Pressure—Reappropriate black. (You may cast this spell by exiling two black cards from your hand and/or graveyard if there are seven or more cards in your graveyard.) Destroy target creature or planeswalker.
(Color indicator: Orrey of the Cosmos is white and blue)
At the beginning of your upkeep, scry 1, then you gain 1 life.
“In tracing the orbits of the stars and predicting their courses, we understand: to foretell the future, you must truly know the present.” —Atieh, Savior of Destiny
Create X 1/1 blue Elemental creature tokens with flying. Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, creatures you control gain haste and vigilance until end of turn.
You'll see stranger things on Olten awake than when asleep.
({T}: Add {G}.) Wanderlust — Otherworldly Forest enters tapped unless you control four or more other differently named lands. {1}, {T}: Add one mana of any color.
({T}: Add {U}.) Wanderlust — Otherworldly Island enters tapped unless you control four or more other differently named lands. {1}, {T}: Add one mana of any color.
({T}: Add {R}.) Wanderlust — Otherworldly Mountain enters tapped unless you control four or more other differently named lands. {1}, {T}: Add one mana of any color.
Exile any number of target creatures you control. At the beginning of the next end step, return to the battlefield tapped each creature card exiled this way and each creature card put into your graveyard from the battlefield this turn.
“Tell my mother that I love her dearly, and tell my father that I need him back again.”
({T}: Add {W}.) Wanderlust — Otherworldly Plains enters tapped unless you control four or more other differently named lands. {1}, {T}: Add one mana of any color.
({T}: Add {B}.) Wanderlust — Otherworldly Swamp enters tapped unless you control four or more other differently named lands. {1}, {T}: Add one mana of any color.
Manifest the top card of your library and the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Exile the top X cards of target opponent's library. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Despite the best efforts of the city's guards, the Grand Conchport Heist is a beloved annual event.
When Outside the Airlock enters, create a tapped 3/2 green Horror creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.