14066 cards found
Tradition

Tradition {2}{B}{B}

Enchantment - Discovery
I, II — Mill two cards. You gain 2 life. (Put the top two cards of your library into your graveyard.)
Discovery — During each of your turns, you may cast a permanent spell from your graveyard.
  • Scriptures of Urshad
Traditional Ingredients

Traditional Ingredients {B}

Instant
You draw a card, lose 2 life, then create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Before reagents, there was eye of newt.
  • Feanav: The Apothecary's Progress
Trae, Serpent's Grasp

Trae, Serpent's Grasp {1}{U}{R}

Legendary Creature - Human Wizard
Rapport — Whenever Trae, Serpent's Grasp and at least one other creature you control become tapped, each player draws a card. Then Trae, Serpent's Grasp deals 2 damage to each opponent with four or more cards in hand.
3/2
  • Harvest Festival
Traft, Stensian Demonslayer

Traft, Stensian Demonslayer {1}{W}

Legendary Creature - Human Cleric
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{2}{W}{W}, Return an unblocked attacking creature you control to its owner's hand: Create a 4/4 white Angel creature token with flying that's tapped and attacking.
2/2
  • MSEM Masters: Legends
Tragic Arrogance

Tragic Arrogance {3}{W}{W}

Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Atrios was the first of his people to learn what it is to drown.
  • Elmare: Into the Abyss
Tragic End

Tragic End {B}

Sorcery
Destroy target creature with power less than or equal to the number of creature cards in your graveyard.
“We've seen enough opera to know what such bloodstained life leads to.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress
Trail Blazer

Trail Blazer {1}{R}

Creature - Spirit Scout
Haste
Sacrifice a land: Trail Blazer explores. You may put a basic land card from your hand onto the battlefield tapped. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
1/1
  • Karina's Explorations
Trail Off

Trail Off {3}{U}{U}

Instant
Tap target creature, then draw X cards, where X is its mana value.
As the survivor coalition discussed what to do with her, Tahti sought whatever could distract her from the realizations she knew were coming.
  • Lovi Awoken
Trail of Bones

Trail of Bones {B}

Enchantment
At the beginning of your end step, you may mill a card.
{3}{B}, Exile two cards from your graveyard: Target player loses 2 life.
  • Riddles of Revio
Trail of Rebirth

Trail of Rebirth {1}{G}

Instant
Put target permanent card from your graveyard on top of your library.
“The cycle o' life and death is inexorable and unchangin'. A mighty beautiful thing, if I say so myself.”
—Bishop
  • Zero
Trailbloomer

Trailbloomer {1}{G}

Creature - Centaur Scout
Whenever a basic land you control enters, add one mana of any color.
“A true scout never gets lost. Every tree leads the way to those that will listen.”
1/3
  • High Noon
Trailing the Quarry

Trailing the Quarry {1}{G}{G}

Enchantment
At the beginning of your upkeep, you may return a nontoken creature you control to its owner's hand. If you do, create a 2/2 green Elk creature token.
The dryads and elves of the Rundfora Run rarely hunt anything to kill it. The chase is thrill enough in itself.
  • Quest for the Roseblade
Train Heist

Train Heist {3}{R}

Instant
Whenever a nonland permanent enters under an opponent's control this turn, gain control of that permanent until the end of your next turn. It gains haste until end of turn.
  • High Noon
Trained Reptile

Trained Reptile {4}{G}

Creature - Lizard
Trained Reptile gets +1/+1 for each enchantment you control.
Trained Reptile can't be blocked by creatures with power 2 or less.
Domesticated by merchants for generations, Ramishi dunemonitors are known for their keen intuition towards danger.
4/4
  • Riddles of Revio
Trained Warhawk

Trained Warhawk {2}{W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Trained Warhawk enters, create a 1/1 white Soldier creature token.
A truly loyal hawk never flies far from its master.
1/2
  • K15 Core Set
Trainee Karina Oblay

Trainee Karina Oblay {1}{U}{R}

Legendary Planeswalker - Karina
At the beginning of your end step, choose any number of permanents and/or players, then give each another counter of each kind it already has.
[+1]: Scry 1. Add {U} or {R}.
[–X]: Exile the top X cards of your library. Until end of turn, you may play a card exiled with Trainee Karina Oblay.
Loyalty:
3
Trainer of the Abyss

Trainer of the Abyss {B}

Creature - Human Wizard
When Trainer of the Abyss dies, create a 1/1 black Demon Hound creature token with deathtouch.
“Our enemies have enemies, but mind that our hands are not eaten by those we feed.”
—Lettie Wormwood
1/1
  • The Empty Throne of Feanav
Trainer's Eyes

Trainer's Eyes {1}{U}

Enchantment
Vanguard — Whenever a creature you control attacks alone, draw a card.
“Fighting is never one on one. You're fighting a battle of minds against your opponent alongside your monster, and any loss sits squarely on your shoulders.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Training Duel

Training Duel {2}{G}

Sorcery
Rouse 2. Target permanent you controls fights target creature you don't control if both are creatures. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Training Sim

Training Sim {G}{W}

Enchantment
Each creature you control enters with an additional +1/+1 counter on it.
When Training Sim enters, create a Function token with “Target creature you control fights target creature you don't control.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Training Sledge

Training Sledge {1}{G}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has hexproof and vigilance.
Equip {2}
“Normally sledge given to bear cub, but Hursar think you are about right size.”
  • Sparks of a Multiverse
Traitor's Execution

Traitor's Execution {3}{R}

Sorcery
When you cast this spell, copy it for each player that has 8 or less life. (The copies have the same target.)
Traitor's Execution deals 3 damage to target player.
“More than anything else, we just wanted it to be over. For the body adrift in space to be the last.”
—Acting Captain Inkeri
Traitor's Gambit

Traitor's Gambit

Conspiracy
(Color indicator: Traitor's Gambit is red)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{2}, Discard your hand: Unlock Traitor's Gambit. If the revealed card is red, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Traitor's Touch

Traitor's Touch {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. Remove two loyalty counters from each planeswalker.
Seven generations of her descendants saw in their nightmares the wailing spirits of the nobles she beheaded.
Tranquil Ascetic

Tranquil Ascetic {U}

Creature - Human Wizard
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
0/2
  • Imperial Legacies