2160 cards found
Mortal Resurrection
Immortal Ascension

Mortal Resurrection {2}{W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Fabled {4}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Immortal Ascension
  • Glacia: Hail to the Queen
Mortified Medium

Mortified Medium {2}{W}

Creature - Human Cleric
Whenever Mortified Medium or another creature enters, you gain 1 life.
As long as you have at least 10 life more than your starting life total, Mortified Medium gets +4/+4 and has flying.
2/2
  • Feanav: The Apothecary's Progress
Morwyn, Voice of Vraniveer

Morwyn, Voice of Vraniveer {2}{W}{W}

Legendary Creature - Angel
Flying
{1}{W/U}{W/U}: Creatures you control gain flying until end of turn if another creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
4/3
  • Seasons of War
Mother of Cranes

Mother of Cranes {3}{W}

Creature - Bird
Flying
Whenever another creature you control enters, you gain 1 life.
“Stand within the crane's shadow”
— Saying meaning “stay safe”
2/3
  • Goliaths of Nangjiao
Mount of Heroes
Proud Lion

Mount of Heroes

Enchantment - Aura Steed
(Color indicator: Mount of Heroes is white)
(Transform this if it's not attached to a creature. Pay {1}{W} as a sorcery to unattach it.)
Enchant creature you control
Mount of Heroes's rider gets +2/+1.
Sacrifice Mount of Heroes: Counter target spell that targets you or Mount of Heroes's rider.
Card has other part: Proud Lion
  • Quest for the Roseblade
Mounted Charge

Mounted Charge {2}{W}{W}

Sorcery
Creatures you control get +2/+2 and gain first strike until end of turn.
“Just run them over.”
—Achet-Aton
  • Pyramids of Atuum
Mourn the Lost

Mourn the Lost {1}{W}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature dies or a time counter is removed from Mourn the Lost, you may tap target creature.
In time, even grief gives way to nothing.
  • Plagues of Fretport
Mourners of Mervin

Mourners of Mervin {4}{W}

Creature - Construct Cleric
When Mourners of Mervin enters, you may sacrifice a creature or enchantment. If you do, creatures you control get +1/+1 and gain vigilance until end of turn.
Mervin's Dirge is deathly shrill and drawn out, to bring the pain of his death to the audience.
4/5
  • The Stage Presents: The Neverending Act
Mourning Minister

Mourning Minister {3}{W}

Creature - Human Cleric
Players can't get counters.
Counters can't be put on permanents.
“We are under the same heavens, and any sin is for all humanity to mourn.”
2/4
  • Feanav: The Apothecary's Progress
Muster for Battle

Muster for Battle {2}{W}

Instant
Create two 1/1 white Soldier creature tokens. Prevent all damage that would be dealt to them this turn.
“The Neolition is finally complete. We are finally ready to confront Phyrexia. I only hope our forces are enough...”
—Valina, Neolition Commander
  • Tides of War
Mysterious Absence

Mysterious Absence {W}

Instant
Return a permanent you control to its owner's hand.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Unraveling
Mysterious Lights

Mysterious Lights {W}

Sorcery
Choose one —
• Return target artifact or enchantment card from your graveyard to your hand.
• Return target creature card with mana value 2 or less from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Mystery of the Dying Herds
Eta, Experimental Doctor

Mystery of the Dying Herds {W}

Enchantment - Mystery
(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform it.)
When Mystery of the Dying Herds enters, create a 0/2 white Ox creature token.
A creature you control dies.
You have 4 or more life than your starting life total.
Card has other part: Eta, Experimental Doctor
  • Over the Horizon
Mythos Scribe

Mythos Scribe {2}{W}

Creature - Cat Bard
When Mythos Scribe enters, you may return target storied card from your graveyard to your hand. (Enchantments and legendary permanents are storied.)
3/2
  • Kahembo: Olde Dawn
Nathaniel O'Brien

Nathaniel O'Brien {2}{W}{W}

Legendary Planeswalker - Nathaniel
[+1]: Create a 1/1 colorless Human creature token.
[0]: Return target permanent card with mana value 3 or less from your graveyard to your hand. If you have an insight counter, return that permanent card to the battlefield instead.
[0]: You get an insight counter.
[–1]: Target creature can't attack or block until your next turn.
Loyalty:
4
  • Toll Midnight
Natia Nomad

Natia Nomad {3}{W}

Creature - Human Warrior
Vigilance (Attacking doesn't cause this creature to tap.)
The Natia Valley is one of the key routes many nomadic tribes pass when the seasons change.
1/4
  • Zero
Natia Shaman

Natia Shaman {1}{W}

Creature - Cat Shaman
“Though they may talk of things like spirituality, the Leonin of Natia Valley are no more than savages crudely wearing the veneer of civilization.”
—Gavis, Stalwart
3/1
  • Zero
Nebula's Blessing

Nebula's Blessing {W}

Instant
Exile target permanent you control, then return that card to the battlefield under your control.
Stardust and hope, sunlight and joy, sweet dreams are made of these.
  • Animus Vox
Need for Heroes

Need for Heroes {3}{W}{W}

Sorcery
Look at the top seven cards of your library. You may reveal an Avatar card and/or an enchantment card from among them and put those cards onto the battlefield. Put the rest on the bottom of your library in any order.
  • Arkadai
Neo-Soul Attendant

Neo-Soul Attendant {W}

Enchantment Creature - Avatar
Whenever Neo-Soul Attendant or another enchantment you control enters, you gain 1 life.
The Epos of Sahanin promises an era of prosperity once mankind frees itself from the world that birthed it.
1/1
  • Beyond the Blackwall
Neo-Soul Envoy

Neo-Soul Envoy {1}{W}

Enchantment Creature - Avatar
Whenever you gain life, put a +1/+1 counter on Neo-Soul Envoy.
“Beyond the constraints of our broken sleeves rest the tools of our salvation, and a final path to unity.”
2/2
  • Beyond the Blackwall
Nest Matriarch

Nest Matriarch {4}{W}

Creature - Bird
Flying
When Nest Matriarch enters, put a +1/+1 counter on another target creature you control. That creature gains lifelink until end of turn.
3/3
New Alores Charmer

New Alores Charmer {1}{W}

Creature - Human Wizard
Whenever New Alores Charmer attacks, you may tap target creature.
“I do hate having to dance alone.”
1/3
  • Eralou
New Alores Fiddler

New Alores Fiddler {W}

Creature - Human Bard
Harmony — You gain 2 life.
When New Alores Fiddler enters, harmonize. (Trigger up to one harmony of one permanent you control.)
1/2
  • Eralou
New State of Mind

New State of Mind {1}{W}

Instant
Choose one —
• Exile target permanent you control, then return that card to the battlefield under its owner's control.
• Return target permanent you control to its owner's hand. Draw a card.
“Now we forget.”
  • End of Wollensie