Stormsurge deals 3 damage to any target. Orchestrate {R}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Whenever one or more creatures you control deal combat damage to a player, exile a nonland card from that player's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
At the beginning of your upkeep, you may pay 2 life. If you do, exile the top card of target opponent's library. If a nonland card is exiled this way, copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
{1}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {2}, {T}, Exile an instant or sorcery card from your graveyard: Stormvolt Apprentice deals 1 damage to each opponent.
Flying Prophecy {0}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
This spell can't be countered. Flying Dominance — Whenever Stormwing Ultrateryx becomes the target of a spell an opponent controls, if you control the creature with the greatest power or tied for the greatest power, counter that spell.
Search your library for two basic land cards and put them onto the battlefield tapped. Then they become 0/1 green Plant creatures with “This creature can't block” in addition to their other colors, types, and abilities.
Enchant opponent At the beginning of enchanted player's upkeep, they mill two cards. {U}, Sacrifice Strange Tides: Shuffle up to four target cards from your graveyard into your library.
Prowess Pay 2 life: Change a target of target spell or ability to Straw Intellectual.
“The regent's conspirators had once suggested I could think no more than an effigy—I suppose I can demonstrate how that is of no constraint.” —Animus; or, Life's Mystery
As Straw Simulacrum enters, choose a creature type. Straw Simulacrum is the chosen creature type in addition to its other types. Other creatures you control of the chosen type get +1/+1.