15897 cards found
Day of Rest

Day of Rest {2}{G}

Instant
Prevent all combat damage that would be dealt this turn except by creatures you control with +1/+1 counters on them.
Anku's worshipers refuse to raise blades on the final day of each month, believing it to be a sacred day of peace.
  • Scriptures of Urshad
Day of the Emperor

Day of the Emperor {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Scry 2.
  • Imperial Legacies
Death in Bloom

Death in Bloom {2}{G}

Enchantment - Aura
Enchant land
When Death in Bloom enters, mill four cards, then return a permanent card from your graveyard to your hand.
Enchanted land has “{T}: Add two mana of any one color.”
She was waiting where they kissed last.
  • Innistrad In Memoriam
Decisive Onslaught

Decisive Onslaught {4}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain vigilance and trample until end of turn.
“The songs written about this day shall be so grand, future generations will assume them to be legend!”
—Vaeldan, the Mythkeeper
  • Seasons of War
Defect's Study

Defect's Study {4}{G}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a permanent card from the archived library, you may have Defect's Study become a copy of it until end of turn.
  • Sparks of a Multiverse
Defend the Frontier

Defend the Frontier {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a 1/1 green Elf creature token.
The first line of defense for Aith Aera starts where the first tree grows.
  • Seasons of War
Demand Submission
Command Respect

Demand Submission {1}{G}

Sorcery
Target creature gets +5/+5 until end of turn.
Fabled {4}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Command Respect
  • Glacia: Hail to the Queen
Depthcalling

Depthcalling {2}{G}

Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Tentacle creature token.
{3}{G}, Sacrifice two creatures: You gain 1 life and draw a card. Activate only during your turn.
  • Elmare: Into the Abyss
Descent from the Highlands

Descent from the Highlands {5}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 3/3 green Elk creature token.
III — Scry X, where X is the number of Elk you control, then draw a card.
Revive {6}{G} ({6}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it has no mana cost. Revive only as a sorcery.)
  • Over the Horizon
Desert Bloom

Desert Bloom {1}{G}

Riddle Enchantment
When Desert Bloom enters, you gain 4 life.
At the beginning of your upkeep, add {G}{G}.
  • Riddles of Revio
Deserter's Wandering

Deserter's Wandering {2}{G}

Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Walk far into the Wiedfree, away from human miseries.
  • End of Wollensie
Desperate Retreat

Desperate Retreat {3}{G}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Search your library for up to two Forest cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
  • The Petals Wilt
Destiny Beyond Measure

Destiny Beyond Measure {6}{G}{G}

Enchantment
When Destiny Beyond Measure enters, tap each creature you control.
Creatures you control get +8/+8 and have “This creature enters tapped.”
“This world will end, but beyond it we shall tower above the very stars.”
— Vashi, Twin-Star Paragon
  • Beyond Our Ken
Destructive Storm

Destructive Storm {2}{G}

Sorcery
Each opponent sacrifices an artifact, an enchantment, and a creature with flying.
“‘Destiny' this, ‘prophecy' that. You're not the center of the cosmos, Selvar, and sometimes weather is just weather!”
—Vosh, the Champion
  • Arkadai
Devastating Charge

Devastating Charge {2}{G}{G}

Sorcery
Destroy target noncreature permanent.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Leave them with nothing to remember.”
—Saeedi Kahroba, Granddaughter
  • Alkabah
Devastating Impact

Devastating Impact {2}{G}

Sorcery
Target creature you control gets +5/+5 until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, destroy up to one target artifact.
  • Spark of Revolution
Deviser's Cunning

Deviser's Cunning {2}{G}

Instant
Until end of turn, target blocked creature you control gains trample and “Whenever this creature deals combat damage to a player, draw that many cards.”
A rare few devisers work flesh, not steel, as their medium.
  • Rail War
Dictate of Pandora

Dictate of Pandora {4}{G}

Sorcery
Elf creatures you control get +2/+2 and gain trample until end of turn.
Elfcycling {2}{G} ({2}{G}, Discard this card: Search your library for an Elf card, reveal it, and put it into your hand, then shuffle.)
  • Khaliz-Dorahn
Dismantle the Established

Dismantle the Established {2}{G}

Enchantment
Other enchantments have “At the beginning of your upkeep, pay {1} or sacrifice this enchantment.”
“The world is far too grand and beautiful to be confined by law.”
—Jhek, Ifram's trickster
  • Mious
Dispute

Dispute {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Save your words. We speak with swords.”
—Siaveed
  • Alkabah
Dissolve into Nature

Dissolve into Nature {G}

Instant
Choose one —
• Target player sacrifices an artifact.
• Target player sacrifices an enchantment.
Empires rise and fall, but the Wiedfree remains. Ever vast, ever inviting, ever consuming.
  • End of Wollensie
Distant Shores

Distant Shores {1}{G}

Sorcery
Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Kanvar Singh would sail to other imperial colonies to win their freedom and allegiance, until a Coalition of Rebellions could invade the imperial mainland.
  • The Empty Throne of Feanav
Distant Worlds

Distant Worlds {3}{G}

Sorcery
Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
You may put up to two land cards from your hand onto the battlefield tapped.
Dram Brewing

Dram Brewing {2}{G}

Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • Feanav: The Apothecary's Progress
Dramatic Peril

Dramatic Peril {4}{R}

Sorcery - Tale
(Color indicator: Dramatic Peril is green)
Dramatic Peril deals damage equal to the number of lands you control to any target. (Cast a copy of this spell once while this creatures is on the battlefield.)
Card has other part: Daisite Pioneer
  • Over the Horizon