14928 cards found
Zhizhu Jing, Duality of Fates

Zhizhu Jing, Duality of Fates {B}

Legendary Creature - Spider Spirit
(Transcend as a sorcery to gain that type and a +1/+1 counter.)
Menace
{2}{B}: Demigod — Surveil 2. Each opponent loses 2 life and you gain 2 life.
{4}{B}: God
Search your library for two cards with different names and reveal them. An opponent chooses one. Put the chosen card into your graveyard and the rest into your hand. Then shuffle.
1/1
  • Panxiou
Zhu Bajie's Command

Zhu Bajie's Command {R/G}{R/G}

Sorcery
Choose two —
• Target creature you control fights another target creature.
• Exile target artifact.
• Destroy target land. Its controller creates a tapped colorless land token named Lotus Spring with “{T}: Add one mana of any color.”
• Target player returns a land card from their graveyard to their hand.
  • Panxiou
Zhu Bajie, Shepherd of Stone

Zhu Bajie, Shepherd of Stone {1}{R}{G}

Legendary Creature - Boar Monk
(Transcend as a sorcery to gain that type and a +1/+1 counter.)
You may play an additional land on each of your turns.
{1}{R}{G}: Demigod — Whenever a land you control enters this turn, it deals 3 damage to up to one target creature or planeswalker.
{6}{R}{G}: God — Until end of turn, lands you control become 3/3 Spirit creatures with indestructible and haste that are still lands. Untap them.
3/4
  • Panxiou
Zhu Long, Refulgent Wind

Zhu Long, Refulgent Wind {4}{R}{R}

Legendary Creature - Elder Dragon
Flying
When Zhu Long enters, if {W}{U}{B}{R}{G} was spent to cast it, untap up to five target lands.
Once during each of your turns, when you cast an instant or sorcery spell, if no more than one mana of each color was spent to cast it, you may copy it. You may choose new targets for the copy.
5/5
  • Panxiou
Zihao, Song of the Glade

Zihao, Song of the Glade {R}{G}{W}

Legendary Creature - Human Druid Bard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{R}{G}{W}: You may put a creature card from your hand onto the battlefield. It gains haste and vigilance until end of turn. At the beginning of the next end step, return it to your hand unless you're in a renaissance.
3/3
  • Nangjiao In Bloom
Zou Meili, Cruel Justice

Zou Meili, Cruel Justice {2}{W}{B}

Legendary Planeswalker - Zou
[+1]: Each opponent discards a card. If a land card is discarded this way, create a 1/1 colorless Spirit creature token with flying.
[–2]: Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
[–6]: Each opponent chooses up to one permanent they control of each permanent type, then sacrifices the rest.
Loyalty:
3
  • Nangjiao In Bloom
Abhorrent Confidant

Abhorrent Confidant {1}{B}

Creature - Human Horror
At the beginning of your end step, if you're horrific, you draw a card and you lose life equal to the number of cards in your hand. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
“His contacts are unthinkable, but their information is invaluable.”
—“A Town Called Nowhere”
2/1
  • Video Horror System
Academy Assessor

Academy Assessor {1}{W}

Creature - Human Advisor
After a player chooses two or more modes while casting a spell, you may pick one of those modes. That mode is no longer chosen. (That player doesn't pick targets or pay costs related to that mode. If a mode is chosen multiple times, only one instance of that mode is lost.)
2/2
  • Arcanum Academia
Age of Progress

Age of Progress {2}{U}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Draw two cards.
III — Spells you cast this turn cost {2} less to cast.
  • MSEM Masters: Jumpstart
Alchemical Reserve

Alchemical Reserve

Land - Academy
{T}: Add {C}.
Tap three differently named untapped Academies you control: Put a +1/+1 counter on target permanent. Activate only as a sorcery.
  • Arcanum Academia
Almgrove Bladesinger

Almgrove Bladesinger {R}

Creature - Human Rogue
Whenever Almgrove Bladesinger attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Target creature can't block this turn.
1/1
  • Arcanum Academia
Almgrove Ensemble

Almgrove Ensemble {1}{W}{B}

Creature - Human Bard Advisor
Lifelink
Whenever you cast a spell, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Almgrove Ensemble deals 1 damage to target player or planeswalker.
2/2
  • Arcanum Academia
Almgrove Performer

Almgrove Performer {1}{W}

Creature - Human Bard
When Almgrove Performer enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — You gain 3 life.
3/1
  • Arcanum Academia
Almgrove Spellblade

Almgrove Spellblade {2}{U}{R}

Creature - Human Wizard Warrior
Whenever Almgrove Spellblade attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Exile the top two cards of your library. Until end of turn, you may play cards exiled by Almgrove Spellblade.
2/4
  • Arcanum Academia
Apocalypse Awakens

Apocalypse Awakens {5}{U}{U}

Sorcery
Create an 8/8 blue Kraken creature token with hexproof.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
“Ia, Ia!”
—“The Last Lighthouse Keeper”
  • Video Horror System
Ardy, Indecisive Pupil

Ardy, Indecisive Pupil {1}{R}{G}

Legendary Planeswalker - Ardy
[+1]: Search your library for a land card, put it onto the battlefield, untap it, then shuffle. Sacrifice a land.
[–2]: Destroy target noncreature permanent. Its controller may search their library for a basic land card, put that card onto the battlefield, then shuffle.
[–6]: Return any number of land cards from your graveyard to the battlefield and untap them. They become 3/3 creatures with haste in addition to their other types.
Loyalty:
3
  • Arcanum Academia
Arpechian Architect

Arpechian Architect {1}{G}

Creature - Human Advisor
{T}: Add {G}.
{1}{G}, {T}: Return target land card from your graveyard to the battlefield tapped.
2/2
Arpechian Bellowers

Arpechian Bellowers {3}{G}{G}

Creature - Giant Beast
Trample
When Arpechian Bellowers enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
4/4
  • Arcanum Academia
Arpechian Conjurer

Arpechian Conjurer {G}{U}

Creature - Human Druid
Lands you control have hexproof.
{2}{G}{U}: Rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
3/2
  • Arcanum Academia
Arpechian Groundskeeper

Arpechian Groundskeeper {3}

Artifact Creature - Construct
When Arpechian Groundskeeper enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Remove a +1/+1 counter from Arpechian Groundskeeper: Draw a card.
1/1
  • Arcanum Academia
Arpechian Stag

Arpechian Stag {4}{R}{G}{W}

Creature - Elk
When Arpechian Stag enters, create a 3/3 red Elk creature token with haste, a 3/3 green Elk creature token with trample, and a 3/3 white Elk creature token with vigilance.
6/6
  • Arcanum Academia
Aspiring Hero

Aspiring Hero {W}

Creature - Human
Whenever Aspiring Hero attacks alone, put a +1/+1 counter on it.
When Aspiring Hero dies, each opponent gains life equal to its power.
John was ecstatic to see someone heroic in these godforsaken tapes. At least, until he saw what happened to her.
2/1
  • Video Horror System
Astrology Sanctum

Astrology Sanctum {1}

Artifact - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library.
{R}: Exchange a card from the archived library with a card from your hand.
  • Arcanum Academia
Autumnal Resonants

Autumnal Resonants {1}{B}{R}{G}

Creature - Elemental Bard
When Autumnal Resonants enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Create a 3/3 red and green Elemental creature token with haste.
2/1
  • Arcanum Academia
Avatar of the Groves

Avatar of the Groves {3}{G}

Creature - Avatar
Trample
Avatar of the Groves enters with a +1/+1 counter on it for each land you control.
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
0/0
  • MSEM Masters: Jumpstart