15897 cards found
Grasping Souls

Grasping Souls {1}{W}

Instant
Exile target creature. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
  • Video Horror System
Growth Neverending

Growth Neverending {1}{G}{U}{R}

Sorcery
For each counter on each permanent you control, you may put another counter of that kind on that permanent.
Draw a card.
  • Arcanum Academia
Hail to the Queen

Hail to the Queen {1}{B}{B}

Enchantment
When Hail to the Queen enters, each player sacrifices a creature.
Whenever a nontoken creature you control dies, you may pay its mana cost. If you do, create a token that's a copy of it.
  • MSEM Masters: Jumpstart
Harpstring Ranger

Harpstring Ranger {2}{G}

Creature - Human Archer
Reach
Whenever one or more creatures with flying attack, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Harpstring Ranger gets +2/+2 until end of turn. Untap it.
3/2
  • Arcanum Academia
He of All Hallow's Eve

He of All Hallow's Eve {3}{R}{R}

Legendary Creature - Horror
Menace
At the beginning of your end step, He of All Hallow's Eve deals damage equal to its power to you unless you're horrific. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
“The lanterns were for protection, after all.”
—“10/31/78”
7/7
  • Video Horror System
Hellfire Caverns

Hellfire Caverns

Land
Hellfire Caverns enters tapped.
{T}: Add {R}.
{2}{R}: Until end of turn, Hellfire Caverns becomes a 3/3 Devil creature with menace. Activate only if you're horrific.
  • Video Horror System
Henros, Royal Herald

Henros, Royal Herald {1}{W}

Legendary Creature - Human Advisor
Whenever you cast a legendary spell or play a legendary land, put a +1/+1 counter on Henros, Royal Herald and you gain 1 life.
{2}{W}: Look at the top six cards of your library. You may exile a legendary card from among them. Then shuffle. If the exiled card has mana value less than Henros's power, you may put it onto the battlefield tapped. If you don't, put it into your hand.
2/1
  • MSEM Masters: Jumpstart
Hoarding Crab

Hoarding Crab {U}

Creature - Crab
At the beginning of your upkeep, each opponent mills cards equal to the number of card types among permanents you control.
No one knows why they collect shiny things.
0/3
  • MSEM Masters: Jumpstart
Hold Life in Taloned Grasp

Hold Life in Taloned Grasp {1}{G}

Sorcery - Revelation
Reveal the top three cards of your library. Put up to one creature or Revelation card from among them into your hand and the rest into your graveyard.
Coalesce {6}{G} (You may cast this from your graveyard for {6}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Hold Life in Taloned Grasp's power is equal to the number of cards in your graveyard.
*/4
Horrific Invocation

Horrific Invocation {4}{G}

Sorcery
You may put a permanent card from your hand onto the battlefield.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
  • Video Horror System
Humble Archivist

Humble Archivist {1}{U}

Creature - Human Advisor
When Humble Archivist enters, you may return target instant or sorcery card from your graveyard to your hand. If you do, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
1/3
Related card: Fatigue
  • Arcanum Academia
Illumination Savant

Illumination Savant {2}{W}{W}

Creature - Human Wizard Advisor
Whenever Illumination Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Put a +1/+1 counter on each artifact creature and enchantment creature you control.
3/2
  • Arcanum Academia
Invigorating Shaman

Invigorating Shaman {R}{G}{W}

Creature - Human Shaman
At the beginning of your upkeep, rouse 1. Then if you control a creature with power 5 or greater, put a +1/+1 counter on each creature you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
3/2
  • Arcanum Academia
Irate Retribution

Irate Retribution {X}{B}{B}

Sorcery
If you've lost life this turn, you may cast this spell as though it had flash.
Irate Retribution deals X damage to each creature and each planeswalker. You gain X life.
“I'm perfectly willing to hold this class late. Are you?”
— Professor Shayle
  • Arcanum Academia
Irticull's Vanguard

Irticull's Vanguard {W}{W}{W}

Creature - Human Monk
When Irticull's Vanguard enters, exile target nonland permanent an opponent controls until Irticull's Vanguard leaves the battlefield.
Reprocess {1}{W}{W}{W} (Cast a copy of this from your graveyard by exiling it and paying {1}{W}{W}{W}. Spend only mana from differently named sources this way.)
3/2
  • MSEM Masters: Jumpstart
Jara Disciplinarian

Jara Disciplinarian {2}{B}

Creature - Human Advisor
When Jara Disciplinarian enters, each player sacrifices a creature.
“Despite your lengthy explanation, I still don't find myself caring which of you two started it.”
1/4
  • Arcanum Academia
Jara Favored

Jara Favored {1}{B}{G}

Creature - Human
Jara Favored gets +2/+2 as long as you've lost life this turn.
“If you can't exceed under pressure, then you aren't cut out for Jara. Try your luck somewhere else. Maybe Arpechia will take you.”
3/2
  • Arcanum Academia
Jara Tutelage

Jara Tutelage {1}{G}

Instant
You gain 5 life. Then draw a card if you've lost life this turn.
“Our regular courses are of course much more rigorous. But for a guest, well, I'd be happy to help.”
  • Arcanum Academia
John Furo, the Unfortunate

John Furo, the Unfortunate {R}{W}

Legendary Creature - Human
If another creature you control would die, exile it instead.
When John Furo, the Unfortunate dies, until your next end step, you may play cards exiled with John Furo.
“It finally clicked. Anyone could've found these tapes. John wasn't special, he was just unlucky.”
—“A New Audience”
2/2
  • Video Horror System
Journey Beyond

Journey Beyond {2}{W}

Instant
Exile up to one target nonland permanent you control and up to one target nonland permanent card with mana value 3 or less from your graveyard. Then return the exiled cards to the battlefield tapped under their owner's control.
  • MSEM Masters: Jumpstart
Jumpscare

Jumpscare {1}{B}{B}

Instant
Return target creature card from a graveyard to the battlefield. Then if that card wasn't put into a graveyard from the battlefield this turn, exile it.
“Dead isn't always better.”
—“Coroner's Report”
  • Video Horror System
Kamata, Ruby Ascendant

Kamata, Ruby Ascendant {1}{R}{R}

Legendary Creature - Dragon Warrior
Flying, haste
Ward—Pay 3 life.
The first Dragon spell you cast each turn costs {R}{R} less to cast. (This can reduce the amount of generic mana you pay.)
Left to die on the plane's driest desert, she was reborn in its burning sands.
2/2
  • MSEM Masters: Jumpstart
Keeper of the Collection

Keeper of the Collection {2}{U}{B}

Legendary Artifact Creature - Illusion
Whenever you cast a spell from exile, copy that spell. You may choose new targets for the copy.
{B}, Discard a card: When you next cast a spell from your hand this turn, it gains rerun. Activate this ability only once each turn. (Exile it as it resolves if you cast it from your hand. Whenever a creature you control dies, you may cast that card from exile without paying its mana cost.)
2/4
  • Video Horror System
Krahen, Dusk's Call

Krahen, Dusk's Call {2}{B}

Legendary Creature - Bird Spirit
Flying
Whenever an opponent discards a card, you may exile it. If you do, create a 1/1 black Bird creature token with flying and “This creature can't block.”
{B}, Sacrifice three Birds: You may cast a card exiled with Krahen, Dusk's Call without paying its mana cost.
2/3
  • MSEM Masters: Jumpstart
Learn Through Error

Learn Through Error {1}{B}

Enchantment
Once each turn, when a player loses life, you may harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Each opponent loses 1 life and you gain that much life.
But not necessarily your own.
  • Arcanum Academia