14928 cards found
Sword

Sword {R}

Instant
Sword deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Board
Sword Dance

Sword Dance {1}{W}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Sword Dance deals 3 damage to target attacking or blocking creature. If you're in a renaissance, Sword Dance deals 5 damage to that creature instead.
  • Nangjiao In Bloom
Sword of Fanaticism

Sword of Fanaticism {1}{R}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black. (It can't be targeted, dealt damage, enchanted, or equipped by anything blue or black.)
Whenever equipped creature deals combat damage to a player, Sword of Fanaticism deals 3 damage to up to one target creature and you gain 3 life.
Equip {R}{W}
  • Alkabah
Sword of Love and Loathing

Sword of Love and Loathing {3}

Artifact - Equipment
Equipped creature gets +2/+2 and protection from black and from red.
Whenever equipped creature deals combat damage to a player, that player loses 3 life unless they discard a card or sacrifice a nonland permanent. You discard a card, then you draw two cards.
Equip {2}
  • Animus Vox
Sword of Memories

Sword of Memories {2}

Artifact
{5}, {T}, Tap an untapped creature you control: Put target card from your or a teammate's graveyard on top of its owner's library.
Crafted from forgotten reflections, the blade is better at reverie than revenge.
  • Ophorio
Sword of Monsters and Men

Sword of Monsters and Men {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, you may reveal the top five cards of your library. Put a creature card revealed this way into your hand, then put the rest into your graveyard. Destroy up to one target enchantment.
Equip {2}
  • Love Song
Sword of Rags and Riches

Sword of Rags and Riches {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from mana value 2 or less and from mana value 6 or greater.
Whenever equipped creature deals combat damage to a player, create a Food token and two Treasure tokens.
Equip {2}
  • Sparks of a Multiverse
Sword of Redemption

Sword of Redemption {2}

Artifact - Equipment
Whenever equipped creature deals combat damage, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage dealt this way.
Equip {1}
  • Villains: The Musical
Sword of Silver and Gold

Sword of Silver and Gold {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from colorless and from multicolored. This effect doesn't remove Sword of Silver and Gold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything colorless or multicolored.)
Whenever equipped creature deals combat damage to a player, you create a 2/2 colorless Spirit creature token and that player exiles the top three cards of their library.
Equip {2}
  • Path of Shadows
Sword of Tides and Time

Sword of Tides and Time {3}

Artifact - Equipment
Equipped creature gets +2/+2 and protection from blue and from black.
Whenever equipped creature deals combat damage to a player, return up to one target creature card and up to one target instant or sorcery card from your graveyard to your hand.
Equip {2}
Sword of Truth and Lies

Sword of Truth and Lies {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, until your next turn, spells that player casts cost {1} more to cast and spells you cast cost {1} less to cast.
Equip {2}
  • Villains: The Musical
Sword of the Brave

Sword of the Brave {2}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever a creature you control enters, you may have equipped creature gain your choice of flying, vigilance, first strike or trample until end of turn.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
  • K15 Core Set
Swordmaster's Blessing

Swordmaster's Blessing {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
“May you hold your sword resolute, to fight for all that you hold dear.”
  • Zero
Swords Dance

Swords Dance {2}{R}{R}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Put two +1/+1 counters on target creature. If this spell was harnessed, also put a +1/+1 counter on the creature that harnessed it.
The display inspired confidence and fear in equal measure.
  • Monsters of Chikyu
Sworn Cohort

Sworn Cohort {1}{W}

Creature - Human Samurai
First strike
When Sworn Cohort dies, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
2/2
Sycophantic Aristocrat

Sycophantic Aristocrat {R}

Creature - Human Noble
Sycophantic Aristocrat gets +2/+1 as long as you control another Noble.
1/1
  • Plagues of Fretport
Sylph Spawning

Sylph Spawning {2}{U}

Enchantment
At the beginning of your upkeep, you may sacrifice Sylph Spawning. If you do, create three 1/1 blue Nymph creature tokens with flying.
Sylshal, Life's Gyre

Sylshal, Life's Gyre {2}{G}

Legendary Creature - Dryad
Whenever you create one or more creature tokens, you may pay {1}{G/W}. If you do, put a +1/+1 counter on Sylshal, Life's Gyre and on each creature token you control.
3/3
  • Seasons of War
Sylvan Chronicler

Sylvan Chronicler {1}{G}

Creature - Elf Druid
Vigilance
Whenever a legendary creature you control enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“The story of this war may not be done, but I want to get a head start in writing about it.”
2/2
  • Seasons of War
Sylvan Crusher

Sylvan Crusher {5}{G}{G}

Creature - Elemental
It isn't the thunder that moves the trees, it is the trees that move the thunder.
7/5
  • Ophorio
Sylvan Explorer

Sylvan Explorer {G}

Creature - Nymph Scout
When Sylvan Explorer enters, reveal the top card of your library. If it's a land card, put it onto the battlefield tapped.
1/1
  • Novea
Sylvan Majesty

Sylvan Majesty {3}{G}

Enchantment - Aura
Enchant creature
When Sylvan Majesty enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Enchanted creature gets +3/+3.
  • Feanav: The Apothecary's Progress
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
“My connection to this plane is unlike anything you could imagine. I understand what it wants, that's why I'm in charge.”
—Pandora, Warden of Khaliz-Dorahn
  • Khaliz-Dorahn
Sylvan Strength

Sylvan Strength {1}{G}

Instant
Target creature gets +2/+2 until end of turn. Draw a card if that creature has a counter on it.
To the east of Skola Vale lies the vast forest of Nistos, where wild magic protects it from being charted by mortals.
  • Theros Triumphant
Sylvan Subversive
Estranged Partisan

Sylvan Subversive

Creature - Faerie Soldier
(Color indicator: Sylvan Subversive is green)
Reach
Whenever another creature enters, untap Sylvan Subversive.
If the empire could fall, then perhaps one day, humanity could accept all of its children.
5/6
Card has other part: Estranged Partisan
  • The Empty Throne of Feanav