Enchant land When Death in Bloom enters, mill four cards, then return a permanent card from your graveyard to your hand. Enchanted land has “{T}: Add two mana of any one color.”
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a permanent card from the archived library, you may have Defect's Study become a copy of it until end of turn.
Target creature gets +5/+5 until end of turn. Fabled {4}{G}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Whenever you draw your second card each turn, create a 1/1 blue Tentacle creature token. {3}{G}, Sacrifice two creatures: You gain 1 life and draw a card. Activate only during your turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 3/3 green Elk creature token. III — Scry X, where X is the number of Elk you control, then draw a card. Revive {6}{G}({6}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it has no mana cost. Revive only as a sorcery.)
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Walk far into the Wiedfree, away from human miseries.
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.) Search your library for up to two Forest cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Target creature you control gets +5/+5 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, destroy up to one target artifact.
Until end of turn, target blocked creature you control gains trample and “Whenever this creature deals combat damage to a player, draw that many cards.”
A rare few devisers work flesh, not steel, as their medium.
Elf creatures you control get +2/+2 and gain trample until end of turn. Elfcycling {2}{G}({2}{G}, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.)
Target creature you control deals damage equal to its power to target creature you don't control. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Kanvar Singh would sail to other imperial colonies to win their freedom and allegiance, until a Coalition of Rebellions could invade the imperial mainland.
Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. You may put up to two land cards from your hand onto the battlefield tapped.
Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle. Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Dramatic Peril deals damage equal to the number of lands you control to any target. (Cast a copy of this spell once while this creatures is on the battlefield.)