1306 cards found
Victims of Graygulch

Victims of Graygulch {3}{B}{B}

Creature - Spirit
When Victims of Graygulch enters the battlefield, target player loses life equal to the number of Spirits you control. You gain life equal to the life lost this way.
The west was born from endless souls, and it might soon die from them too.
2/4
  • High Noon
Vigil Invoker

Vigil Invoker {3}{W}{W}

Creature - Reflection
Vigilance
{6}: You may tap or untap target creature.
Forgotten by the lone cats and splintering reflections, some still keep watch.
4/4
  • Oirohpo
Vile Infiltrator

Vile Infiltrator {2}{U}

Creature - Horror
Whenever you cast a spell during an opponent's turn, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“The dullard has taken to the donor brain. Not quite man nor mer, yet smarter than either.”
—Doctor Hitana
2/3
  • Villains: The Musical
Villains: The Musical

Villains: The Musical {2}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever a creature enters the battlefield under your control, each opponent loses 1 life.
I, II — Create a 1/1 black Actor creature token with lifelink.
III — Each opponent loses life equal to the number of tokens you control. You gain life equal to the life lost this way.
And Saia's plan took to the stage to keep her enemies engaged.
  • Villains: The Musical
Vivian's Vanguard

Vivian's Vanguard {1}{U}

Creature - Human Warrior Detective
Whenever you sacrifice a Clue, Vivian's Vanguard gets +2/+0 and gains flying until end of turn.
“The clues point to a hundred different places. Is it nothing, or is it everything?”
—Inspector Vivian Dymra
1/3
  • Villains: The Musical
Vivian, the Detective

Vivian, the Detective {2}{U}{B}

Legendary Planeswalker - Vivian
[+1]: Exile up to one other target permanent until the beginning of its owner's next end step.
[–1]: Return another target planeswalker to its owner's hand.
[–6]: You get an emblem with “Whenever a permanent leaves the battlefield, each opponent discards a card.”
Loyalty:
4
  • Villains: The Musical
Vivid Afterimage

Vivid Afterimage {3}{U}{U}

Enchantment
Whenever a nontoken permanent you control leaves the battlefield, create a token that's a copy of it. Exile the token at the beginning of the next end step.
“Where once was two, a third is born, where once was one, a second is torn.”
—The Lost Verse, V
  • Ophorio
Vivid Hallucination

Vivid Hallucination {2}{U}

Creature - Ox Illusion
When Vivid Hallucination blocks or becomes blocked, return it to its owner's hand.
One of the worst parts of working with aether is not knowing what is and isn't mere hallucination.
4/4
  • High Noon
Voice of Ambition

Voice of Ambition {1}{B}

Creature - Human
Sacrifice Voice of Ambition: Target creature gets +2/+1 until end of turn.
Being made an example of is little more than a rite of passage to the Gorru.
1/1
  • Novea
Voices Overwhelming

Voices Overwhelming {2}{W}

Sorcery
Target creature gets +X/+X and gains vigilance until your next turn, where X is the number of creatures you control.
“Years of study now proved its worth, Their power, long dormant, surged forth.”
—Villains: The Musical
  • Villains: The Musical
Wait

Wait {1}{W}

Instant
Put target attacking or blocking creature on top of its owner's library.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: See
  • Ophorio
Walk the Seas

Walk the Seas {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't block or be blocked.
{U}: Enchanted creature gets +1/+0 or -1/-0 until end of turn.
  • Ophorio
Walker of Wild Places

Walker of Wild Places {3}{G}{W}

Creature - Human Scout
Vigilance
Other Scouts you control get +1/+1 and have vigilance.
{X}, Tap four untapped Scouts you control: Create an X/X green Beast creature token.
3/3
  • High Noon
Walking Armory

Walking Armory {5}

Artifact Creature - Golem
When Walking Armory enters the battlefield, return all Equipment cards from your graveyard to the battlefield, then attach them to Walking Armory.
3/3
  • Villains: The Musical
Walking with Ancients

Walking with Ancients {2}{G}

Enchantment
Play with the top card of your library revealed.
Spells you cast that share a creature type with the top card of your library cost {1} less to cast.
  • High Noon
Wanted

Wanted {B}

Sorcery
Post a bounty on target creature. (Put a bounty counter on that creature. It has “When it dies, each opponent draws a card” as long as it has a bounty counter on it.)
Draw a card.
War's Sorrow

War's Sorrow {1}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — War's Sorrow deals 1 damage to any target.
III — Each player sacrifices another permanent. Put War's Sorrow on top of its owner's library unless a player has it deal 3 damage to them.
  • Villains: The Musical
Wardens of the Ulek

Wardens of the Ulek {2}{W}

Creature - Spirit Cleric
Lifelink
{3}{W}: Exile Wardens of the Ulek. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
  • High Noon
Warlord's Mantle

Warlord's Mantle {2}

Artifact - Equipment
Equipped creature gets +2/+2 and has haste and trample.
Whenever another creature you control dies, sacrifice equipped creature.
Equip {1}
“Only the lonely are fit to bear such a burden.”
—Lord Pyrus
  • Villains: The Musical
Warning Shot

Warning Shot {W}

Instant
Prevent all damage target attacking creature would deal this turn. If there is a card named Warning Shot in your graveyard, exile that creature.
“Warning shots are for people with more gold than sense.”
—Calamity Rose
  • High Noon
Warped Reader

Warped Reader {4}{U}{U}

Creature - Bird Mystic
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Fateweaving is not always a pretty procedure.
4/5
  • Ophorio
Warrior's Bane

Warrior's Bane {2}

Artifact
Each creature with power greater than its toughness doesn't untap during its controller's untap step.
Be still.
  • Villains: The Musical
Warrior's Cloak

Warrior's Cloak {4}

Artifact - Equipment
Whenever equipped creature attacks or blocks, it gets +3/+3 and gains hexproof until end of turn.
Equip {1}
  • Ophorio
Wasting Soul

Wasting Soul {2}{B}

Creature - Yeti Spirit
Whenever Wasting Soul attacks or blocks, sacrifice a creature, then put two +1/+1 counters on Wasting Soul.
“Of the greatest of sins is cannibalism, not for disrespect of your fellow man, but for the beast you will create of yourself.”
— The Judges' Law
2/2
  • High Noon
Wave of Goblins

Wave of Goblins {4}{R}

Creature - Goblin Warrior
Prowess
Whenever you cast a noncreature spell, target creature can't block this turn.
While each one is shorter than the average boot, one should never underestimate goblins in numbers.
3/3
  • High Noon