15897 cards found
Dragon's Eye Descendant

Dragon's Eye Descendant {2}{G}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{G}: Mill three cards. Target creature gets +X/+X and gains trample until end of turn, where X is the number of land cards in your graveyard.
2/3
Iterative Designer

Iterative Designer {2}{U}

Creature - Vedalken Artificer
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token.
2/2
Fungal Flourishing

Fungal Flourishing {1}{G}{G}

Sorcery
Create three 1/1 green Saproling creature tokens.
Deep in the scorched jungle, where the blood of the shaman Rakka Mar was spilled, life takes root once again.
  • Alara
Corporate War

Corporate War {W}{B}

Enchantment - Project
Whenever another enchantment you control enters, you may put a progress counter on Corporate War.
[progress 2-5] {W}{B}, Sacrifice a creature or enchantment: Destroy target creature or enchantment.
[progress 6+] Sacrifice a creature or enchantment: Destroy target permanent.
Sacrifice a creature or enchantment: Destroy target permanent.
  • Rail War
Wayfarer's Amulet

Wayfarer's Amulet {1}

Artifact
{1}, Sacrifice Wayfarer's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}, Sacrifice Wayfarer's Amulet: Search your library for a riddle card, reveal it, put it into your hand, then shuffle.
A piece of sun to guide through the night.
  • Riddles of Revio
Swirling Dragonfire

Swirling Dragonfire {6}{R}

Sorcery
Swirling Dragonfire deals damage to any target equal to the number of instant and sorcery cards in your graveyard.
  • Imperial Legacies
Skullbriar, Death's Mockery
Wesgoth Cemetery

Skullbriar, Death's Mockery

Legendary Land Creature - Zombie Elemental
Trample, haste
Skullbriar gets +1/+1 for each creature card in all graveyards.
{T}: Add {B} or {G}.
Skullbriar, Death's Mockery remains transformed as it moves to any zone other than a player's hand or library.
0/0
Card has other part: Wesgoth Cemetery
  • Innistrad In Memoriam
Nomad's Township

Nomad's Township

Land - Swamp Forest
({T}: Add {B} or {G}.)
Whenever Nomad's Township becomes tapped, you lose 1 life unless you control two or more basic lands.
Arrogant Fencer

Arrogant Fencer {2}{R}

Creature - Human Noble Soldier
Double strike
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
1/2
The First Idol

The First Idol {6}

Legendary Artifact Creature - Golem
Whenever The First Idol attacks, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Sacrifice three Idols: Return The First Idol from your graveyard your hand.
6/6
  • Goliaths of Nangjiao
Trinket Smuggler

Trinket Smuggler {1}{U}{B}

Creature - Elf Rogue
Whenever an opponent casts their first spell each turn, that player may pay {1}. If they don't, you may create a Treasure token and you may draw a card.
“Some inspectors benefit more when you don't pay their fees.”
—Cyril, Volaris Captain
2/3
  • Seasons of War
Raid the Cursed Temple

Raid the Cursed Temple {1}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you attack, add a quest counter.
1, 2 — Tap target creature an opponent controls.
3 — Create two 1/1 white Spirit creature tokens with flying.
  • Arkadai
Phyrexian Illbearer

Phyrexian Illbearer {4}{B}

Artifact Creature - Phyrexian Horror
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature blocks, its controller loses 1 life.
All Phyrexians are immune to the infection, but that doesn't stop them from transmitting it.
4/3
  • Tides of War
Crisis in Nizev

Crisis in Nizev {3}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Nizev enters, exile the top three cards of your library. Until the end of your next turn, you may play those cards.
  • Alkabah: The Rise of Soli
Thunder from Above

Thunder from Above {1}{W}

Instant
Target creature gets +1/+1 for each creature you control and gains flying and vigilance until end of turn.
“It is difficult to get an accurate description of the Seikatsu's battle technique. None of my scouts have survived long enough to report back.”
—Hiroto Jaakuna
  • Tales of Old Jidai
Wizard's Insight

Wizard's Insight {1}{U}{U}

Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • K15 Core Set
Longscarred Shao

Longscarred Shao {4}{R}{G}

Legendary Creature - Bear Warrior
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{1}{R}{G}: Warriors you control get +1/+0 and gain trample until end of turn.
4/4
  • Adventurers of Onora
The Dreamer, Seeking

The Dreamer, Seeking {2}{R}{R}

Legendary Creature - Alien
Whenever The Dreamer enters or you play a card exiled with them, exile the top two cards of your library face down, then another face up.
You may play face up cards exiled with The Dreamer.
{T}, Sacrifice The Dreamer: Look at each face down card exiled with The Dreamer. You may cast one without paying its mana cost.
2/2
  • End of Wollensie
Shaman of Burning Ashes

Shaman of Burning Ashes {4}{B}{R}

Creature - Orc Shaman
When Shaman of Burning Ashes enters, return target instant or sorcery card from your graveyard to your hand. When you do, each opponent loses X life, where X is that card's mana value.
3/3
  • Over the Horizon
Heliod's Benefaction

Heliod's Benefaction {1}{W}

Enchantment - Aura
Enchant creature you control
When Heliod's Benefaction enters, scry 2.
Enchanted creature gets +1/+1 and has lifelink.
A single ray of light heralds the majesty of the blazing dawn.
  • Theros Triumphant
Outspoken Seminar

Outspoken Seminar {2}{U}{U}

Instant
Draw three cards, then reveal your hand.
“So public with his affairs. Surely he would lose his place, were there another rich enough to take it.”
—Hafiq the Wise
  • Al Tabaq
Scaletongue Mistress

Scaletongue Mistress {4}{R}{R}

Creature - Human Shaman
Prowess
Whenever you cast a noncreature spell, create a 3/3 red Dragon creature token with flying.
2/4
  • Carpe Arcanum
Tire Out

Tire Out {2}{U}

Enchantment - Aura
This spell costs {2} less to cast if you've cast another spell this turn.
Enchant creature
When Tire Out enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • The Stage Presents: The Neverending Act
Thorn-Touch Abomination

Thorn-Touch Abomination {X}{G}

Creature - Beast Horror
Flash
Thorn-Touch Abomination enters with X +1/+1 counters on it.
“Before we got past them, I assumed the Guardians were protecting what was inside the Gate from us. Now I realize I had it backwards.”
—Oscar Jones, AOSE explorer
0/0
  • Love Song
Sway of the Rivers

Sway of the Rivers {4}{U}{U}

Sorcery
Choose up to one nonland permanent. Return the rest to their owners' hands.
“Only the strong of will can hope to step up against the currents of fate.”
—Callaphe the mariner
  • Theros Triumphant