As Secrets of the Orrery enters, choose fact or fiction. Foresight — Whenever you draw your second card each turn, • Fact — Target creature can't be blocked this turn. • Fiction — You may tap target creature. If you do, put a stun counter on it.
Enchant creature you control Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Enchanted creature gets +3/+3. When Vampiric Appetite leaves the battlefield, sacrifice enchanted creature.
You may pay {1}{R}{R} and tap an untapped Knight you control rather than pay this spell's mana cost. Target untapped creature you don't control blocks this turn if able. Other creatures can't block this turn.
Trample Whenever Oshu deals combat damage to a player, gain control of target land that player controls. It becomes a 4/4 Elemental creature that's still a land. As long as you control eight or more lands, Oshu and land creatures you control get +2/+2.
First strike (This creature deals combat damage before creatures without first strike.) Whenever a creature you control becomes blocked by a creature, Itava Scourge deals 1 damage to that creature's controller.
When Left for Dead enters, create four 1/1 red Human Survivor creature tokens. Those tokens gain haste until end of turn. At the beginning of your end step, sacrifice a Survivor. If you do, draw a card. Then if you control no Survivors, sacrifice Left for Dead.
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.) Damning Flames deals 3 damage to any target. If this spell's tithe was paid, it deals 6 damage instead.
Hexproof Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Lionize {2}{R}({2}{R}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.) Trample This creature gets +3/+0 as long as it's attacking.
Menace Whenever Masoh enters or attacks, each opponent that has more than four cards in hand discards cards equal to the difference. Then if you have fewer than four cards in hand, draw cards equal to the difference.
You draw two cards and you gain 3 life. Coalesce {5}{W}{U}(You may cast this from your graveyard for {5}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Flying, ward {3} Inspired — Whenever Wang Xi becomes untapped, choose a nonbasic card name, then reveal the top five cards of your library. Put all cards with the chosen name from among them into your hand and the rest on the bottom of your library in any order.
Reveal the bottom two cards of your library. You may put one of those cards into your hand. If you do, target creature gets +X/+X until end of turn, where X is that card's mana value.
When Chimera Graft dies, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
I — Reveal the top four cards of your library. Put a creature card with mana value 4 or less from among them onto the battlefield and the rest into your graveyard. II — Any number of target creatures you control fight target creature you don't control. III — Put up to three target cards from your graveyard on top of your library in any order.
Choose two — • Jund Command deals 3 damage to each non-Dragon creature. • Jund Command deals 4 damage to each opponent. • Each opponent sacrifices a planeswalker. • Mill five cards. Return a permanent card milled this way to your hand.