15897 cards found
Mennin Jar

Mennin Jar {1}

Artifact
{5}, {T}, Sacrifice Mennin Jar: Destroy target permanent. Its controller creates a 1/1 black Goblin creature token.
“These things'll eat through anything but glass. Put something sweet in, close the lid real quick, and you've got yourself a budget grenade.”
—Leka, Apocalyptic Entrepreneur
  • Lovi Awoken
Sluiceway Shrieker

Sluiceway Shrieker {1}{B}

Creature - Bird Horror
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
{2}{B}, Sacrifice Sluiceway Shrieker: Put the bottom card of your library into your hand.
The forgotten dwarven sewers are often filled with the screams of experiments old and new.
2/1
  • Oirohpo
Mirage Adept

Mirage Adept {2}{R}

Creature - Reflection Wizard
{1}{R}, {T}: Target creature gains shimmer until end of turn. (Whenever it attacks this turn, create a tapped and attacking token that's a copy of it. Exile that token at the beginning of the end step.)
2/2
Respectful Tracker

Respectful Tracker {G}

Creature - Human Scout
{1}: Exile target card from a graveyard.
At the beginning of combat on your turn, if there are three or more card types among cards exiled with Respectful Tracker, put a +1/+1 counter on target creature you control.
“Rigor mortis may interest the curious, but the wise will know to stifle such naivety.”
—Tales of the Wild, Vol. I
1/2
  • End of Wollensie
Safe from Harm

Safe from Harm {1}{G}

Instant
Return target creature or land card from your graveyard to your hand. You may shuffle up to three cards from your graveyard into your library.
  • Monsters of Chikyu
Herald of Desolations

Herald of Desolations {3}

Artifact Creature - Horror
Lands you control are colorless lands named Wastes with “{T}: Add {C}” and lose all other card types and abilities.
It whispers of cracked earth and shattered skies, of blighted waters and broken lives.
6/3
Related card: Wastes
Salt Flat Survivors

Salt Flat Survivors {3}{G}

Creature - Mutant Survivor
Survivors you control get +2/+2.
“The sandstorms may deafen and blind us, but with our people beside us we will never lose our way.”
2/2
  • Al Tabaq
Pirate's Cutlass

Pirate's Cutlass {3}

Artifact - Equipment
When Pirate's Cutlass enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • Dark Seas of Shiryen
Still-Smoke Oracle

Still-Smoke Oracle {1}{G}

Creature - Human Shaman
{2}{G}: Look at the top three cards of your library. You may reveal a creature or Revelation card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
  • Beyond Our Ken
Pitfall Pangolin

Pitfall Pangolin {1}{W}

Creature - Pangolin
Whenever a creature attacks you or a planeswalker you control, Pitfall Pangolin gets +1/+0 until end of turn.
The pits it leaves behind are small, just enough to catch an unsuspecting ankle.
2/2
  • Monsters of Chikyu
Verdurous Growth

Verdurous Growth {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Simul's skill in biomancy had grown with experience—and by Feanav, she had grown a variety of creatures fit for any confrontation.
  • The Empty Throne of Feanav
Rallying Rector

Rallying Rector {1}{R}

Creature - Human Cleric
As long as it's your turn, Rallying Rector has first strike.
Whenever Rallying Rector attacks, you may discard a card. If you do, search your library for a card named Rallying Rector, reveal it, put it into your hand, then shuffle.
2/1
  • Eralou
One Last Dance

One Last Dance {2}{R}

Sorcery
Gain control of target creature until end of turn and untap it. Until end of turn, it gains haste and “Whenever this creature attacks, it deals 2 damage to itself.”
“Hold on tight, here comes the dip.”
  • Nangjiao In Bloom
Spellwork Bulwark

Spellwork Bulwark {2}

Artifact Creature - Golem
Defender, flying
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Remove a +1/+1 counter from Spellwork Bulwark: It loses defender and gains hexproof and indestructible until end of turn.
1/3
  • Carpe Arcanum
Warden of Harshapal Tower

Warden of Harshapal Tower {4}{W}

Creature - Bird Soldier
Flying
Warden of Harshapal Tower's power and toughness are each equal to the number of creatures you control.
*/*
Emerald Warcaller
Crimson Skycaller

Emerald Warcaller {2}{R}

Creature - Human Warrior
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
At the beginning of combat on your turn, create a 1/1 red Warrior creature token with haste. That token attacks this combat if able.
2/2
Card has other part: Crimson Skycaller
  • Al Tabaq
Fretport Anarchists

Fretport Anarchists {1}{R}{R}

Creature - Human Rogue
{1}{B}, {T}, Remove a time counter from a permanent you control: Fretport Anarchists deals 2 damage to any target. You gain 2 life.
3/2
  • Plagues of Fretport
Makodonis, Master of Form

Makodonis, Master of Form {3}{G}{U}

Legendary Planeswalker - Makodonis
If a creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
[+1]: Target player draws two cards, then discards a card. Put a +1/+1 counter on up to one target creature you control.
[–3]: Create a token that's a copy of target creature you control.
[–8]: Return any number of target nonland permanents to their owner's hand.
Loyalty:
5
  • Innistrad In Memoriam
Imperial Barracks

Imperial Barracks

Land
As Imperial Barracks enters, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters tapped.
{T}: Add {R} or {W}.
Bloated Keystone

Bloated Keystone {1}{B}{B}

Sorcery
Target player discards two cards.
Orchestrate {1}{B}{B} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Volatile Stonework

Volatile Stonework {1}

Artifact Creature - Golem
Haste
When Volatile Stonework enters, choose target creature or planeswalker an opponent controls.
When Volatile Stonework dies, it deals 4 damage to the chosen creature or planeswalker.
“Boom.”
1/1
Corecharge

Corecharge {6}{U}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Draw three cards, then Corecharge deals damage to any target equal to the number of cards in your hand.
A simple tune. A steady beat. The music of machinery.
Pick Up the Pieces

Pick Up the Pieces {X}{W}{W}

Instant
Return X target creature cards with mana value 3 or less from your graveyard to the battlefield, then choose one of them and exile the rest.
“We can't promise health. We can't even promise life. But we promise we'll try.”
  • Dark Seas of Shiryen
Spellsword Elite

Spellsword Elite {W}{U}

Creature - Human Soldier
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Remove a +1/+1 counter from Spellsword Elite: The next noncreature spell you cast this turn costs {1} less to cast.
1/1
Riftbreaker Mage

Riftbreaker Mage {1}{R}

Creature - Human Shaman
Wanderlust — When Riftbreaker Mage dies, if you control four or more differently named lands, Riftbreaker Mage deals damage equal to its power to each opponent.
“They didn't ask to close the door behind me, but I'm still minding my manners.”
2/2
  • Worlds Away