15897 cards found
Whirling Thoughts

Whirling Thoughts {2}{U}

Sorcery
Draw two cards, then discard two cards if it's a combat step.
Quickdraw {U} (When a creature you control blocks or becomes blocked, you may cast this spell for {U}.)
  • High Noon
Winning Hand

Winning Hand {3}{U}{U}

Sorcery
Gain control of target creature if its power is less than or equal to the number of cards in your hand.
Quickdraw {4}{U}{U} (When a creature you control blocks or becomes blocked, you may cast this spell for {4}{U}{U}.)
  • High Noon
Wu, the Shackled

Wu, the Shackled {2}{G}{U}{R}

Legendary Creature - Centaur Druid
When Wu, the Shackled enters, you may have an opponent gain control of it. If you do, draw two cards.
At the beginning of your upkeep, if you don't own Wu, it fights another target creature you control and its owner draws a card.
5/4
  • High Noon
Abandoned Memorial

Abandoned Memorial {6}

Artifact
Nonland permanents have “This permanent doesn't untap during your untap step” and “{2}: Untap this permanent.”
  • Plagues of Fretport
Acolyte of Night

Acolyte of Night {B}

Creature - Human Shaman
When Acolyte of Night dies, each opponent loses 1 life.
The hatred of the Gorrans lingers beyond their life.
1/1
  • Novea
Aerolius

Aerolius {2}{U}

Legendary Creature - Avatar
Flying
Your opponents play with their hands revealed.
If an opponent would search their library for a card, you may have that player search their hand for that card instead.
Nothing remains secret in her domain.
2/2
  • Novea
Aether Tradewinds

Aether Tradewinds {2}{U}

Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
“When the sky wants you gone, nothing on this earth can stop it.”
  • Novea
Alexei, Instigator of Terror

Alexei, Instigator of Terror {2}{R}{R}

Legendary Creature - Human Mutant Noble
Menace
Whenever a creature blocks, put a -1/-1 counter on that creature at end of combat.
Creatures with -1/-1 counters on them can't block.
4/3
  • Plagues of Fretport
All Who Wander

All Who Wander {G}

Enchantment
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from All Who Wander, you gain 2 life and scry 1.
  • Plagues of Fretport
Alpha Stag

Alpha Stag {3}{G}{G}

Creature - Elk Elemental
Trample
Whenever a creature attacks, Alpha Stag gets +2/+2 until end of turn.
Every heartbeat is echoed in its charge.
4/4
  • Novea
Ancestral Revision

Ancestral Revision {U}

Instant
Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Don't learn history. Make it.
  • Novea
Arcor-Staff Adherent

Arcor-Staff Adherent {2}{W}

Creature - Human Cleric
When Arcor-Staff Adherent enters, you may remove all -1/-1 counters from target creature.
As bodies mounted to the plague, healers came to accept that only a fortune's worth of arcor could guarantee a patient's survival.
2/3
  • Plagues of Fretport
Artisan's Masterpiece

Artisan's Masterpiece {4}

Artifact
{T}: Add {C}{C}.
{2}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Plagues of Fretport
Assassin's Warning

Assassin's Warning {2}{U/B}

Instant
Target creature gets -3/-0 until end of turn. That creature's controller mills six cards.
  • Plagues of Fretport
Awash in Despair

Awash in Despair {1}{U}{U}

Enchantment - Aura
Enchant creature
When Awash in Despair enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Plagues of Fretport
Balanced Blade

Balanced Blade {R}

Creature - Human Soldier
Double strike
Engage (This creature must be blocked each combat if able.)
{1}{R}: Balanced Blade gets +1/+0 until end of turn.
0/1
  • Plagues of Fretport
Baneblade Stalker

Baneblade Stalker {2}{B}{B}

Creature - Human Rogue
When Baneblade Stalker enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
2/3
  • Plagues of Fretport
Battered Steel

Battered Steel {3}

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Soldier or Warrior, it gets an additional +1/+1.
Equip {1}
  • Plagues of Fretport
Beastkeeper Dryad

Beastkeeper Dryad {1}{G}

Creature - Nymph
{T}: Add {G}.
{T}: Add {G}{G}. Activate only if you control an Elemental.
Every artist needs inspiration.
1/1
  • Novea
Belligerent's Augur

Belligerent's Augur {1}{G}{G}

Creature - Human Warrior Druid
Trample
Whenever Belligerent's Augur or another Warrior you control deals combat damage to a player, you may pay {1}{U}. If you do, draw a card.
3/3
  • Plagues of Fretport
Birth of Death

Birth of Death {3}{B}{B}

Instant
All creatures get -4/-4 until end of turn.
On the final day, Nature took her first steps. The ground boiled at her touch, the trees shriveled at her glance. Life died in her presence, and was born anew.
  • Novea
Blade of Fretport

Blade of Fretport {1}{R}

Creature - Human Soldier
Engage (This creature must be blocked each combat if able.)
Whenever Blade of Fretport becomes blocked by a creature, Blade of Fretport deals 1 damage to that creature.
“Who's next?”
2/1
  • Plagues of Fretport
Blade of the Long Night

Blade of the Long Night {R/W}

Creature - Human Soldier
{1}{R/W}: Untap Blade of the Long Night.
2/1
  • Plagues of Fretport
Blessing of Bliss

Blessing of Bliss {1}{W}

Instant
Target creature gains indestructible until end of turn. Whenever that creature perseveres this turn, create a 1/1 white Nymph creature token. (A creature perseveres when it survives damage.)
  • Novea
Blight Seed

Blight Seed {3}

Artifact
{T}: Add {B} or {G}.
{B}{G}, {T}: Target creature gets +1/+1 until end of turn.
Mother Night had been cast out of the world, but her children still grew in the darkness, waiting for their time to return.
  • Novea