15897 cards found
Hound of Glory

Hound of Glory {2}{R}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a creature you control becomes renowned, scry 1.
2/2
  • A Tourney at Whiterun
Distressing Reality

Distressing Reality {1}{B}

Sorcery
Target player discards a card. If you control a Zombie, that player discards an additional card.
“I can hear their screams, their deafening moans, all night long. We'll never survive them! We're all doomed!”
—Khalandros survivor
  • K15 Core Set
Spoiled Prince

Spoiled Prince {3}{W}

Creature - Horror Noble
When Spoiled Prince enters, each player sacrifices a creature with the greatest power among creatures they control.
“Speak to me like that? Keep at that, and soon you won't be speaking at all!”
3/3
  • The Stage Presents: The Neverending Act
Playtest Card B15

Playtest Card B15

(Color indicator: Playtest Card B15 is red)
  • Playtest Cards 30 30s
Tunu, Ancient Shaper

Tunu, Ancient Shaper {1}{R}{R}{R}

Legendary Planeswalker - Tunu
Mountains you control have “{T}: Add {R}{R}.”
[+2]: Exile the top card of your library. You may play that card until the end of your next turn.
[–2]: Conjure six cards named Scorch. Shuffle them and your hand into your library, then draw two cards.
Loyalty:
4
Related card: Scorch
Wild Instincts

Wild Instincts {3}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls.
“People of Eralou have been known to fear large marshcroakers. The fae don't stop at large.”
—Lotus Hunter's Almanac
  • Eralou
Qiyan, Serpent of Seven Heads

Qiyan, Serpent of Seven Heads {4}{G}{G}

Legendary Creature - Hydra
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Vigilance, reach, trample
{4}{G}{G}, Exile Qiyan, Serpent of Seven Heads from your graveyard: Create seven 1/1 green Snake creature tokens. Activate only as a sorcery.
7/7
Xiusheng's Teachings

Xiusheng's Teachings {3}{R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
Ferocious — Whenever enchanted creature attacks, if you control a creature with power 4 or greater, enchanted creature gains double strike until end of turn.
  • Goliaths of Nangjiao
Plumed Carpet

Plumed Carpet {3}

Artifact - Equipment
Equipped creature gets +2/+1 and has flying.
Equip {3}
For when you wish to traverse the skies in the ultimate style.
  • Al Tabaq
Phantom Presence

Phantom Presence {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. If this spell was cast from a graveyard, those creatures gain flying until end of turn.
Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Hilaback Outriders

Hilaback Outriders {3}{B}

Creature - Human Nomad
Assault {B} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Hilaback Outriders assaults, it gains menace until end of turn.
3/3
  • Scriptures of Urshad
Dr. Telsi of the Ark

Dr. Telsi of the Ark {U}{U}

Legendary Creature - Human Scientist
First mate — Twelve or more cards in your starting deck have “gain control” or “exchange control” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Dr. Telsi of the Ark can't be blocked.
Dr. Telsi gets +1/+1 for each permanent you control but don't own.
1/2
Library Infiltrator

Library Infiltrator {3}{G}

Creature - Human Rogue
When Library Infiltrator enters, target creature can't be blocked by creatures with lesser power this turn.
Whenever one or more creatures you control deal combat damage to a player or planeswalker, draw a card.
3/3
  • Riddles of Revio
Sculpt the Scene

Sculpt the Scene {1}{B}

Enchantment
At the beginning of your upkeep, you lose 1 life, then audition for black. (Create a 1/1 Construct Actor creature token, a Cleric Role giving 2/2 and lifelink, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
With his family shunned from Merveaux, Percy created his own perfect world where his own creativity and ingenuity would flourish.
  • The Stage Presents: The Neverending Act
Deep in Thought

Deep in Thought {2}{U}

Sorcery
Exile target creature. Return that card to its owner's hand at the beginning of its owner's next end step.
The most brilliant minds are deeper than even the sea itself.
  • Goliaths of Nangjiao
Forbiddance

Forbiddance {U}{U}

Instant
Counter target permanent spell.
This shall not be.
Paracosm

Paracosm

Land
When you're dealt damage, sacrifice Paracosm.
{T}: Add one mana of any color.
  • Worlds Away
Phyten Bodyguards

Phyten Bodyguards {1}{W}

Creature - Human Warrior
Defender
Phyten Bodyguards can attack as though it didn't have defender as long as you control three or more creatures.
3/3
  • Spark of Revolution
Forsaken Bloodletter

Forsaken Bloodletter {2}{B}

Creature - Vampire Rogue
Flying
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, you gain 2 life.
2/2
  • Villains: The Musical
Vivid Meadow

Vivid Meadow

Land
Vivid Meadow enters tapped with two charge counters on it.
{T}: Add {W}.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
“Another turning point, a fork stuck in the road.”
—Bril, the Oltenen Emissary
  • Animus Vox
Petrus, Nightspire Enforcer

Petrus, Nightspire Enforcer {1}{B}

Legendary Creature - Human Assassin
Deathtouch, lifelink
Improve {1}{W/B} ({1}{W/B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
{4}: Target creature gains deathtouch and lifelink until end of turn. Activate only during a player's first main phase.
2/1
  • Seasons of War
Macabre Pools

Macabre Pools

Land
Macabre Pools enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {U} or {B}.
At day, a shallow shore. At night, a site of sacrifice.
  • Innistrad In Memoriam
Frantic Efreetspeaker

Frantic Efreetspeaker {R}

Creature - Nephilim Cleric
When Frantic Efreetspeaker enters, you may discard a card. If you do, draw a card.
{2}, Exile Frantic Efreetspeaker from your graveyard: Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“If I spent time trying to correct your lies, do you think I'd have time to do anything else?”
1/1
  • Alkabah: The Rise of Soli
Lilia of the Soul

Lilia of the Soul {2}{G}{G}

Legendary Creature - Human Bard
First mate — Each nonland card in your starting deck has “+1/+1 counter” or “harmonize” in its printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Once each turn, if one or more +1/+1 counters would be put on a permanent you control, you may put twice that many of those counters on it instead.
Once each turn, if you would trigger a harmony ability of a permanent you control, you may have that ability trigger twice instead.
4/4
Consult the Dewdrops

Consult the Dewdrops {1}{U}

Instant
Look at the top four cards of your library. You may reveal a noncreature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.