15282 cards found
Mire Sculptor

Mire Sculptor {B}{G}

Creature - Human Warlock
When Mire Sculptor enters, mill three cards.
Whenever you sacrifice a permanent, you may pay {2}. If you do, return target permanent card from your graveyard to your hand.
2/3
  • Nangjiao In Bloom
Miss Leticia Wormwood

Miss Leticia Wormwood {1}{B}{G}

Legendary Planeswalker - Lettie
[+2]: Create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
[–3]: Sacrifice another nonland permanent. If you do, destroy target nonland permanent.
[–9]: You get an emblem with “At the beginning of your end step, create Fallen One, a legendary 6/6 black Faerie Angel Avatar creature token with flying.”
Loyalty:
4
Mossy Shrine

Mossy Shrine

Land - Swamp Forest
({T}: Add {B} or {G}.)
Mossy Shrine enters tapped unless you control two or more basic lands.
“The War-Clans once worshiped many gods, before they learned Ghariv's truth.”
—His Holiness Jorah
  • The Land Bundle
Mother of Herbs

Mother of Herbs {1}{B}{G}

Creature - Human Shaman
Whenever you sacrifice a permanent, you may put a -1/-1 counter on target creature.
Red flowers are a powerful herb, sure to restore any warrior. Pink flowers are a powerful poison, sure to ruin any warrior.
3/1
  • Sparks of a Multiverse
Mourngash, the Harvester

Mourngash, the Harvester {3}{G}

Legendary Creature - Treefolk
Whenever another nontoken creature you control enters, you may exile a number of cards from your graveyard equal to its mana value. If you do, create a token that's a copy of it, except the token isn't legendary if the creature is legendary.
{1}{B/G}: Look at the top card of your library. You may put that card into your graveyard.
3/4
  • Seasons of War
Mulchborn Behemoth

Mulchborn Behemoth {4}{B}{G}

Creature - Elemental Giant
When Mulchborn Behemoth enters, you may sacrifice any number of lands.
Mulchborn Behemoth gets +1/+1 for each land card in your graveyard.
{B}{G}, Sacrifice a land: Destroy target creature or land.
3/3
  • Aftermath
Night's Guard

Night's Guard {2}{B}{B}

Creature - Human Warrior
{1}{G}: Night's Guard gets +2/+2 until end of turn. Activate only once each turn.
Despite, or perhaps because of, the constant fear of their Mother, the Gorrans became her greatest guardians.
3/3
  • Novea
Nightmare Riders

Nightmare Riders {1}{B}{G}

Creature - Spirit Warrior
At the beginning of your upkeep, if Nightmare Riders is in your graveyard, you may mill two cards.
A samurai's armor might offer protection in battle, but nothing provided respite against the horrors haunting Shengin's nights.
3/3
  • Tales of Old Jidai
Nightshade Slayer

Nightshade Slayer {2}{B}

Creature - Nymph Shaman
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{G}: Nightshade Slayer gets +2/+2 until end of turn. Activate only once each turn.
2/2
  • Novea
No Good Deed Goes Unpunished

No Good Deed Goes Unpunished {B}{G}

Sorcery
Destroy target monocolored permanent.
Reconstruct {4}{B}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
You can only sacrifice permanents that share a color with No Good Deed Goes Unpunished to pay its reconstruct cost.
  • Animus Vox
Nomad's Township

Nomad's Township

Land - Swamp Forest
({T}: Add {B} or {G}.)
Whenever Nomad's Township becomes tapped, you lose 1 life unless you control two or more basic lands.
Nomadic Patriarch

Nomadic Patriarch {B}{G}

Creature - Elf Citizen
When Nomadic Patriarch enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control.
1/1
Oozing Yaoguai

Oozing Yaoguai {2}{B}{G}

Creature - Frog Spirit
When Oozing Yaoguai enters or a creature you control scavenges it, up to one target creature gets -3/-3 until end of turn and you gain 3 life.
Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3/4
Openmaw Demon

