Pressure {G}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Return target card from your graveyard to your hand. Exile Drawn to the Light.
Put a +1/+1 counter on target creature you control if it's enchanted or equipped. It deals damage equal to its power to up to one other target creature.
When Earthcraft Meditation enters, put three +1/+1 counters on each land you control. At the beginning of combat on each player's turn, you may have any number of lands you control become 0/0 creatures with haste in addition to their other types until end of turn.
[+1]: Untap up to one target creature. [0]: Edith Waunt becomes a legendary green Human creature with “This creature's power and toughness are each equal to the number of loyalty counters on it” and “Whenever this creature deals damage, put a loyalty counter on it” until your next turn.
Enchant creature Enchanted creature gets +2/+2, can't be the target of spells or abilities you don't control unless their controller controls no untapped lands, and can't be blocked unless all creatures defending player controls that are able to block it do so.
For each color of mana spent to cast this spell, create a 0/2 green Egg creature token. (Then exile this card. You may cast the creature later from exile.)
At the beginning of your upkeep, look at the top four cards of your library. You may reveal a storied card from among them and put it into your hand. Put the rest on the bottom of your library in any order. (Enchantment and legendary cards are storied.)
Choose one — • Target creature you control deals damage equal to its power to another target creature or planeswalker. • Target planeswalker you control deals damage equal to the number of loyalty counters on it to target creature or planeswalker.
(Transform this if it's not attached to a creature. Pay {3}{G} as a sorcery to unattach it.) Enchant creature you control Elven Mount's rider gets +3/+3 and has trample.
At the beginning of combat on your turn, look at the top card of your library. You may reveal it. If you do, target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
Whenever a land you control enters, choose one. If it doesn't share a name with another land you control, instead choose both— • Create a 1/1 Scout creature token that's all colors. • Put a +1/+1 counter on a creature you control.