Scry 3, then reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, distribute X +1/+1 counters among any number of target creatures you control, where X is that card's mana value.
Scry X, where X is the highest toughness among creatures you control, then reveal the top card of your library. If it's a creature with mana value X or less, you may put it onto the battlefield.
Reveal the top four cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield and the rest into your graveyard. Prophecy {2}{G}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Creatures you control get +2/+2 and gain trample until end of turn. If you cast this spell from exile, creatures you control get an additional +2/+2 until end of turn. Prophecy {2}{G}{G}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Search your library for a basic land card and put it onto the battlefield, then shuffle. Orchestrate {1}{G}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Enchant creature When Sylvan Majesty enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Enchanted creature gets +3/+3.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“My connection to this plane is unlike anything you could imagine. I understand what it wants, that's why I'm in charge.” —Pandora, Warden of Khaliz-Dorahn
Scry 2, then reveal the top card of your library. If it's a basic land card, put it onto the battlefield tapped. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Put a +1/+1 counter on each creature you control. 3 | Those creatures gain vigilance and deathtouch until end of turn.
Until end of turn, noncreature lands you control become 3/3 Elemental creatures with haste and trample. Orchestrate {1}{G}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. 5 | Create an X/X blue Spirit creature token, where X is the number of differently named lands you control.
Bulwark — If you control a creature with toughness 4 or greater, each creature you control assigns combat damage equal to its toughness rather than its power this turn. Creatures you control get +0/+2 until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Create a 1/1 colorless Construct Actor creature token. Create a Food token and a Weapon token. (A Weapon token is an Equipment with equip {2} and “Equipped creature gets +1/+1.”) You may exile The Disappearance of Faye if you control five or more tokens. If you do, return a card from your graveyard to your hand. If you didn't exile it, draw a card.
Look at the top sixteen cards of your library. Put any number of creature cards with different mana values from among them onto the battlefield and the rest on the bottom of your library in any order.
The morning after Shigurei fell, the beasts of the Wild Realm snapped awake in unison. Today, they would roam free.
Cards in your hand have lifecycle {3}. {2}{G}, Sacrifice four creatures: Create two tapped 4/4 green Chimera creature tokens. Lifecycle {3}({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
After Wormwood, alchemists tried a new path to life: simple elementals rearranged into chimeras.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.) Creatures you control get +1/+0 and gain trample until end of turn.