your next turn. Activate only as a sorcery.
Destroy all creatures.
  • Arkadai