{1}{G}: Target land you control becomes a 3/3 green Elemental creature until end of turn. {1}{U}: Target enchantment you control becomes a 2/2 blue Nymph creature with flying until end of turn.
Target creature gets +0/+3 until end of turn. Whenever that creature perseveres this turn, draw a card. (A creature perseveres when it survives damage.)
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a time counter is removed from a permanent you control, Carve a Path deals 1 damage to any target.
Chapel Warden gets +1/+1 and has vigilance as long as you control another Soldier. {R}, {T}: Chapel Warden deals 1 damage to target creature. Tap that creature.
Primal {G}(During your turn, you may cast this spell for {G} instead of playing a land.) When Charging Nymph enters, it gets +2/+0 and gains haste until end of turn.
As an additional cost to cast this spell, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Flying Whenever Cloudfisher deals combat damage to a creature, gain control of that creature for as long as you control Cloudfisher. Whenever Cloudfisher deals combat damage to a player, gain control of target land that player controls for as long as you control Cloudfisher.
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) Whenever you cast a spell that doesn't share a color with Cloudstep Capuchin, Cloudstep Capuchin gains flying and hexproof until end of turn.