15282 cards found
Limbhacker Blade

Limbhacker Blade {1}{B}

Artifact - Equipment
When Limbhacker Blade enters, each opponent discards a card.
Equipped creature gets +2/+0.
Equip {2}
  • Quest for the Roseblade
Liminal Medium
Sojourner of the Beyond

Liminal Medium {2}{W}

Creature - Human Cleric
Lifelink
Attain {4}{W} ({4}{W}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
She was a bridge between realms, calling on acquaintances both living and dead.
2/3
Card has other part: Sojourner of the Beyond
  • The Empty Throne of Feanav
Limited Mortality

Limited Mortality {B}

Enchantment
When Limited Mortality enters, return up to one target creature card from your graveyard to your hand.
{1}{B}, Sacrifice Limited Mortality: Return target creature card from your graveyard to your hand. Activate only as a sorcery.
To HiLife's wealthiest clients, bodies are but another commodity.
  • Beyond the Blackwall
Lingering Guide

Lingering Guide {1}{G}

Creature - Centaur Scout
When Lingering Guide enters, mill two cards.
“You trespass, yet we are the savages?”
—Chief Striking Dawn
2/3
  • High Noon
Lingering Reflection

Lingering Reflection {2}

Creature - Reflection
(Color indicator: Lingering Reflection is black)
As Mei's students spread, their reflections on Ophorio withered to nearly nothing.
2/1
  • Ophorio
Liquefaction

Liquefaction {3}{R}

Sorcery
Destroy target artifact or land. If {U} was spent to cast Liquefaction, draw a card.
“That's how you make a splash!”
  • Novea
Lisseria's Outfitter

Lisseria's Outfitter {1}{W}

Creature - Goat Soldier
Aura and Equipment spells you cast cost {1} less to cast.
Lisseria's drills ensure that the Kanaan armies are never more than minutes away from being mobilized for the battlefield.
2/2
  • Scriptures of Urshad
Live in Harmony

Live in Harmony {G}

Sorcery
Reveal the top five cards of your library. Put a creature or enchantment card from among them into your hand. Put the rest on the bottom of your library in a random order.
Lively Prop

Lively Prop {3}{G}

Creature - Bear Actor
When Lively Prop dies, look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.
When audience grew bored of normal plays, playwrights began searching for more novel acts.
4/2
  • Villains: The Musical
Living Atrocity

Living Atrocity {2}{U}

Creature - Elemental Horror
Whenever you cast a noncreature spell, you may have target player mill two cards. Then if a player has twenty or fewer cards in their library, put a +1/+1 counter on Living Atrocity.
“They have no use for your song.”
—Sesilius of Wicked Ways
2/3
  • Animus Vox
Living Sandstorm

Living Sandstorm {3}{G}

Enchantment Creature - Sand Wolf
As Living Sandstorm enters, choose predator or prey.
Whenever Living Sandstorm attacks,
• Predator — It gets +1/+1 until end of turn.
• Prey — Scry 2.
3/3
  • Riddles of Revio
Living Script

Living Script {3}

Artifact Creature - Construct
Whenever you draw a card, Living Script gets +1/+1 until end of turn.
Turning the pages brings the end ever closer.
2/2
  • Villains: The Musical
Lizhao's Soulblade

Lizhao's Soulblade {1}{B}

Creature - Human Warrior
{2}{B}, Exile Lizhao's Soulblade from your graveyard: Return target creature card from your graveyard to your hand. Activate only as a sorcery.
“The Yenzu were a majestic dynasty. With my song, I honor them.”
2/1
  • Nangjiao In Bloom
Load-Bearing Behemoth

Load-Bearing Behemoth {3}{R}{R}

Creature - Giant
When Load-Bearing Behemoth dies, destroy target artifact or land.
Incredibly strong and able to subsist purely on trespassers, jotunn are often imported by Yldaran lich lords to hold up the roofs of their dungeons.
5/4
  • Arkadai
Lock Away

Lock Away {2}{W}{W}

Enchantment
When Lock Away enters, exile target nonland permanent an opponent controls until Lock Away leaves the battlefield.
Asamund's advisors told her to arrest Lord Yaran for his words. She, however, did not want to give his supporters reason to rise up.
  • Quest for the Roseblade
Lockpick

Lockpick {1}{U}

Sorcery - Adventure
Up to two target creatures can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Nimblefoot
  • Adventurers of Onora
Lodestone Colossus

Lodestone Colossus {6}

Artifact Creature - Golem
Menace
As the survivors were finally ready to abandon the hostile environment of Beragnos, the earth itself rose to impede them from advancing.
5/1
  • Aftermath
Lofty Denial

Lofty Denial {1}{U}

Instant
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
Never below as above.
Lofty Dreamship

Lofty Dreamship {2}

Artifact - Vehicle
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
And what a dream it was.
3/1
  • Dark Seas of Shiryen
Lonely Devil

Lonely Devil {R}

Creature - Devil Scout
Menace
Lonely Devil can't attack or block alone.
“Devils just want companionship. This is why they're perfect soldiers for Faradia.”
—Helena
3/1
  • Eralou
Lonely Giant

Lonely Giant {4}{G}{G}

Creature - Elemental Giant
Trample
Augmented — When Lonely Giant enters, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put two +1/+1 counters on it.
6/6
  • Love Song
Lonely Return

Lonely Return {1}{B}

Sorcery
Return target creature card from your graveyard to your hand. If you control a Spirit, draw a card.
Some cowboys still tell tales of old Daisite, a city running on steam and spirit until both fought back. Its haunted ruins still hide every sunrise.
  • High Noon
Lonely Visage

Lonely Visage {1}{U}{B}

Creature - Spirit Illusion
Flying, deathtouch
So little remained of the departed soul that was left was a void rather than a memory. Something hollow and twisted, eager to claim the first spark of life it came across.
1/3
  • Beyond Our Ken
Long Journey

Long Journey {2}{W}

Enchantment
When Long Journey enters, exile target creature or planeswalker an opponent controls until Long Journey leaves the battlefield.
Day 1: Setting out, conditions good
Day 29: What a beautiful world
Day 109: I no longer recognize myself
Day 401: What purpose I set out for has been forgotten; I have foregone my identity entirely
Long Lost Cause

Long Lost Cause {3}{W}{B}

Creature - Zombie Pilot
When Long Lost Cause enters, each opponent exiles a card from their hand or a creature they control.
The broken, the beaten, and the damned have given up on waiting for their savior.
4/2
  • Animus Vox