Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. Memento {3}{B}{B}(You may cast this from your graveyard for {3}{B}{B}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Destroy each artifact with mana value X or less, then create an Idol token for each artifact destroyed this way. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Desert Slaughterer can't block. {B}, Remove a +1/+1 counter from a creature you control: Return Desert Slaughterer from your graveyard to the battlefield with a +1/+1 counter on it.
Desert Temple enters tapped. As Desert Temple enters, an opponent of your choice chooses Oasis or Desiccation. • Oasis — {T}: Add one mana of any color. • Desiccation — {T}: Add {C}{C}. You lose 1 life.
Desert Wurms can't be blocked by creatures with flying. When Desert Wurms enters, create two 6/6 red Wurm creature tokens with “This creature can't be blocked by creatures with flying.” When Desert Wurms is put into a graveyard from anywhere, shuffle it into its owner's library.
Choose one. You may choose both if an opponent controls three or more tapped creatures. • Creatures target player controls lose all abilities until end of turn. • Destroy target tapped creature.
The powder was to be reserved for desperate times. She figured this was one of those.
Target opponent may have Desperate Contrition deal 4 damage to them. If that player doesn't, you draw three cards. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Rapport — Whenever Desraen, Serpent's Will and at least one other creature you control become tapped, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Whenever you create one or more tokens, put a rift counter on Destabilizing the Rifts. As long as Destabilizing the Rifts has seven or more rift counters on it, creature tokens you control can't leave the battlefield.
Align X (Choose modes with total ★ less than or equal to X. You may choose modes multiple times.) • ★ — Create a 1/1 white Soldier creature token. • ★★ — Put a +1/+1 counter on each creature you control. • ★★★★★ — Exile each permanent your opponents control. Return them to the battlefield under their owner's control at the beginning of your next upkeep.
For each creature that's attacking you or a planeswalker you control, create a 1/1 blue Bird creature token with flying.
The cries of the birds finally ceased as night fell. The survivors came together, certain their terror was over. But as the sun rose once more, so too did the flock.
{2}, {T}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Activate only as a sorcery.
“Oh, isn't it so sad to think about the good times, for you and I?” —Sesilius of Wicked Ways
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) At the beginning of each opponent's upkeep, that player may pay 2 life. If they do, you gain 2 life. Otherwise, you draw a card from the archived library.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Determined Koi has three or more +1/+1 counters on it, remove them all and transform it.
In the distant past, it was stronger than its horribly weak descendants that exist today.