15897 cards found
Zhu Bajie's Command

Zhu Bajie's Command {R/G}{R/G}

Sorcery
Choose two —
• Target creature you control fights another target creature.
• Exile target artifact.
• Destroy target land. Its controller creates a tapped colorless land token named Lotus Spring with “{T}: Add one mana of any color.”
• Target player returns a land card from their graveyard to their hand.
  • Panxiou
Necrobite

Necrobite {2}{B}

Instant
Target creature gains deathtouch until end of turn. Regenerate it.
The Drow inherited dark magic from their transformation, but also managed to develop some of their own.
  • Aftermath
Dreams in Flight

Dreams in Flight {1}{U}

Enchantment
Face-down creatures you control get +1/+1 and have flying.
“Rejoice when your spawn takes flight, for it is Gusma's sign of support.”
—Synnya, cardinal of Gusma
  • Mious
Scarlands Singularity

Scarlands Singularity {W}

Enchantment Creature - Demigod
Prowess
When Scarlands Singularity enters, each player conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
Through the Clearance CySec ousted Nox and their pantheon. What remains of divinity was delegated to the ruins beyond Dusk City.
1/1
Related card: Data-Point
  • Beyond the Blackwall
Divine in Blood

Divine in Blood {1}{U}{B}{B}

Sorcery
Divine in Blood deals 2 damage to target player, then that player draws four cards.
No matter the contract, a demon's price is the same—heart's blood, the last few drops as the light leaves the eyes.
  • Descent from the Highlands
Celestial Favor

Celestial Favor {3}{W}

Enchantment
Flash
Creatures you control get +1/+1.
The royal family has a centuries-old angelic pact, with the condition that they unite humanity under angelic law by whatever means necessary.
  • Feanav: The Apothecary's Progress
Illicit Tutor

Illicit Tutor {1}{B}

Sorcery
Choose a card in your graveyard. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
The Scroll of the Pale Moon; one of many accursed relics Kirishima acquired in preparation for the war to come.
  • Tales of Old Jidai
Deactivate

Deactivate {W}

Sorcery
This spell has flash as long as you control a permanent with flash.
Deactivate deals 5 damage to target tapped creature.
Trust towards the synthetic is built on glass, and shattered just as easy.
  • Beyond the Blackwall
Hasty Intervention
Setting Up Camp

Hasty Intervention {1}{W}

Instant
Prevent all damage that would be dealt to target player this turn.
Fabled {1}{W}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Setting Up Camp
  • A Tourney at Whiterun
Journey through Uwaito

Journey through Uwaito {1}{B}

Enchantment
When Journey through Uwaito enters, draw a card, then choose a creature card name.
Whenever a creature you control with the chosen name dies, each opponent discards a card.
  • Tales of Old Jidai
Seishin Tidekeeper

Seishin Tidekeeper {2}{U}

Creature - Human Wizard
When Seishin Tidekeeper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have flying.
0/1
Occult Mastermind

Occult Mastermind {3}{B}{B}

Creature - Human Wizard
When Occult Mastermind enters, create two 2/2 black Zombie creature tokens. When Occult Mastermind is no longer on the battlefield, sacrifice two Zombies.
2/3
  • Arkadai
Uncovered Idol

Uncovered Idol {1}

Artifact - Idol
When Uncovered Idol enters, scry 1.
{1}, Sacrifice Uncovered Idol: Put a +1/+1 counter on target creature. Activate only as a sorcery.
  • Villains: The Musical
Rageborn Phoenix

Rageborn Phoenix {1}{R}{R}

Creature - Phoenix
Flying, haste
{3}{R}{R}: Return Rageborn Phoenix from your graveyard to your hand. If you do, it deals 1 damage to any target.
3/1
  • K15 Core Set
Savage Sanctuary

Savage Sanctuary

Land - Forest
({T}: Add {G}.)
Savage Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Savage Sanctuary: Add {R} or {W}.
  • Goliaths of Nangjiao
Mine Delver

Mine Delver {1}{R}

Creature - Dwarf Scout
Mine Delver has first strike as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“A good dwarf is nothing if not properly prepared — for the Undermine or the surface.”
—Gundrir, mine foreman
2/2
  • Quest for the Roseblade
Makeshift Quarters

Makeshift Quarters {1}{W}

Sorcery
You gain 4 life.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Mahara's rules of engagement require resting exactly once a day.
  • Alkabah
Duskwood Thicket

Duskwood Thicket

Land - Swamp Forest
({T}: Add {B} or {G}.)
Duskwood Thicket enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Runebound Disciple

Runebound Disciple {G}

Creature - Human Warlock
You may spend mana as though it were mana of any color to cast spells with mana value 5 or greater or to activate abilities of permanents or permanent cards with mana value 5 or greater.
{T}: Add {C}.
0/1
Thunderwolf

Thunderwolf {2}{R}

Creature - Wolf
Whenever Thunderwolf attacks, exile the top card of your library. You may play that card this turn.
With howls like thunder, Stensian villagers believe it portends misfortune and disaster.
2/3
  • Innistrad In Memoriam
Epic Encounter

Epic Encounter {1}{G}

Sorcery
You may reveal a legendary card you own from outside the game and put it into your hand. Exile Epic Encounter.
Turn to Argument

Turn to Argument {1}{U}

Instant
Until end of turn, target creature loses all abilities and has base power and toughness 1/1. If it's attacking, counter all triggered abilities from that source.
“For the last time, these cells will not work! Bask in your glory once you have a real solution in place.”
  • End of Wollensie
Blind Tunneler

Blind Tunneler {4}{R}

Creature - Wurm
{4}{R}: Blind Tunneler gets +3/+0 until end of turn.
Bessie's children are spawned with a singular purpose. Anything not necessary for that purpose is left behind.
4/4
  • Villains: The Musical
Sky Commander Esmerie

Sky Commander Esmerie {1}{W}{U}

Legendary Creature - Human Knight
Flash
Flying
Whenever you cast a spell during an opponent's turn, create a Weapon token. When you do, you may attach it to another target creature with flying. (It's an Equipment artifact token with equip {2} and “Equipped creature gets +1/+1”.)
3/2
  • The Petals Wilt
Yujei, Zephyr Melodist

Yujei, Zephyr Melodist {2}{W}

Legendary Creature - Human Bard
Flying
When Yujei enters, create a 1/1 white Bird creature token with flying.
{2}{W}: Put a +1/+1 counter on another target creature. It gains flying until end of turn. If it already has flying, put a +1/+1 counter on Yujei instead.
1/1
  • Nangjiao In Bloom