Noxan Altar enters tapped. {T}: Add {W} or {B}. {W}{B}, {T}, Tap an untapped creature you control: Create a Function token with “Lifelink.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Put X -1/-1 counters on up to one target creature. Exile up to one target card from a graveyard.
After the war, Imisti pledged herself to Asamund's new Rose Court. During Yaran's invasion, her old skills with poisons proved to still be of much use to their alliance.
[+1]: Until end of turn, up to one target creature gets +1/+0 and can't be blocked. [–2]: Exile target artifact or enchantment. [–5]: You get an emblem with “Untap all permanents you control during each other players untap step” and “Draw a card during each other player's draw step.”
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, target creature you control can't be blocked this turn.
Exile target permanent, then return it to the battlefield under its owner's control. If that permanent was an attacking creature, you may have it enter tapped and attacking.
“This will hardly be a fair fight. There's only two of you.”
As an additional cost to cast this spell, you may discard two cards. If you do, this spell costs {3} less to cast and it can't be countered. Exile the top three cards of your library. You may play those cards until the end of your next turn.
When Null Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”) Whenever you cast a sorcery spell, each opponent loses 1 life and you gain 1 life.
Activated abilities of other permanents cost an additional “Sacrifice a permanent” to activate unless they're mana abilities. {2}, {T}, Sacrifice Nullifier of Planar Energy: Remove all counters from target nonland permanent.
Target creature gets -5/-0 until end of turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
This spell costs {1} less to cast for each card you've drawn this turn. You may reveal a land card from outside the game and put it into your hand. If it's basic or a Desert, put it into the battlefield instead.
Search your library for a basic land card or Desert card, reveal it, put it into your hand, then shuffle. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Search your library for a nongreen creature card with mana value X or less and put that card onto the battlefield, then shuffle. That creature seeks secrets or valor. (Give it that Oath Aura. Fulfill secrets by attacking with it and two or more other creatures to draw a card. Fulfill valor by dealing combat damage to a player to create a 2/1 white Soldier token.)