Openmaw Demon {3}{B/G}{B/G}

Creature - Demon Warrior
Trample
Whenever Openmaw Demon or another Azra or Demon you control enters, you may exile target card from a graveyard.
“Those with evil stained in their hearts were transfigured into the lowly azra. With hearts stone cold, eventually became demonic.”
—The Tale of Kings
5/5
  • Alkabah: The Rise of Soli
Pandora's Mending

Pandora's Mending {2}{B}{G}

Instant
Remove all counters from target creature. You gain 1 life for each counter removed this way.
Pandora's hands had the ability to either give or take life. Everyone who knew her was careful to always be on her good side.
  • Khaliz-Dorahn
Parasitic Bloodsucker

Parasitic Bloodsucker {3}{G}

Creature - Insect Horror
Parasitic Bloodsucker gets +1/+1 as long as you control a Swamp.
{2}{B}: Parasitic Bloodsucker gains lifelink until end of turn
It feeds on flesh and nightmares.
3/4
  • K15 Core Set
Petrify

Petrify {1}{B}{G}

Enchantment - Aura
Enchant permanent
Enchanted permanent is a colorless Swamp Forest land.
Whenever enchanted permanent becomes tapped, its controller loses 1 life.
  • Kahembo: Olde Dawn
Pharika, Patron of Malady

Pharika, Patron of Malady {5}{B}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
Creatures your opponents control get -1/-1.
{2}{B}{G}: Return target creature card from your graveyard to your hand. You gain 2 life.
8/8
  • Theros Triumphant
Pharika, Snake-Twined

Pharika, Snake-Twined {1}{B}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
At the beginning of your upkeep, create a 1/1 green Snake creature token. If Pharika is a creature, create a 1/1 black Snake creature token with deathtouch instead.
5/5
  • MSEM Masters: Legends
Piruz's Knight

Piruz's Knight {B}{G}

Creature - Zombie Knight
Pay 1 life, Exile a card from your graveyard: Piruz's Knight gets +2/+2 until end of turn. Activate this ability only once each turn.
“Pale Piruz fled after his defeat from Shapur. Many thought this his final battle, but his devotees knew he would return, his obelisks proving his words.”
—The Tale of Kings
2/2
  • Alkabah
Plague Apothecary
Plague Hostess

Plague Apothecary {1}{B/G}{B/G}

Creature - Human Shaman
Deathtouch
Unveil {3}{B}{G} ({3}{B}{G}: Transform this. Unveil only as a sorcery.)
The apothecary's creed is that poison can cure, and any cure can poison.
1/3
Card has other part: Plague Hostess
  • Feanav: The Apothecary's Progress
Plague Hostess
Plague Apothecary

Plague Hostess

Creature - Zombie Shaman
(Color indicator: Plague Hostess is black and green)
Vigilance, deathtouch, menace
As poison can cure, so can death and rot bring life and twisted immortality.
4/5
Card has other part: Plague Apothecary
  • Feanav: The Apothecary's Progress
Poisonblade Herald

Poisonblade Herald {B}{G}

Creature - Elf Druid
When Poisonblade Herald enters, put a -1/-1 counter on a creature you control.
To join the Poisonblades, one had to pass through a ritual to learn to endure pain.
3/3
  • Khaliz-Dorahn
Poisonblade Recruiter

Poisonblade Recruiter {B}{G}

Creature - Elf Druid
{B}{G}, {T}, Remove a -1/-1 counter from a creature you control: Create a 1/1 green Elf Druid creature token.
“You've learned to endure all forms of pain. Congratulations, you pass your trial.”
2/2
  • Khaliz-Dorahn
Prepare the Ambush

Prepare the Ambush {2}{B}{G}

Sorcery
Creatures you control gain deathtouch until end of turn and must be blocked this turn if able.
Rehison soldiers were famous for both their tactical precision and pernicious strikes.
  • Khaliz-Dorahn