15897 cards found
Revoke Privileges

Revoke Privileges {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.
“You broke countless laws, which is forgivable. But you also disrespected the pirate's code, and that I'm afraid we just can't alllow.”
—Loretta Wingate
  • Dark Seas of Shiryen
Channel the Spirits

Channel the Spirits {G}

Enchantment
Tap an untapped creature you control: Put a charge counter on Channel the Spirits.
Remove nine charge counters from Channel the Spirits and sacrifice it: Creatures you control get +3/+3 and gain trample until end of turn. Activate only as a sorcery.
  • The Unraveling
Scrollmaster

Scrollmaster {3}{U}

Creature - Human Wizard
When Scrollmaster dies, you may exile it. If you do, search your library for an instant or sorcery card with mana value 4 or less and cast it without paying its mana cost. If you searched your library this way, shuffle.
1/2
  • Path of Shadows
Last Stand of the Coil

Last Stand of the Coil {2}{G}{G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and poisonous 1. (Whenever one of those creatures deals combat damage to a player, that player gets a poison counter.)
Jidai had been promised to the Coil and they would take as much of it as they could before they died.
  • Path of Shadows
Hasty Intervention
Setting Up Camp

Hasty Intervention {1}{W}

Instant
Prevent all damage that would be dealt to target player this turn.
Fabled {1}{W}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Setting Up Camp
  • A Tourney at Whiterun
Gleaming River

Gleaming River

Land
{T}, Pay 1 life: Add {U}.
{T}, Pay 1 life, Sacrifice Gleaming River: Search your library for an Island card, put it onto the battlefield tapped, then shuffle.
Marrowskitter

Marrowskitter {B}

Creature - Spider Skeleton Horror
Marrowskitter can't block and can't be blocked.
{3}{B}{B}: Return Marrowskitter from your graveyard to the battlefield. Create a token that's a copy of it.
Is it your skin crawling or theirs?
1/1
  • Toll Midnight
Turn Back Time

Turn Back Time {3}{U}{U}

Sorcery
Return all nonland permanents to their owners' hands. Each player shuffles their graveyard into their library. Exile Turn Back Time.
“I think we almost had them. What say we try one more time before turning in?”
—Hallos, Battlefield Sorcerer
  • Seasons of War
Lotus's Blessing

Lotus's Blessing {W}{W}

Sorcery
Creatures you control gain lifelink until end of turn.
The sun's boon is not granted lightly or without expectation. Those who waste it will be cast out, left to wander alone.
  • Novea
Redeployment Orders

Redeployment Orders {1}{U}

Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
“Step lively! We're needed at the front!”
  • Seasons of War
Faceless Animist

Faceless Animist {3}

Creature - Spirit Wizard
When Faceless Animist dies, you may return another target colorless card from your graveyard to your hand.
2/1
  • Path of Shadows
Lucky Egg

Lucky Egg {2}

Legendary Artifact - Equipment
If a triggered ability of equipped creature would trigger, it triggers an additional time.
Equip {2}
“This egg-shaped stone was recovered from the unusual ruins in the wilds. It appears to promote growth in all nearby monsters.”
—Professor Maple, research notes
  • Monsters of Chikyu
Salvation

Salvation {1}{W}

Instant - Adventure
Target creature you control gains protection from the color of your choice until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Highpoint Hymncaller
  • Adventurers of Onora
Moonscythe

Moonscythe {W}

Artifact - Equipment
When Moonscythe enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +2/+2.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
  • Innistrad In Memoriam
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
“I've spent my life grasping at fleeting moments of harmony. I'm quite enjoying this chance to smell the blossoms.”
—Seto San
Related card: Heping, Master Arbitrator
Memory Corruption

Memory Corruption {2}{B}{B}

Sorcery
Target opponent reveals their hand, exiles each nonland card from it, then conjures a card named Data-Point into their hand for each card exiled this way. (It's a sorcery that costs {2} with “Draw a card.”)
Dusk City's best runners created a recursive cell to contain its god. As payment, their memory was overwritten and their shells left to rot.
Related card: Data-Point
  • Beyond the Blackwall
Martoob Druid

Martoob Druid {1}{G}

Creature - Human Cleric Druid
{T}: Add one mana of any color.
“Aspire to be like Golna the loving, and respect the creatures of hoof and wing. Had he lived to see her, he would be the greatest angel of bounteous Martoob.”
—The Tale of Kings
1/2
  • Alkabah
Feral Persuader

Feral Persuader {1}{R}{G}

Creature - Manticore
Colossal 3—{4}{R}{G} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {4}{R}{G} as a sorcery: Put three +1/+1 counters on it if it has none.)
Each creature you control with a counter on it can't be blocked by more than one creature.
3/3
  • Theros Triumphant
Witch of Spring's Promise

Witch of Spring's Promise {1}{G}{U}

Creature - Human Shaman
Flying
When Witch of Spring's Promise enters, shuffle any number of cards from your hand into your library, then draw that many cards plus one.
2/3
Survivor's Torch

Survivor's Torch {0}

Artifact - Equipment
Whenever equipped creature attacks, choose one —
• Tap target creature.
• Draw a card, then discard a card.
• Exile target card from a graveyard.
Equip {3}
  • Innistrad In Memoriam
Diligent Protector

Diligent Protector {2}{W}

Creature - Human Soldier
As long as Diligent Protector is untapped, it gets +0/+2.
“As you can see, Prosania is crucial to the Continent's survival, that's why we only have the boldest fighters defending it.”
—Tharanos, Lord of Prosania
2/3
  • Aftermath
Disperse

Disperse {1}{U}

Instant
Return target nonland permanent to its owner's hand.
“Cloudheath's eternal storm has not quieted for centuries, and its message is clear—stay away.”
—Tiln, stormcaller hermit
  • Alara
Infiltrate Althestra

Infiltrate Althestra {2}{G}

Enchantment
Whenever a creature you control with power 4 or greater deals combat damage to a player, you may draw a card.
Rarely does power care to settle, and the Phyrexians were no exception.
Blessing of Helar

Blessing of Helar {W}{U}{B}

Enchantment
Whenever one or more creatures an opponent controls attack you or a planeswalker you control, that player gets a poison counter.
“What will you do with that blade? Will you strike me down? Best make it count. Best make it hurt. Best kill me in one blow. For you won't survive the guilt if you don't.”
  • Beyond Our Ken
Poisoned Pupil

Poisoned Pupil {B}

Creature - Vampire Rogue
Deathtouch
Not every student is faithful.
1/1
  • Oirohpo