15282 cards found
Shared Reminiscence

Shared Reminiscence {3}{G}{G}

Instant
Return up to two target cards from your graveyard to your hand. Put Shared Reminiscence on the bottom of its owner's library.
Shared Vigor

Shared Vigor {3}{G}{G}

Enchantment
Each creature you control has base power and toughness X/Y, where X is the greatest base power among creatures you control and Y the greatest base toughness among creatures you control.
Shatter the Mask
Jirada, Elder of Caulte

Shatter the Mask {2}{G}{G}

Sorcery
Destroy target noncreature permanent.
Memento {5}{G}{G} (You may cast this from your graveyard for {5}{G}{G}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Jirada, Elder of Caulte
  • Survive the Night
Shattered Prison

Shattered Prison {4}{G}

Enchantment
Creatures you control can't be blocked by creatures with power 2 or less.
Whenever you tap a land for mana, add {G}.
“The land will bow to its true owners.”
—Vakavanha, Who Sees Anew
Sheltering Fog

Sheltering Fog {1}{G}

Instant
Prevent all combat damage that would be dealt this turn by each creature without a counter on it.
Only the Rehisons knew their way through the mists of the marshes from Rehis-Dorahn.
  • Khaliz-Dorahn
Shifting Sands

Shifting Sands {2}{G}

Sorcery
Search your library for a Desert card or a land card with a basic land type and put it onto the battlefield tapped, then shuffle.
  • Riddles of Revio
Shizen, the Thousand Steps

Shizen, the Thousand Steps {1}{G}

Legendary Enchantment
When Shizen, the Thousand Steps enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name get +0/+1 and have hexproof.
  • Tales of Old Jidai
Shoot Down

Shoot Down {G}

Instant
Target creature you control deals damage equal to its power to target creature with flying.
Derrivan archers shoot arrows with deadly accuracy.
  • K15 Core Set
Shortcuts

Shortcuts {2}{G}

Sorcery - Adventure
Search your library for two basic land cards, reveal them, put them into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Frondpond Errand-Runner
  • Adventurers of Onora
Shoulders of Giants

Shoulders of Giants {2}{G}

Sorcery
Reveal the top four cards of your library. You may put a permanent card revealed this way with mana value less than the greatest mana value among permanents you control onto the battlefield. Put the rest on the bottom of your library in a random order.
  • Sparks of a Multiverse
Show of Dominance

Show of Dominance {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control. For each point of excess damage dealt this way, put a +1/+1 counter on the creature you control.
  • Survive the Night
Shredding Gale

Shredding Gale {2}{G}

Sorcery
Shredding Gale deals 4 damage to each creature with flying.
The violent mana storms tend to leave unpredictable destruction in their wake.
  • Zero
Sigil of Echoes

Sigil of Echoes {1}{G}

Sorcery
Whenever target creature deals combat damage to a player this turn, create a token that's a copy of it.
Creatures of light and memory, reflections can grow or be reborn with an excess of either.
  • Oirohpo
Sigil of Fortitude

Sigil of Fortitude {1}{G}

Instant
Untap target creature. It gets +2/+2 until end of turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
“Finding strength in oneself is the first step to finding strength to help others.”
—Aarsil the Blessed
  • Alara
Simul's Grove

Simul's Grove {2}{G}

Enchantment
Whenever you create one or more non-Mutant creature tokens, choose one —
• Create a 0/0 green Plant Mutant creature token, then put a +1/+1 counter on it for each of those non-Mutant tokens.
• Draw a card.
On every plane she visits, she designs a place to rest, recuperate, and simply enjoy true nature.
  • MSEM Masters: Jumpstart
Skittish Prey

Skittish Prey {G}

Instant
Create a 1/1 green Squirrel creature token.
The next creature spell you cast this turn can be cast as though it had flash. As you cast that spell, it gains voracious 2. (As it enters, you may sacrifice up to two artifacts and/or creatures. That creature enters with that many +1/+1 counters on it.)
  • End of Wollensie
Sleeping Dryads

Sleeping Dryads {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G}.
{G}, Sacrifice Sleeping Dryads: Draw a card.
Smash and Grab

Smash and Grab {2}{G}

Sorcery
Choose target creature you don't control. When that creature dies this turn, draw a card. Target creature you control fights that creature.
“What do you mean, no loot? These scales will make a fine shield.”
  • Arkadai
Smell Blood

Smell Blood {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
It's prudent to be extremely careful with sharp objects around Bloodhollow.
  • Elmare: Into the Abyss
Snake Tattoo

Snake Tattoo {G}

Instant - Inscription
Target creature gains deathtouch and poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
Inscribe {1}{G} ({1}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Snipe Hunt

Snipe Hunt {2}{G}

Sorcery - Adventure
Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Duwinda Sniper
  • Karina's Explorations
So Much to See

So Much to See {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a permanent card revealed this way into your hand and the rest into your graveyard.
While a war raged on the planet around them, AOSE astronauts were only ever looking for one thing.
  • Animus Vox
Soli Rising

Soli Rising {1}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Soli Rising enters, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
  • Alkabah: The Rise of Soli
Something in the Woods

Something in the Woods {3}{G}

Enchantment
When Something in the Woods enters or at the beginning of your upkeep, Something in the Woods explores. If it explores a creature card, you may have it become a copy of that card. (It loses this ability. To explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
  • Karina's Explorations
Song of the Harvest

Song of the Harvest {3}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn.
As the final crops are gathered and hearths stacked high with kindling, those who lack the strength to help with their arms make do with their heart.
  • Harvest Festival